SupernalClarity
@supernalclarity.bsky.social
28 followers 80 following 59 posts
Dreaming about games. Sometimes writing poetry. You can buy my work here: https://supernalclarity.itch.io/conjur cover photo courtesy of https://www.instagram.com/shroom.enough.for.both.of.us/ (we're brothers <3)
Posts Media Videos Starter Packs
Reposted by SupernalClarity
jumpovertheage.com
Today is the very last day you can back Ex.Mag Volume 6 and get my and @decassette.bsky.social's ecological sci-fi story "Aeon Orbit" (I've seen the finished pages, they are gorgeous) along with many other awesome graphic short stories

Go now: www.kickstarter.com/projects/peo...
Reposted by SupernalClarity
chowleen.bsky.social
Dear friends,
As have become a habit, I mark each #autumnequinox by sharing a small poem by Xin Qiji. I also start my translation cycle of Chinese and Japanese poems and prose that mark the twenty-four lunisolar micro-seasons. Translation notes blogged here:
#everynightapoem
supernalclarity.bsky.social
Kobayashi Issa, translated by Robert Hass 💛
supernalclarity.bsky.social
The world of dew
is the world of dew.
‎‎ ‎ ‎ And yet, and yet—
Reposted by SupernalClarity
theurbanavian.bsky.social
(WIP) Ambitions volume of meaningful player choice is immense. An Ambition to define you, 6 dispositions with 6 voices each tailor your perceptions and subconscious.

Choose how your Archetype, BL, and Culture express at every level with features that change how you interact with each mode of play.
(WIP Art for the Gamefound Page) Techia the Sphinx Witch, stands anxiously under an Arch. The choices of her sleeping are displayed in sigils on the left, the choices of her waking displayed in sigils on the right.
Reposted by SupernalClarity
drtanenbaum.bsky.social
This is a great thread and discussion about risk awareness and mitigation for game. In the same way that the kink community has had to grapple with risk as a central aspect of BDSM, games need to be intentional about it. Because risk is a necessary component of meaningful, pleasurable, experiences.
jdragsky.bsky.social
i think a lot of conversations about whether or not a game "is safe" would be more productively shaped by:

- how risky is this game
- are players aware of and consenting to this risk
- what are tools players can use to mitigate risk
Reposted by SupernalClarity
lumpley.bsky.social
Back in, I dunno, '15-'19, the G+ years, the worst person in the OSR* made the argument that rpgs can't foster empathy, but no matter what can only put you in a position to reiterate your prejudices.

*Contested, not the only strong candidate.
supernalclarity.bsky.social
I believe Communities were introduced here, in the 2024 playtest materials (pg.7): lumpley.com/index.php/window/installment/271
lumpley.com
supernalclarity.bsky.social
If you want to see community in your Apocalypse World, you’ll have to find or invent your own way to make it real.

And I absolutely love that. ☢️
supernalclarity.bsky.social
Only: there’s no rule, anywhere, that can bring them into the game. Following the rules as written, there will always be warlords and brutes and grotesqueries—but there will NEVER be a Community.
supernalclarity.bsky.social
This might just be a quirk of the playtest material, but right now, in the upcoming AW: Burned Over, there’s a new threat type called Communities. They’re groups of Reliables, who’ve set aside the base threat impulses to seek each other’s mutual success & wellbeing. A truly rare thing.
supernalclarity.bsky.social
Throughout AW, yes, there are a handful of rules which give you a glimmer that a different world is *possible*.

But they don’t tell you how to get there. They don't take you all the way. They can’t.
supernalclarity.bsky.social
In 2e they’re called Allies, in Burned Over they’re Reliables: they’re friends, lovers, confidants, true comrades, who are, singular among all the NPCs in this world, not longer a threat to you.

If you're fortunate, you might get one! One singular ally, against the otherwise broken world!
supernalclarity.bsky.social
Throughout AW, there are a handful of rules which give you a glimmer that a different world is possible. For Smith’s player, the turning point, the first time she’d seen it, was when a move introduced an NPC who she could actually trust.
supernalclarity.bsky.social
NPCs, who had invested themselves in maintaining the violence of Apocalypse World, threw themselves against her hold, & the hold proved stronger.
supernalclarity.bsky.social
One by one, we wrote our own improvements into being. This is what they looked like:

NPCs, who the world had broken, came to her hold and were made whole.

NPCs, who the world had set against her as enemies, came to her hold and found common cause.
supernalclarity.bsky.social
We didn’t have a blueprint for what that would look like. “Your walls are tall, deep and mighty, +1 armor” isn’t the kind of security she was interested in. “For gigs, you have lucrative raiding opportunities, +1 barter” isn’t the kind of prosperity she was interested in. We started from scratch.
supernalclarity.bsky.social
Then one day Smith’s player came to me. She’d been looking at her playbook and told me: if I keep getting XP, all I can do is get more ways to push people around or to mess with their heads.

She asked if she could just stop improving her character—and start improving the hold he’d built.
supernalclarity.bsky.social
In my longest-running game there was a PC named Smith, a self-serving mindfucker who stumbled into a position of leadership (Brainer > Hardholder). Barter rules pushed him to do violence on behalf of bad people. Threat rules pushed him to horde power & influence. Etc.
supernalclarity.bsky.social
As a player in a game where every rule bends toward a cycle of scarcity, violence, and want… how are you ever to make something different—something beautiful, something abundant, something that heals—unless you tread a path the rules haven’t already laid out for you?
supernalclarity.bsky.social
I’ve taken this stance before, and I’ll take it again: custom moves are the “secret endgame” of AW.
supernalclarity.bsky.social
RULES AS WRITTEN, you’ll forever be stepping from one instability to the next. Forever addressing problems with hard-edged or blunt tools. Hurting people, even when you don't want to.

So, then, what?
supernalclarity.bsky.social
Small chance that anything in your playbook or your move list will bring you permanently closer to fulfillment, enrichment, self-actualization. The rules resist it at every turn. What you do leads to harm & consequences. Moves snowball. Threats compound, escalate, emerge to replace each other.
supernalclarity.bsky.social
Where has all your gun-lugging, brain-picking, & hard-holding gotten you? What do you actually want out of this broken world? Deeply, truly want? Is it something you can seize by force? Manipulate your way into, or drop jingle to speed along its way? Doubtful.