Been working on figuring out the main mechanics of my project. I successfully recreated a recording of gameplay movements, and I am now working on recording the player's actions when they click an object.
Been working on figuring out the main mechanics of my project. I successfully recreated a recording of gameplay movements, and I am now working on recording the player's actions when they click an object.
Develog 1: Echoes of a Silent Garden
After our debut at GDC, we were excited about the project's direction. We quickly moved on to planning the next steps, focusing on restoring the house and enhancing the garden environment. Here's our task list for these additions.
Develog 1: Echoes of a Silent Garden
After our debut at GDC, we were excited about the project's direction. We quickly moved on to planning the next steps, focusing on restoring the house and enhancing the garden environment. Here's our task list for these additions.
Dev log 1: Echoes of a Silent Garden
Our team experimented with a black-and-white shader during winter break.
I was assigned to explore the shader effects on our props, so I created this small blockout. I also tested the Unity distance fog as a substitute for the flashlight.
Dev log 1: Echoes of a Silent Garden
Our team experimented with a black-and-white shader during winter break.
I was assigned to explore the shader effects on our props, so I created this small blockout. I also tested the Unity distance fog as a substitute for the flashlight.