I set up the gameplay recording and playback systems, but integrating multiple ghost clones proved more difficult than expected. I underestimated the complexity of storing ghost data, making my system convoluted. I plan to revisit this at a later date
I set up the gameplay recording and playback systems, but integrating multiple ghost clones proved more difficult than expected. I underestimated the complexity of storing ghost data, making my system convoluted. I plan to revisit this at a later date
Been working on figuring out the main mechanics of my project. I successfully recreated a recording of gameplay movements, and I am now working on recording the player's actions when they click an object.
Been working on figuring out the main mechanics of my project. I successfully recreated a recording of gameplay movements, and I am now working on recording the player's actions when they click an object.
After finalizing the layout, I put in all the assets. Finished set dressing and finalized the lighting. This is the final result.
www.youtube.com/watch?v=IMSn...
After finalizing the layout, I put in all the assets. Finished set dressing and finalized the lighting. This is the final result.
www.youtube.com/watch?v=IMSn...
In addition, I have been working to replicate the Pikmin-style camera. Overall, I am pleased with this initial review. I need to make it a stationary orthographic camera that moves with the player.
In addition, I have been working to replicate the Pikmin-style camera. Overall, I am pleased with this initial review. I need to make it a stationary orthographic camera that moves with the player.
After reviewing my studies, I revised my map design to include recessed areas leading to elevated spaces for player exploration. This change addressed the previous design's overly open feel, better aligning it with the Pikmin aesthetic.
After reviewing my studies, I revised my map design to include recessed areas leading to elevated spaces for player exploration. This change addressed the previous design's overly open feel, better aligning it with the Pikmin aesthetic.
Orange: Map outline.
Red: Elevated Areas
Green: Ramps
Orange: Map outline.
Red: Elevated Areas
Green: Ramps
noclip.website#pik2/user/Ka...
noclip.website#pik2/user/Ka...
During the weekend of week 7, we participated in Beta Day, a day where all the other game majors showcased their beta builds for feedback. It was a great time and an honor to be the only VR project there.
During the weekend of week 7, we participated in Beta Day, a day where all the other game majors showcased their beta builds for feedback. It was a great time and an honor to be the only VR project there.