Christian Wheeler
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supernerdxdev.bsky.social
Christian Wheeler
@supernerdxdev.bsky.social
Set Dressed Environment and created a rough cinematic.
August 17, 2025 at 2:01 AM
Epic Door Opening First Test. I am happy with the first test. I want to work more with sound design and accentuate the vines and overgrown nature of the door.
August 10, 2025 at 3:32 PM
Dev Log Week 5:
I set up the gameplay recording and playback systems, but integrating multiple ghost clones proved more difficult than expected. I underestimated the complexity of storing ghost data, making my system convoluted. I plan to revisit this at a later date
July 21, 2025 at 4:49 AM
Dev Log Week 4:
Been working on figuring out the main mechanics of my project. I successfully recreated a recording of gameplay movements, and I am now working on recording the player's actions when they click an object.
July 13, 2025 at 1:31 PM
Dev Log 2 Cont:
In addition, I have been working to replicate the Pikmin-style camera. Overall, I am pleased with this initial review. I need to make it a stationary orthographic camera that moves with the player.
June 29, 2025 at 1:18 PM
Week 8: I conducted a comprehensive overhaul of Lily's navigation, utilizing raycasts to enhance obstacle avoidance and leveraging Unity's Agent system to create an agent more closely aligned with Lily's size.
May 28, 2025 at 7:41 PM
In Week 5, I started working on a hallway sequence that would include the new evolution of Lily chasing you down a hallway.
May 28, 2025 at 7:26 PM
here is our storyboard
May 28, 2025 at 7:23 PM
In Week 4, I assisted in recording our rough draft for our game trailer. Using the animated storyboard as a template, our trailer focuses on the elements of horror, the aftermath of Lily's transformation, and moldy storytelling.
May 28, 2025 at 7:22 PM