youtu.be/nYGnKgdpPJM
youtu.be/nYGnKgdpPJM
youtu.be/AsvLT8R5gO0?...
youtu.be/AsvLT8R5gO0?...
I set up the gameplay recording and playback systems, but integrating multiple ghost clones proved more difficult than expected. I underestimated the complexity of storing ghost data, making my system convoluted. I plan to revisit this at a later date
I set up the gameplay recording and playback systems, but integrating multiple ghost clones proved more difficult than expected. I underestimated the complexity of storing ghost data, making my system convoluted. I plan to revisit this at a later date
www.youtube.com/watch?v=IMSn...
www.youtube.com/watch?v=IMSn...
After finalizing the layout, I put in all the assets. Finished set dressing and finalized the lighting. This is the final result.
www.youtube.com/watch?v=IMSn...
After finalizing the layout, I put in all the assets. Finished set dressing and finalized the lighting. This is the final result.
www.youtube.com/watch?v=IMSn...
In addition, I have been working to replicate the Pikmin-style camera. Overall, I am pleased with this initial review. I need to make it a stationary orthographic camera that moves with the player.
In addition, I have been working to replicate the Pikmin-style camera. Overall, I am pleased with this initial review. I need to make it a stationary orthographic camera that moves with the player.
After reviewing my studies, I revised my map design to include recessed areas leading to elevated spaces for player exploration. This change addressed the previous design's overly open feel, better aligning it with the Pikmin aesthetic.
After reviewing my studies, I revised my map design to include recessed areas leading to elevated spaces for player exploration. This change addressed the previous design's overly open feel, better aligning it with the Pikmin aesthetic.
Orange: Map outline.
Red: Elevated Areas
Green: Ramps
Orange: Map outline.
Red: Elevated Areas
Green: Ramps
1. Shallower map indentations
2. Use rocks to build up walls
3. Flatter terrain with larger set pieces
4. More organic shape
Now, having looked at the maps in closer detail, I feel I can better replicate the style I was going for.
1. Shallower map indentations
2. Use rocks to build up walls
3. Flatter terrain with larger set pieces
4. More organic shape
Now, having looked at the maps in closer detail, I feel I can better replicate the style I was going for.
noclip.website#pik2/user/Ka...
noclip.website#pik2/user/Ka...
- Mobile Performance
- Time
- Dedication
Accomplishments:
- Standalone build running at 90 fps
- Unique art style
- Compelling story
- Custom AI
- Mobile Performance
- Time
- Dedication
Accomplishments:
- Standalone build running at 90 fps
- Unique art style
- Compelling story
- Custom AI
I’m happy with the project; it’s been one of my most challenging yet rewarding experiences. While it has room for improvement, there’s great potential with more time and dedication.
I’m happy with the project; it’s been one of my most challenging yet rewarding experiences. While it has room for improvement, there’s great potential with more time and dedication.
Presskit: impress.games/press-kit/cl...
Final Trailer: www.youtube.com/watch?v=brvf...
Presskit: impress.games/press-kit/cl...
Final Trailer: www.youtube.com/watch?v=brvf...