Tomás Grau de Pablos
@tomgaar.bsky.social
610 followers 530 following 1.1K posts
Él. Crítico y profesor de Game Studies y estudios culturales japoneses. https://tomgaar.carrd.co/
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Reposted by Tomás Grau de Pablos
mikebithell.bsky.social
I am fascinated by how ubi has welded the aesthetics of politics in its games and marketing for decades, but always been profoundly cowardly about engaging with them. Political aspartame.
stephentotilo.bsky.social
SCOOP: Last year, Ubisoft cancelled an Assassin's Creed game set during Reconstruction. Was to feature a Black Assassin who, among other things, fought the rise of the Klan

Sources: Leadership nixed it over concerns re: U.S. political climate, backlash to Yasuke

www.gamefile.news/p/scoop-ubis...
Scoop: Ubisoft cancelled a post-Civil War Assassin’s Creed last year
Company leadership deemed the project too controversial for the moment, sources tell Game File
www.gamefile.news
tomgaar.bsky.social
He apoyado el Verkami de @revistaloop.bsky.social y TU también deberías!
Reposted by Tomás Grau de Pablos
julie.radiantarray.io
on the one hand, ubisoft are cowards, on the other hand, because ubisoft are cowards, i'm not sure i would trust them to handle content related to, uh, reconstruction
tomgaar.bsky.social
Si de algo nos sirve la noticia de Ubisoft es que no deberíamos confiar nunca en las empresas cuando fingen escuchar. Si en un momento parece que apuntan a algo bueno, es porque sienten que tienen algo que ganar. Ya está.
Reposted by Tomás Grau de Pablos
hantani.bsky.social
Finished this great cave story review / historical context of it amongst shareware, doujin, and modern indie: syslbnth.neocities.org/htxt/cave-st...

Which led to a 2013 post by @ellaguro.bsky.social on the game corrypt & the discourse around its "bad" graphics
ellaguro.blogspot.com/2013/08/the-...
From the corrypt post, quote:

It's hard not to see the magic in the game as some sort of allegory on human beings' never-ending thirst for more resources, and the irreparable damage it enacts on the environment. It suggests, especially taken with his other works like Vesper.5, that environments are delicate spaces that need to be accepted on their own terms in order to really be understood at a deeper level.

These greater themes seem to be absent in the little critical writing that does exist about his games they're not mentioned anywhere in the Wired article, nor in this detailed critical reading, which focuses solely on the mechanical aspects of his games. The strangeness and beauty of the environments become a marginalized backdrop to a game seen as only remarkable from a design perspective-something the game even seems to mock with its flat looking aesthetics and its big, square block pushing and its few mock-JRPG miniquests in the beginning. From the cave story post, quote:

"What's more, as indie games improved dramatically in quality over the course of the ensuing decade, the technical skill floor lowered by the first wave of hits would get raised back up in the end. You could get away with pixel art and chiptune now, but it had to be the pixel art and chiptune of a professional.  Tools would be released to help control the ballooning scope of new indie games-Unity, Unreal, GameMaker Studio, and the, like. [15] But somehow this would just move the goalposts further. When these were released, we didn't make Iji faster and more comfortably-we made Hollow Knight."
Reposted by Tomás Grau de Pablos
writnelson.bsky.social
You would not believe how many stories like this have been popping up over the last ~5 years

Not just full games cancelled—entire characters and plot lines removed or changed, leaving less time for making the *rest of the game better*, to try avoiding a small and malicious contingent of voices.
stephentotilo.bsky.social
SCOOP: Last year, Ubisoft cancelled an Assassin's Creed game set during Reconstruction. Was to feature a Black Assassin who, among other things, fought the rise of the Klan

Sources: Leadership nixed it over concerns re: U.S. political climate, backlash to Yasuke

www.gamefile.news/p/scoop-ubis...
Scoop: Ubisoft cancelled a post-Civil War Assassin’s Creed last year
Company leadership deemed the project too controversial for the moment, sources tell Game File
www.gamefile.news
Reposted by Tomás Grau de Pablos
clydemandelin.bsky.social
From my book about #Undertale 's official English-to-Japanese translation

I'd like to expand on this for an article on my site, so if you have any examples of "imprinting" situations in fandoms, please let me know

Some quick examples include FF4, FF6, Trails in the Sky, what else?
Reposted by Tomás Grau de Pablos
wildweasel486.bsky.social
Some inappropriately creepy golf content - Sente Mini Golf (1986) has DIP switches that add photos of missing children to the attract mode (and to enable a "LOCATED" message per kid). These profiles were replaced with new ones in updated ROMs.

Modern operators seem to leave them on, a lot. 😨
A Reddit post from r/creepygaming by user SuperCamouflageShark - I saw these missing child reports on the attract mode of a Sente Mini-Golf arcade machine recently.

The photo is of a Sente Mini Golf machine, displaying black-and-white photographs of missing children: Tahj Allen Merriman, and Steven Phillip Curtis. Their profiles are filled out in red text. Another photograph of a different Sente Mini Golf machine, displaying the same photos of missing children. Sente Mini Golf running under MAME, with the DIP Switches menu showing. DIP switches 3, 4, and 5 configure whether the missing children are displayed in the attract mode, with switches 4 and 5 showing or hiding a "LOCATED" stamp over the respective kid's photo. Screenshot of Sente Mini Golf running under MAME; this screen shows two different missing children: Malinda Marie Smith and April Rose Yates. For the sake of demonstration I have enabled the "LOCATED" flag on the kid on the right. (DISCLAIMER: I do not have any information on whether April was located or not. This is strictly a demonstration and is not intended as documentation of a real event.)
Reposted by Tomás Grau de Pablos
Reposted by Tomás Grau de Pablos
Reposted by Tomás Grau de Pablos
hg101.bsky.social
For anyone lamenting how some goon was able to get a publishing deal - put together your own book! Create a solid concept, do some planning, create a design, and pitch it! Most publishers don't have open pitch seasons. They want to see someone that can see a full project to completion.
Reposted by Tomás Grau de Pablos
tomgaar.bsky.social
Este es uno de los mejores juegos que he jugado nunca. Os recomiendo encarecidamente que le echéis un ojo porque lo vale.
thestaticman.bsky.social
~GAME RELEASE~

Onto Maizilind Unto Infinity (OMUI) is OUT NOW!!! on Steam and Itch for F R E E!

It is a first-person narrative horror game about the Iranian revolution, nuclear war, and my Uncle Ramin's suicide.

Please share and leave a review on Steam if you are able to!!!
Onto Maizilind Unto Infinity Release Trailer
YouTube video by Kasrah Ghobadi
youtu.be
Reposted by Tomás Grau de Pablos
juleshortstuff.bsky.social
Been laughing all morning about this 28 min unskippable cutscene that Baby Steps traps players in after they try to skip 30 cutscenes. The fact the button presses get harder the more you skip and then the banter & how it's done is so funny. Flawless exectution of the bit. youtu.be/mQahQACsvPU?...
Baby steps - Secret cutscene found
YouTube video by Cuttyflame
youtu.be
Reposted by Tomás Grau de Pablos
dailymecha.bsky.social
Model: Nanmo
Debut: Dirty Pair
Year: 1985
Designer: Yasushi Ishizu
Reposted by Tomás Grau de Pablos
Reposted by Tomás Grau de Pablos
rdbaaa.space
As I wrote 10 years ago in my final magazine: you have immediate access to decades of games/scans/videos/etc. to make a unique gaming text. You can go bigger than a zine and still make it look cool, and you don't have to make yet another platform/genre catalog. Curate and craft for god's sake
hg101.bsky.social
For anyone lamenting how some goon was able to get a publishing deal - put together your own book! Create a solid concept, do some planning, create a design, and pitch it! Most publishers don't have open pitch seasons. They want to see someone that can see a full project to completion.
Reposted by Tomás Grau de Pablos
felipepepe.bsky.social
I really wish we had more books on video games being translated into English, bringing fresh perspectives.

For example, the 甦る伝説のRPG大全 is a Japanese 3-part collection on RPG history from 1975-2000. The games it covers and its perspectives are quite different from what the CRPG & JRPG Book cover.
Reposted by Tomás Grau de Pablos
retroanimegirls.bsky.social
Today's Classic Anime Girl is Hibari Oozora, main protagonist of "Stop!! Hibari-kun!!" (1983)!
tomgaar.bsky.social
Personalmente no me extraña que sea esta página la primera en tomar esta medida. Años de ser considerada la meca del hentai online te curten para los momentos en que la sociedad decide que eres la fuente de los males.
tomgaar.bsky.social
DLSite acaba de hacer significativo a la hora de sortear la censura de proveedoras de pago. Con este sistema de pago directo, no habría dependencia a monedas de dudoso valor (nada de cripto, al menos de entrada), y funcionaría sin tarjetas de crédito.
acvalens.net
This could be quite big re paypro censorship
電ファミニコゲーマーや
@denfaminicogame
X.com
• Auto-translated by Grok Show original
"DLsite" begins offering a new payment method, "Minna no Ginko Payment," as an alternative to
credit cards
news.denfaminicogamer.jp/news/2510062e This instant payment service is directly linked to
bank accounts and can be used by connecting a "Minna no Ginko" digital bank account, which operates entirely via smartphone, with a "viviON ID." A special campaign to celebrate the service
launch is also currently underway.
Rate this translation: I
Dsite
Reposted by Tomás Grau de Pablos
vgdensetsu.bsky.social
I wrote a long article about Rieko Kodama, her career at Sega, the evolution of her company, the games she worked on (including some canceled games and/or games for which she is not credited), the status of women and working conditions in the video game industry, etc.
vgdensetsu.net/riekokodama/
Illustration: a portrait of Rieko Kodama with some of the games she has worked on. The dominant colors are yellow, purple and red. Counterclockwise from top left: Rieko Kodama, Alis and Lutz from Phantasy Star, Sonic in a maze, Alex Kidd and his motorbike next to Flicky on a waterfront pier, Joe Musashi and his dog near the Statue of Liberty facing a skyline, the three playable characters from Golden Axe seen from behind on the edge of a cliff, and one of the flying ships from Skies of Arcadia.
Reposted by Tomás Grau de Pablos
tomgaar.bsky.social
La Maldición del Podcaster es muy real
tomgaar.bsky.social
Me ha tocado a mí ponerme malo ahora. La maldición podcaster ha pasado de Hugo a mí T_T