Bart // Vertex Rage
@vertexrage.bsky.social
3.1K followers 1.6K following 1.9K posts
I'm a solo game dev and 3D generalist. Always learning, building, and sharing the process. My assets & work: https://linktr.ee/vertexrage #IndieDev #UE5 #Godot #Blender #b3d #NoAI
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vertexrage.bsky.social
Hello #PortfolioDay!

I'm Bart, 3D hard surface and low poly artists creating game ready, optimized assets.

Available for freelance.

You can find my asset packs on Fab, Unity Asset Store, and other marketplaces.

#gamedev #indiedev
Scifi office/space station environment rendered in Blender UE5 render of my recently released asset pack of doorbells Thumbnail of my Low Poly Nature asset pack. Cycles render of one of my models - High Tech Fabricator
Reposted by Bart // Vertex Rage
vertexrage.bsky.social
Playing around #GodotEngine again :). Love the 2.5D feel, but don't really know how to do real-time combat feel good. 🤔
vertexrage.bsky.social
Playing around #GodotEngine again :). Love the 2.5D feel, but don't really know how to do real-time combat feel good. 🤔
vertexrage.bsky.social
Yea, there is some of that. Tho I mostly deal with static meshes, so it's way easier (unless you want to have colliders made automatically for you, there is not a lot you need to do?)...
vertexrage.bsky.social
lol, really? I got so used to UE engine way of things that aside from a few quirks I think about it as 'it just works' too 😅
vertexrage.bsky.social
Yea... And nowadays it's different. A lot of things 'just work' under linux. there are just a few things holding me back on windows still... E.g., I wish @marmoset3d.bsky.social would be supported on Linux...
vertexrage.bsky.social
Same, but without the mac part :)
vertexrage.bsky.social
So in my pursuit of studying game design I finally tried Stardew Valley. The game is great. There are a lot of great things one can learn from it. I really like the progression and variety here.

Anything I should take a closer look in this game?

#gamedesign #study #gamedev
A screenshot showing my farm in Stardew Valley.
vertexrage.bsky.social
it's kind of a zombie already, isn't it?
vertexrage.bsky.social
Now linkedin... at least I could opt out, tho I don't really believe this works...

#NoAI
Reposted by Bart // Vertex Rage
highlyspammable.bsky.social
This is perhaps the most under viewed Unreal Engine video. If you use UMG in Unreal you should really give it a view, Adrienne killed it with this! www.youtube.com/watch?v=0NHI...
20 Things You Should Be Using in Unreal Motion Graphics (UMG) | Unreal Fest Gold Coast 2024
YouTube video by Unreal Engine
www.youtube.com
Reposted by Bart // Vertex Rage
kortizart.bsky.social
Whenever someone questions market impacts of GenAi, show them this article.

Make them read each heart breaking story.

People’s livelihoods are being negatively impacted, by a tech that relied on the work of those same people to function at capacity.

The whole thing makes me sick.
Artists are losing work, wages, and hope as bosses and clients embrace AI
Visual artists, illustrators and graphic designers share their stories about how AI is being used to lower wages, degrade work and even replace it altogether, in this installment of AI Killed My Job.
www.bloodinthemachine.com
Reposted by Bart // Vertex Rage
pmrd.net
Added some spidey webs 🕷️🕸️

#indiegame #gamedev #unreal #darkrooms
Cobwebs in my level
vertexrage.bsky.social
Cinematic bread pack when? :D
Reposted by Bart // Vertex Rage
dylanbrowne.bsky.social
Starting to look for my next opportunity, I'm a Tech Artist who loves pushing the rendering side of things, with 13 years of #UnrealEngine experience, skills in Lighting, Lookdev, Cinematics, HLSL, BP, PCG, Niagara, Python as well as a sound Houdini & Substance skillset. #GameDev #VFX
dylanbrowne.bsky.social
Finally got around to updating my #UnrealEngine reel! So here it is my 2025 Unreal Engine Showreel, The full length in 4k is avaliable here: www.youtube.com/watch?v=RZ5o...

#UE5 #GameDev #Cinematic #TechArt #FX #VFX #EnvironmentArt #Lighting #LookDev
Reposted by Bart // Vertex Rage
rbarongr.com
I need a good tutorial on how to use the new godot engine stencils 👀
Reposted by Bart // Vertex Rage
gilesmullen.bsky.social
Hiiii 👋 I had to make a new LinkedIn account after being locked out of my previous one.. I'd really appreciate reconnecting with everyone there! Here's a link to my new profile: www.linkedin.com/in/giles-mul... Thank you!!
www.linkedin.com
vertexrage.bsky.social
There are a few kanban plugins for Obsidian, but I'm using actually this one. Can recommend.
vertexrage.bsky.social
Obsidian is great! And even if the software disappears, you still have all your data in markdown.

Also, with plugins you can basically have your own kanban boards and much more. It takes a bit to set it up, but I have whole project management suite now built in Obsidian.
vertexrage.bsky.social
Thanks! Yes, lighting is super important in making low poly look good. And as the name suggest...low poly should be low poly ^^ Tho I got to admit that the demo map there for UE has way too much geo too, but I wanted to see how much grass the engine could handle ^^(grass density is easy tunable tho)