Creator of Goliath Depot, available on Steam and Nintendo Switch.
GD > store.steampowered.com/app/2479030
Links > https://linktr.ee/vidvadgames
Goliath Depot is 80% off for the Winter Sales on Steam
It's 1.39$ USD, like I'm pretty much giving it for free at this point.
👇
store.steampowered.com/app/2479030
Goliath Depot is 80% off for the Winter Sales on Steam
It's 1.39$ USD, like I'm pretty much giving it for free at this point.
👇
store.steampowered.com/app/2479030
Made as a small love letter to early 80s arcade games, I'm still amazed to see how many people played it on Steam and Switch.
For those who didn't, enjoy this 80% discount on Steam, the lowest price ever!
store.steampowered.com/app/2479030/...
Made as a small love letter to early 80s arcade games, I'm still amazed to see how many people played it on Steam and Switch.
For those who didn't, enjoy this 80% discount on Steam, the lowest price ever!
store.steampowered.com/app/2479030/...
I do enjoy the game a lot though, but man, I hate when games backseat. If I wanted backseating, I would livestream it on Twitch.
I do enjoy the game a lot though, but man, I hate when games backseat. If I wanted backseating, I would livestream it on Twitch.
New studio proceeds to hype up a revolutionary super ambitious project and then deliver a subpar game because they didn’t get the millions they were asking for.
New studio proceeds to hype up a revolutionary super ambitious project and then deliver a subpar game because they didn’t get the millions they were asking for.
I probably have 5x more skills now and I can't even make a gameplay loop in a month. Proof that everything is psychological.
I probably have 5x more skills now and I can't even make a gameplay loop in a month. Proof that everything is psychological.
Like marketing is important, but it kills every idea I have because there’s always a reason why it’s not marketable. It’s bumming me out.
Like marketing is important, but it kills every idea I have because there’s always a reason why it’s not marketable. It’s bumming me out.
s.team/a/3595710
Also, it would mean the world to me if you spread the word!
#gamedev #indiedev #godotengine #incremental #scopecreep
s.team/a/3595710
Also, it would mean the world to me if you spread the word!
#gamedev #indiedev #godotengine #incremental #scopecreep
It's been an exhausting week, but I was able to add the hat change mechanics into Godot.
I have 2 different AnimatedSprites that mirror each others.
One has a spritesheet of the character with no hat.
Another one with only the hat.
Then I swap the texture.
#godot #indiegame
It's been an exhausting week, but I was able to add the hat change mechanics into Godot.
I have 2 different AnimatedSprites that mirror each others.
One has a spritesheet of the character with no hat.
Another one with only the hat.
Then I swap the texture.
#godot #indiegame
Working on hat designs. Classic designs and funny ones!
When you change your hat (your special power) it's also reflected in the HUD.
#indiegame #gamedev #godot #pixelart
Working on hat designs. Classic designs and funny ones!
When you change your hat (your special power) it's also reflected in the HUD.
#indiegame #gamedev #godot #pixelart
I worked on the Steam capsule design all weekend. Not yet ready to share it on social media, but if you're interested in early sneak peeks, I'm sharing progress on my Discord server.
Feel free to hop in!
discord.gg/xzK5GbtzP6
I worked on the Steam capsule design all weekend. Not yet ready to share it on social media, but if you're interested in early sneak peeks, I'm sharing progress on my Discord server.
Feel free to hop in!
discord.gg/xzK5GbtzP6
Working on my Steam assets👀
I want to keep some surprises, but here's the game logo. I think I like it this way.
I hid the in-game screaming mechanics in the letters!
#indiegame
Working on my Steam assets👀
I want to keep some surprises, but here's the game logo. I think I like it this way.
I hid the in-game screaming mechanics in the letters!
#indiegame
Just. Make. Video Games!
That's it.
Just. Make. Video Games!
That's it.
I LOVE the hat throw mechanics! I have so many ideas
The green hat. It's a decade-old used hat (and very smelly) that leaves a poison trail when thrown.
Poison effect and hat design pending™️!
#godotengine #indiegame #pixelart
I LOVE the hat throw mechanics! I have so many ideas
The green hat. It's a decade-old used hat (and very smelly) that leaves a poison trail when thrown.
Poison effect and hat design pending™️!
#godotengine #indiegame #pixelart
The attack loop ⬇️
1. Scream to stun the enemy
2. Punch stunned enemy to spawn triangles
3. Collect the small triangles
4. Build up the rage meter
5. Use rage to throw your hat for a special attack
6. Buy new hats with new powers at the shop!
#godotengine #indiegame #pixelart
The attack loop ⬇️
1. Scream to stun the enemy
2. Punch stunned enemy to spawn triangles
3. Collect the small triangles
4. Build up the rage meter
5. Use rage to throw your hat for a special attack
6. Buy new hats with new powers at the shop!
#godotengine #indiegame #pixelart
Messing around with a risk-reward attack system inspired by Doom 16.
You scream at people to stun them.
Then, you can punch them to get orbs that you pick up to build a special meter, but if you continue screaming at them, they explode and nothing drops.
#indiegame #godot
Messing around with a risk-reward attack system inspired by Doom 16.
You scream at people to stun them.
Then, you can punch them to get orbs that you pick up to build a special meter, but if you continue screaming at them, they explode and nothing drops.
#indiegame #godot
Started the Godot implementation of the level selector with the little receipt popping when you select a store. It will give details on the gifts to buy (aka the level objectives).
#godotengine #indiegame
Started the Godot implementation of the level selector with the little receipt popping when you select a store. It will give details on the gifts to buy (aka the level objectives).
#godotengine #indiegame
Level selector mockup. You will scroll left and right to select the level (displayed as storefronts) with the progress below.
White monochromatic palette and custom storefronts for every levels with the character physically running from one to another.
#indiegame #pixelart #godot
Level selector mockup. You will scroll left and right to select the level (displayed as storefronts) with the progress below.
White monochromatic palette and custom storefronts for every levels with the character physically running from one to another.
#indiegame #pixelart #godot
Added an ending to the intro cutscene.
It's also a preview of the player attacks (sort of like a hidden tutorial?)!
I just need to add the correct sprites now!
#godotengine #pixelart #solodev #indiegame
Added an ending to the intro cutscene.
It's also a preview of the player attacks (sort of like a hidden tutorial?)!
I just need to add the correct sprites now!
#godotengine #pixelart #solodev #indiegame
Woke up early, so I coded the dialogue system in Godot using the portraits I drew during the last few days!
Still missing a few components, but it's shaping up nicely!
#pixelart #godotengine
Woke up early, so I coded the dialogue system in Godot using the portraits I drew during the last few days!
Still missing a few components, but it's shaping up nicely!
#pixelart #godotengine
Still portraying, I started drawing the player avatar.
He's not super happy to have to deal with the holiday shopping chaos!
#pixelart #godotengine
Still portraying, I started drawing the player avatar.
He's not super happy to have to deal with the holiday shopping chaos!
#pixelart #godotengine
I took a much needed break from the daily dev this weekend.
I'm trying to figure out the style of the dialogue / cutscene portaits to introduce the levels.
I feel a bit insecure about my art. I think this one is nice?!
#pixelart #godotengine
I took a much needed break from the daily dev this weekend.
I'm trying to figure out the style of the dialogue / cutscene portaits to introduce the levels.
I feel a bit insecure about my art. I think this one is nice?!
#pixelart #godotengine
1) either you delay and release alongside hundreds of other games in a few weeks
2) release the same week and have better odds of being in "New & Trendy" categories since everybody else cancelled their releases. Almost no press coverage though.
aftermath.site/silksong-indie...
1) either you delay and release alongside hundreds of other games in a few weeks
2) release the same week and have better odds of being in "New & Trendy" categories since everybody else cancelled their releases. Almost no press coverage though.