Creator of Goliath Depot, available on Steam and Nintendo Switch.
GD > store.steampowered.com/app/2479030
Links > https://linktr.ee/vidvadgames
Does it change the perception of people? Yes.
Does it make the game better or worse because of it? No.
Does it change the perception of people? Yes.
Does it make the game better or worse because of it? No.
You don’t need to be a veteran to make a fun a game.
You don’t need to be a veteran to make a fun a game.
"I'll buy when the game is going to be on the Nintendo Switch"
as if it's just a "Export > Nintendo Switch", here, done.
"I'll buy when the game is going to be on the Nintendo Switch"
as if it's just a "Export > Nintendo Switch", here, done.
It's like I put marketing before the creation itself, instead of the opposite. I should create something, then find a way to market instead of filtering out my ideas by "how marketable it is", if you know what I mean.
It's like I put marketing before the creation itself, instead of the opposite. I should create something, then find a way to market instead of filtering out my ideas by "how marketable it is", if you know what I mean.
Making a playlist on Spotify is nowhere near this feeling.
Making a playlist on Spotify is nowhere near this feeling.
Effort isn’t enough nowadays unfortunately
I hope your next game will be successful 🙏
Effort isn’t enough nowadays unfortunately
I hope your next game will be successful 🙏
Roguelike to me is a label to describe a layer of your game, not the game itself. You never say "my game is a roguelike", you always say "my game is a deckbuilding roguelike". Roguelike by itself is too vague, it needs a second label to understand it.
Roguelike to me is a label to describe a layer of your game, not the game itself. You never say "my game is a roguelike", you always say "my game is a deckbuilding roguelike". Roguelike by itself is too vague, it needs a second label to understand it.
I have no idea why I feel the need to explain myself 😆
I have no idea why I feel the need to explain myself 😆