Vidvad 🦸
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vidvad.games
Vidvad 🦸
@vidvad.games
Indie game developer | Twitch streamer | Hockey fan
Creator of Goliath Depot, available on Steam and Nintendo Switch.

GD > store.steampowered.com/app/2479030
Links > https://linktr.ee/vidvadgames
Wanna support a solo dev who didn't use GenAI to make a game?

Goliath Depot is 80% off for the Winter Sales on Steam
It's 1.39$ USD, like I'm pretty much giving it for free at this point.

👇
store.steampowered.com/app/2479030
December 21, 2025 at 4:27 PM
My experience so far playing Metroid Prime 4

I do enjoy the game a lot though, but man, I hate when games backseat. If I wanted backseating, I would livestream it on Twitch.
December 13, 2025 at 3:26 PM
I'm looking at old gamejams I did back in 2021 when Iwas young, naive and with no gamedev experience. I can't believe I was able to do these games, part-time, in 7-10 days.

I probably have 5x more skills now and I can't even make a gameplay loop in a month. Proof that everything is psychological.
November 23, 2025 at 7:28 PM
Daily #Gamedev 38/90
It's been an exhausting week, but I was able to add the hat change mechanics into Godot.

I have 2 different AnimatedSprites that mirror each others.
One has a spritesheet of the character with no hat.
Another one with only the hat.
Then I swap the texture.
#godot #indiegame
September 11, 2025 at 11:15 PM
Daily Gamedev #36/90
Working on hat designs. Classic designs and funny ones!
When you change your hat (your special power) it's also reflected in the HUD.
#indiegame #gamedev #godot #pixelart
September 10, 2025 at 1:04 AM
Daily Gamedev #33/90
Working on my Steam assets👀
I want to keep some surprises, but here's the game logo. I think I like it this way.
I hid the in-game screaming mechanics in the letters!
#indiegame
September 5, 2025 at 11:00 PM
Daily Gamedev #32/90
I LOVE the hat throw mechanics! I have so many ideas

The green hat. It's a decade-old used hat (and very smelly) that leaves a poison trail when thrown.
Poison effect and hat design pending™️!
#godotengine #indiegame #pixelart
September 3, 2025 at 9:24 PM
Daily Gamedev #31/90

The attack loop ⬇️
1. Scream to stun the enemy
2. Punch stunned enemy to spawn triangles
3. Collect the small triangles
4. Build up the rage meter
5. Use rage to throw your hat for a special attack
6. Buy new hats with new powers at the shop!

#godotengine #indiegame #pixelart
September 3, 2025 at 12:10 AM
Daily Gamedev #30/90
Messing around with a risk-reward attack system inspired by Doom 16.

You scream at people to stun them.
Then, you can punch them to get orbs that you pick up to build a special meter, but if you continue screaming at them, they explode and nothing drops.
#indiegame #godot
September 1, 2025 at 11:56 PM
Daily Gamedev #29/90
Started the Godot implementation of the level selector with the little receipt popping when you select a store. It will give details on the gifts to buy (aka the level objectives).
#godotengine #indiegame
September 1, 2025 at 12:48 AM
Daily Gamdev #28/90
Level selector mockup. You will scroll left and right to select the level (displayed as storefronts) with the progress below.
White monochromatic palette and custom storefronts for every levels with the character physically running from one to another.
#indiegame #pixelart #godot
August 30, 2025 at 3:00 PM
Daily Gamedev #27/90
Added an ending to the intro cutscene.
It's also a preview of the player attacks (sort of like a hidden tutorial?)!
I just need to add the correct sprites now!
#godotengine #pixelart #solodev #indiegame
August 29, 2025 at 7:55 PM
Daily Gamedev #26/90
Woke up early, so I coded the dialogue system in Godot using the portraits I drew during the last few days!

Still missing a few components, but it's shaping up nicely!
#pixelart #godotengine
August 28, 2025 at 12:51 PM
Daily Gamedev #25/90
Still portraying, I started drawing the player avatar.
He's not super happy to have to deal with the holiday shopping chaos!
#pixelart #godotengine
August 28, 2025 at 12:45 AM
Daily Gamedev #24/90
I'm on vacation, so I didn't do much.
Based on feedbacks I received on Discord, I tweaked the portrait a bit and it looks much better!
#pixelart #godot
August 27, 2025 at 2:04 AM
Daily Gamedev #23/90
I took a much needed break from the daily dev this weekend.

I'm trying to figure out the style of the dialogue / cutscene portaits to introduce the levels.
I feel a bit insecure about my art. I think this one is nice?!
#pixelart #godotengine
August 25, 2025 at 10:24 PM
The scale of the TV in the level !
August 23, 2025 at 2:34 AM
Daily Gamedev #22/90
Wanna fight a giant spider-mech TV?
#pixelart #godotengine
August 23, 2025 at 1:07 AM
Daily Gamedev #21/90
I didn't think I'd like decorating the levels so much. Started adding signs, lights, variety in shelves. I feel like I'm actually building a store!!
Next would be to make products and holiday decorations!
#PixelArt #GodotEngine
August 21, 2025 at 10:50 PM
Daily Gamedev #20/90
Decorations to hang on walls, the ceiling or laying on the floor for the in-game Holiday Sales. WIP!

I will most likely hide jokes and references!
August 21, 2025 at 2:03 AM
Daily Gamedev #19/90
Ready. Set. Shop!

#Godot #PixelArt
August 19, 2025 at 11:08 PM
Daily Gamedev #18/90
Before detailing my environments, I felt like prototyping parallax foreground elements to create a bit more depth in the visuals.

Is it distracting? I want to make the world a bit more immersive!

#Godot #PixelArt #Solodev
August 18, 2025 at 11:53 PM
Daily Gamedev #17/90

Mario Kart-style boost pads for the autoscroller section!
August 17, 2025 at 11:31 PM
And the long description!
Gonna be adding images of courses to make it prettier.

Feel free to give feedbacks
August 17, 2025 at 1:09 AM
Daily Gamedev #16/90

Been working on the Steam page.
Here's the short description so far.
Yay or nay?
I'm trying to be specific but intriguing too!
August 17, 2025 at 1:08 AM