This is a pretty big hobby milestone for me-- a real corridor & chamber solution that works with PCG partitions. Now I can experiment with more interesting generators for the corridors and chambers themselves, and interior/exterior features.
#PCGEx #procgen #UnrealEngine #dungeoncrawler
#PCGEx #procgen #UnrealEngine #dungeoncrawler
October 29, 2025 at 2:25 AM
This is a pretty big hobby milestone for me-- a real corridor & chamber solution that works with PCG partitions. Now I can experiment with more interesting generators for the corridors and chambers themselves, and interior/exterior features.
#PCGEx #procgen #UnrealEngine #dungeoncrawler
#PCGEx #procgen #UnrealEngine #dungeoncrawler
Tried PCGEx? github.com/Nebukam/PCGE...
GitHub - Nebukam/PCGExtendedToolkit: PCGEx is a free (libre) Unreal 5 plugin that expands PCG capabilities. It offers a variety of high-performance nodes; with an edge for building relational graphs (...
PCGEx is a free (libre) Unreal 5 plugin that expands PCG capabilities. It offers a variety of high-performance nodes; with an edge for building relational graphs (Freeform, Delaunay, Voronoi, MST e...
github.com
October 8, 2025 at 11:50 PM
Tried PCGEx? github.com/Nebukam/PCGE...
Fixed, thank god for PCGEx 😌
October 8, 2025 at 12:00 AM
Fixed, thank god for PCGEx 😌
I compile editor plugins quite often on native Linux, including PCG Extended Toolkit. Perhaps we could work out a way for me to assist with the Linux builds under NDA, as I'm already doing for PCGEx (no NDA needed there, because that plugin is open source).
September 11, 2025 at 6:04 PM
I compile editor plugins quite often on native Linux, including PCG Extended Toolkit. Perhaps we could work out a way for me to assist with the Linux builds under NDA, as I'm already doing for PCGEx (no NDA needed there, because that plugin is open source).
Maybe? My knowledge of PCGEx is pretty much only what I've shown in the videos.
September 10, 2025 at 3:08 PM
Maybe? My knowledge of PCGEx is pretty much only what I've shown in the videos.
Hi, thank you for the wonderful videos! Is there a way to make the straight edges coming from a PCGEX cluster into curved hanging cables automatically by setting default tangents at both ends? ( Not manually like your hanging bridge tutorial ) My cables are too linear! Keep up your wonderful work!!
September 10, 2025 at 11:04 AM
Hi, thank you for the wonderful videos! Is there a way to make the straight edges coming from a PCGEX cluster into curved hanging cables automatically by setting default tangents at both ends? ( Not manually like your hanging bridge tutorial ) My cables are too linear! Keep up your wonderful work!!
August 30, 2025 at 7:31 PM
The above is just pure debug btw, probably won't make of lot of assumption about what use will try to do with it; might add some utils to #PCGEx to facilitate some thing and a few subgraphs for the most obvious boilerplates
August 23, 2025 at 10:21 PM
The above is just pure debug btw, probably won't make of lot of assumption about what use will try to do with it; might add some utils to #PCGEx to facilitate some thing and a few subgraphs for the most obvious boilerplates
August 23, 2025 at 10:16 PM
I created a #ProceduralGeneration feed that's a little more comprehensive than others I've found here on BlueSky. Have a look: bsky.app/profile/did:...
#pcg #unrealengine #pcgex #geometrynodes #procgen #houdini
#pcg #unrealengine #pcgex #geometrynodes #procgen #houdini
August 23, 2025 at 1:25 AM
I created a #ProceduralGeneration feed that's a little more comprehensive than others I've found here on BlueSky. Have a look: bsky.app/profile/did:...
#pcg #unrealengine #pcgex #geometrynodes #procgen #houdini
#pcg #unrealengine #pcgex #geometrynodes #procgen #houdini
I've spent SO much longer on this than I thought I would, mostly 'cause I'm braindead by the time I find time to work on this during the week.
Behold: a web generated with #PCG hierarchical generation. Thanks to @nebukam.bsky.social for the quick turnaround on a #PCGEx bugfix! ❤️
#UnrealEngine
Behold: a web generated with #PCG hierarchical generation. Thanks to @nebukam.bsky.social for the quick turnaround on a #PCGEx bugfix! ❤️
#UnrealEngine
August 23, 2025 at 12:55 AM
I've spent SO much longer on this than I thought I would, mostly 'cause I'm braindead by the time I find time to work on this during the week.
Behold: a web generated with #PCG hierarchical generation. Thanks to @nebukam.bsky.social for the quick turnaround on a #PCGEx bugfix! ❤️
#UnrealEngine
Behold: a web generated with #PCG hierarchical generation. Thanks to @nebukam.bsky.social for the quick turnaround on a #PCGEx bugfix! ❤️
#UnrealEngine
@proceduralminds.bsky.social just pushed a really cool intro to #PCGEx filter ecosystem which is hand down one of the anti-pattern I’m the most proud of introducing into PCG :D
youtu.be/lqS9u3ll48s?...
youtu.be/lqS9u3ll48s?...
PCGEx's Filters Are EXTREMELY Powerful, Yet Quite Simple!
YouTube video by Procedural Minds
youtu.be
August 18, 2025 at 8:31 PM
@proceduralminds.bsky.social just pushed a really cool intro to #PCGEx filter ecosystem which is hand down one of the anti-pattern I’m the most proud of introducing into PCG :D
youtu.be/lqS9u3ll48s?...
youtu.be/lqS9u3ll48s?...
...and as always special thanks to @nebukam.bsky.social for his excellent PCGEx which is making this a lot easier than it ought to be
August 9, 2025 at 2:28 PM
...and as always special thanks to @nebukam.bsky.social for his excellent PCGEx which is making this a lot easier than it ought to be
Weeee #PCGEx 0.66 is officially out on FAB!
- Decent changelog : pcgex.gitbook.io/pcgex/infos/...
- New Cool™ Examples in the example project : github.com/Nebukam/PCGE...
#unreal #techart #ue5 #pcg #opensource
- Decent changelog : pcgex.gitbook.io/pcgex/infos/...
- New Cool™ Examples in the example project : github.com/Nebukam/PCGE...
#unreal #techart #ue5 #pcg #opensource
July 9, 2025 at 2:31 PM
Weeee #PCGEx 0.66 is officially out on FAB!
- Decent changelog : pcgex.gitbook.io/pcgex/infos/...
- New Cool™ Examples in the example project : github.com/Nebukam/PCGE...
#unreal #techart #ue5 #pcg #opensource
- Decent changelog : pcgex.gitbook.io/pcgex/infos/...
- New Cool™ Examples in the example project : github.com/Nebukam/PCGE...
#unreal #techart #ue5 #pcg #opensource
I'm giving this a huge shout-out, especially today when this ultra-talented open source developer helped me improve a challenging PCGEx cluster-graph filtering issue. Awesome plugin, awesome dev, awesome ecosystem around it.
And hell yeah, it builds on Linux!
And hell yeah, it builds on Linux!
June 30, 2025 at 2:50 AM
I'm giving this a huge shout-out, especially today when this ultra-talented open source developer helped me improve a challenging PCGEx cluster-graph filtering issue. Awesome plugin, awesome dev, awesome ecosystem around it.
And hell yeah, it builds on Linux!
And hell yeah, it builds on Linux!
Continued digging into PCG and PCGEx, and slowly getting my town together.
#unreal #ue5 #indiedev #indiegame #pcg
#unreal #ue5 #indiedev #indiegame #pcg
Devlog 6- Understanding Unreal PCG – Creating a Town
Continuing my investigations in PCG and slowly getting my town to take shape. After the last devlog, my next step was to get rid of criss-crossing streets. Due to PCGEx helpful nodes, this turned out to be not too bad - once I got my head around the Path x Path Crossings node. I fed Main Road points in, along with the generated streets, and this node identifies ones that cross.
flaghippo.uk
June 18, 2025 at 5:29 PM
Continued digging into PCG and PCGEx, and slowly getting my town together.
#unreal #ue5 #indiedev #indiegame #pcg
#unreal #ue5 #indiedev #indiegame #pcg
May 27, 2025 at 12:10 AM
I have created my first #PCGEx #PCG tutorial for #UnrealEngine5 . Hopefully more to come, but that's entirely based on the feedback from the community. 😄
youtu.be/wnlU3ZKLrJ4?...
youtu.be/wnlU3ZKLrJ4?...
Creating Castle Walls Using the Most EXTREME PCG Plugin!
YouTube video by Procedural Minds
youtu.be
May 25, 2025 at 4:09 PM
I have created my first #PCGEx #PCG tutorial for #UnrealEngine5 . Hopefully more to come, but that's entirely based on the feedback from the community. 😄
youtu.be/wnlU3ZKLrJ4?...
youtu.be/wnlU3ZKLrJ4?...
Many of you have asked for it. And so this Sunday a tutorial is coming for the most requested plugin. Get your butts ready, cause it's going to be EXTREME! 😄 #PCGEx
May 19, 2025 at 6:43 PM
Many of you have asked for it. And so this Sunday a tutorial is coming for the most requested plugin. Get your butts ready, cause it's going to be EXTREME! 😄 #PCGEx
It's #wishlistwednesday! So here's a WIP of part of the demo for The Last Gig (store.steampowered.com/app/3680580/...)
Very quick to put together thanks to @kronok.bsky.social's Scythe plugin, and @nebukam.bsky.social's PCGEx to get rid of the need for boring wall / room placement #gamedev #ue5 1/3
Very quick to put together thanks to @kronok.bsky.social's Scythe plugin, and @nebukam.bsky.social's PCGEx to get rid of the need for boring wall / room placement #gamedev #ue5 1/3
May 14, 2025 at 8:29 PM
It's #wishlistwednesday! So here's a WIP of part of the demo for The Last Gig (store.steampowered.com/app/3680580/...)
Very quick to put together thanks to @kronok.bsky.social's Scythe plugin, and @nebukam.bsky.social's PCGEx to get rid of the need for boring wall / room placement #gamedev #ue5 1/3
Very quick to put together thanks to @kronok.bsky.social's Scythe plugin, and @nebukam.bsky.social's PCGEx to get rid of the need for boring wall / room placement #gamedev #ue5 1/3
Thanks mate, means a lot (both of those!) - be sure to join the PCGEx discord if you're diving in, it can be very intimidating to start with, but there's lots of helpful people there
May 3, 2025 at 4:23 PM
Thanks mate, means a lot (both of those!) - be sure to join the PCGEx discord if you're diving in, it can be very intimidating to start with, but there's lots of helpful people there