#PCGEX
This is a pretty big hobby milestone for me-- a real corridor & chamber solution that works with PCG partitions. Now I can experiment with more interesting generators for the corridors and chambers themselves, and interior/exterior features.

#PCGEx #procgen #UnrealEngine #dungeoncrawler
October 29, 2025 at 2:25 AM
Fixed, thank god for PCGEx 😌
October 8, 2025 at 12:00 AM
I compile editor plugins quite often on native Linux, including PCG Extended Toolkit. Perhaps we could work out a way for me to assist with the Linux builds under NDA, as I'm already doing for PCGEx (no NDA needed there, because that plugin is open source).
September 11, 2025 at 6:04 PM
Maybe? My knowledge of PCGEx is pretty much only what I've shown in the videos.
September 10, 2025 at 3:08 PM
Hi, thank you for the wonderful videos! Is there a way to make the straight edges coming from a PCGEX cluster into curved hanging cables automatically by setting default tangents at both ends? ( Not manually like your hanging bridge tutorial ) My cables are too linear! Keep up your wonderful work!!
September 10, 2025 at 11:04 AM
August 30, 2025 at 7:31 PM
The above is just pure debug btw, probably won't make of lot of assumption about what use will try to do with it; might add some utils to #PCGEx to facilitate some thing and a few subgraphs for the most obvious boilerplates
August 23, 2025 at 10:21 PM
Some progress on importing @watabou.bsky.social' JSON exports using #PCGEx <3 #unreal #pcg #watabou
August 23, 2025 at 10:16 PM
I created a #ProceduralGeneration feed that's a little more comprehensive than others I've found here on BlueSky. Have a look: bsky.app/profile/did:...

#pcg #unrealengine #pcgex #geometrynodes #procgen #houdini
August 23, 2025 at 1:25 AM
I've spent SO much longer on this than I thought I would, mostly 'cause I'm braindead by the time I find time to work on this during the week.

Behold: a web generated with #PCG hierarchical generation. Thanks to @nebukam.bsky.social for the quick turnaround on a #PCGEx bugfix! ❤️

#UnrealEngine
August 23, 2025 at 12:55 AM
@proceduralminds.bsky.social just pushed a really cool intro to #PCGEx filter ecosystem which is hand down one of the anti-pattern I’m the most proud of introducing into PCG :D

youtu.be/lqS9u3ll48s?...
PCGEx's Filters Are EXTREMELY Powerful, Yet Quite Simple!
YouTube video by Procedural Minds
youtu.be
August 18, 2025 at 8:31 PM
...and as always special thanks to @nebukam.bsky.social for his excellent PCGEx which is making this a lot easier than it ought to be
August 9, 2025 at 2:28 PM
#PCGEx Discord hit the 600 members milestone(?) today, and yet there is still no proper documentation for the plugin. :D
July 11, 2025 at 5:17 PM
Weeee #PCGEx 0.66 is officially out on FAB!
- Decent changelog : pcgex.gitbook.io/pcgex/infos/...
- New Cool™ Examples in the example project : github.com/Nebukam/PCGE...

#unreal #techart #ue5 #pcg #opensource
July 9, 2025 at 2:31 PM
Fun stuff coming to #PCGEx example project tomorrow (or earlier, or later, depending on when FAB push goes through) 👀
July 8, 2025 at 2:10 AM
I'm giving this a huge shout-out, especially today when this ultra-talented open source developer helped me improve a challenging PCGEx cluster-graph filtering issue. Awesome plugin, awesome dev, awesome ecosystem around it.

And hell yeah, it builds on Linux!
Just pushed version 0.65 of PCGEx for Unreal 5.6! 🚀
This release comes after a nerve-wracking refactor to align with the new data architecture; painful, but worth it.

Big thanks to the always-growing community, you keep this alive ❤️

#pcg #unreal #pcgex
June 30, 2025 at 2:50 AM
Just pushed version 0.65 of PCGEx for Unreal 5.6! 🚀
This release comes after a nerve-wracking refactor to align with the new data architecture; painful, but worth it.

Big thanks to the always-growing community, you keep this alive ❤️

#pcg #unreal #pcgex
June 28, 2025 at 12:51 AM
White = main passageways, Purple = vents? #procgen #pcgex #unrealengine #dungeoncrawler
May 27, 2025 at 12:10 AM
I have created my first #PCGEx #PCG tutorial for #UnrealEngine5 . Hopefully more to come, but that's entirely based on the feedback from the community. 😄

youtu.be/wnlU3ZKLrJ4?...
Creating Castle Walls Using the Most EXTREME PCG Plugin!
YouTube video by Procedural Minds
youtu.be
May 25, 2025 at 4:09 PM
Many of you have asked for it. And so this Sunday a tutorial is coming for the most requested plugin. Get your butts ready, cause it's going to be EXTREME! 😄 #PCGEx
May 19, 2025 at 6:43 PM
Devlog 4, with more baby steps in procedural generation.

flaghippo.uk/2025/05/18/d...

#indiedev #ue5 #pcg #pcgex #gamedev
May 18, 2025 at 11:11 AM
It's #wishlistwednesday! So here's a WIP of part of the demo for The Last Gig (store.steampowered.com/app/3680580/...)
Very quick to put together thanks to @kronok.bsky.social's Scythe plugin, and @nebukam.bsky.social's PCGEx to get rid of the need for boring wall / room placement #gamedev #ue5 1/3
May 14, 2025 at 8:29 PM
Thanks mate, means a lot (both of those!) - be sure to join the PCGEx discord if you're diving in, it can be very intimidating to start with, but there's lots of helpful people there
May 3, 2025 at 4:23 PM