Timothé Lapetite
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nebukam.bsky.social
Timothé Lapetite
@nebukam.bsky.social
I make things that make more things : https://github.com/Nebukam
Support PCGEx on Patreon : https://www.patreon.com/pcgex !
Reposted by Timothé Lapetite
You don't hate Rockstar enough, once again circumstances prove that the negative stories about them aren't exaggerated, but watered down.
gtaforums.com/topic/100418...

Boeing of gaming companies.
November 7, 2025 at 12:40 AM
Some progress on importing @watabou.bsky.social' JSON exports using #PCGEx <3 #unreal #pcg #watabou
August 23, 2025 at 10:16 PM
@proceduralminds.bsky.social just pushed a really cool intro to #PCGEx filter ecosystem which is hand down one of the anti-pattern I’m the most proud of introducing into PCG :D

youtu.be/lqS9u3ll48s?...
PCGEx's Filters Are EXTREMELY Powerful, Yet Quite Simple!
YouTube video by Procedural Minds
youtu.be
August 18, 2025 at 8:31 PM
Reposted by Timothé Lapetite
A horse struggles to exist

#art #animation #indieanimationday #horse
August 16, 2025 at 9:24 PM
Reposted by Timothé Lapetite
Survive the cursed forest by day - hunt, scavenge, endure.
Defend your people by night - lead, heal, and hold back the darkness.

Peregrino is a survival journey through faith, fear, and the edge of despair.

🛒 Add it to your wishlist: bit.ly/PeregrinoGame

#indiedev #gamedev #indiegame
August 6, 2025 at 2:23 PM
@watabou.bsky.social Hey there! I'm thinking of parsing the output of your generators to generate PCG data skeletons in Unreal -- would that be ok with you? And if so, how stable are your different data models for the existing generators? Feel free to DM me if you want to take this in private!
August 13, 2025 at 3:44 PM
❤️
My game, #MakeRoom is launching August 7th! Here's a few new screenshots ✨

store.steampowered.com/app/2212670/...
August 4, 2025 at 1:02 AM
Reposted by Timothé Lapetite
MeshBlend is finally here! 🥳

So proud to finally release what I've been working on for 16 months!

MeshBlend brings next generation blending to Unreal. Easy to use, fast and great quality!

Available on Fab for #UE5 now!
#gamedev #unrealengine
August 1, 2025 at 1:36 PM
#PCGEx Discord hit the 600 members milestone(?) today, and yet there is still no proper documentation for the plugin. :D
July 11, 2025 at 5:17 PM
Weeee #PCGEx 0.66 is officially out on FAB!
- Decent changelog : pcgex.gitbook.io/pcgex/infos/...
- New Cool™ Examples in the example project : github.com/Nebukam/PCGE...

#unreal #techart #ue5 #pcg #opensource
July 9, 2025 at 2:31 PM
Fun stuff coming to #PCGEx example project tomorrow (or earlier, or later, depending on when FAB push goes through) 👀
July 8, 2025 at 2:10 AM
Reposted by Timothé Lapetite
highly recommend making a fully procedural character controller, there's no way you'll spend too much time on it.
July 2, 2025 at 8:23 PM
Reposted by Timothé Lapetite
In an industry just full of so many blatantly anti consumer practices, it's important we are fighting back in any way possible

"Games as a service" is theft

#stopkillinggames

EU: eci.ec.europa.eu/045/public/#...

UK: petition.parliament.uk/petitions/70...
European Citizens' Initiative
Give your support !
eci.ec.europa.eu
July 2, 2025 at 2:01 PM
Reposted by Timothé Lapetite
I'm giving this a huge shout-out, especially today when this ultra-talented open source developer helped me improve a challenging PCGEx cluster-graph filtering issue. Awesome plugin, awesome dev, awesome ecosystem around it.

And hell yeah, it builds on Linux!
Just pushed version 0.65 of PCGEx for Unreal 5.6! 🚀
This release comes after a nerve-wracking refactor to align with the new data architecture; painful, but worth it.

Big thanks to the always-growing community, you keep this alive ❤️

#pcg #unreal #pcgex
June 30, 2025 at 2:50 AM
In other news : boing.
June 28, 2025 at 1:12 AM
Just pushed version 0.65 of PCGEx for Unreal 5.6! 🚀
This release comes after a nerve-wracking refactor to align with the new data architecture; painful, but worth it.

Big thanks to the always-growing community, you keep this alive ❤️

#pcg #unreal #pcgex
June 28, 2025 at 12:51 AM
Reposted by Timothé Lapetite
as a child I thought it was wildly unrealistic that Sims would immediately give up on all their goals and dreams if a single dirty plate was left on the ground but now that I’m an adult I understand that that was the most realistic part of the game
June 24, 2025 at 3:29 AM
Reposted by Timothé Lapetite
June 16, 2025 at 5:19 PM
Reposted by Timothé Lapetite
Hop in, Vagabonds...✈️🪐

#Atmosfar #games #explore #discover #GameDev #IndieGame
May 12, 2025 at 2:41 PM
Reposted by Timothé Lapetite
Steam page now up- bit premature as I don't have a trailer yet, but since I'm on Inside Unreal tonight it's better to have it than not. Wishlist today!

store.steampowered.com/app/3680580/...

forums.unrealengine.com/t/inside-unr...

#gamedev #indiedev #ue5 #robots #london
The Last Gig on Steam
The Last Gig is an immersive first-person stealth-action game that sees you facing off against a blandly murderous superintelligence. Sneak and fight your way through all-too-near-future London in ord...
store.steampowered.com
May 1, 2025 at 8:02 AM
Reposted by Timothé Lapetite
don't forget
March 29, 2025 at 4:35 PM
Reposted by Timothé Lapetite
For #UE5 folks working in PCG, you owe it to yourself to check out this free tool. It can be a bit overwhelming to learn, as ProceduralMinds' video says, but #PCGEx does the heavy lifting on a lot of complex geometry problems.
@proceduralminds.bsky.social had his first contact with #PCGEx this weekend, and he's saying very good things about it 👀 -- I really need to tackle that documentation debt, it's more like bankruptcy at the moment 😅

www.youtube.com/watch?v=mA_U...
This Free Plugin Will Revolutionize How We Use PCG!... Eventually
YouTube video by Procedural Minds
www.youtube.com
January 30, 2025 at 7:49 AM
Reposted by Timothé Lapetite
Looking for potential new team members for GRIDHACK:

Due to funding requirements MUST be based in Canada, diverse backgrounds welcome and encouraged!

- 3D art (low poly)
- Programming (Unity)
- Narrative
- Production

If interested, send me a summary of your background and experience. Pls share!
March 11, 2025 at 4:51 PM
Reposted by Timothé Lapetite
I also started writing up the process on my blog, which you can check out here: jeanpaulsoftware.com/2025/02/25/f... - this first bit is mostly about how PCG works. It's not a tutorial, it's more a primer for how to start thinking about how the system works. Let me know if you find it useful...
First We Make Manhattan, Then We Make Berlin (Part 1)
How to think about PCG in Unreal Engine 5 One of the aims for the game I’m writing is that it’s set in the here and now- or at least, the here soon-to-be-now. I find it odd that in contrast to other m
jeanpaulsoftware.com
March 2, 2025 at 12:29 AM