#func_godot
started working on a shitposty 3d platformer for a few days as a break from the ambitious big gamedev project. got func_godot set up, got low-poly model rigged w/ quaternius universal amination liberry, got moving platforms workin
November 18, 2025 at 3:59 AM
This one snuck by me. A really cool primer on the entity system in func_godot by @stayathomedev.bsky.social

www.youtube.com/watch?v=kIvK...
TrenchBroom Custom Entities in Godot | Solid, Point & Model Classes - Godot FPS Series #5
YouTube video by StayAtHomeDev
www.youtube.com
November 3, 2025 at 3:44 AM
Yo, Terry Cavanagh made a game using func_godot and it's *really* good
terrycavanagh.itch.io/egg

Just really cool because VVVVVV is one of my favorite games and was really inspiring to me as an indie game dev.
Egg by Terry Cavanagh
why not be an egg
terrycavanagh.itch.io
October 30, 2025 at 4:57 PM
A new #func_godot tutorial popped up, this time showing how to use it with Hammer++!

www.youtube.com/watch?v=gy2B...
How To Map In Godot Using Hammer
YouTube video by unassigned
www.youtube.com
October 28, 2025 at 11:06 PM
would love to have you!!! it's a great creative community, and you'd have the opportunity to learn a new toolset (trenchbroom) that will be immediately useful for gamedev (func_godot)
October 20, 2025 at 7:33 AM
Literally was just talking about this on the func_godot discord. Gotta say, I don't use GZDoom and it even got me pretty "Yikes" reading the discussion.

github.com/ZDoom/gzdoom...

gotta scroll down a bit, it's a thread on the comment // This is what ChatGPT told me for detecting dark mode on Linux
tweaked launcher window theme. · ZDoom/gzdoom@584af50
* autodetection of dark mode. The Linux solution was provided by ChatGPT and needs to be reviewed before being deployed. * default to system preset instead of light theme. * dark theme is mostly th...
github.com
October 15, 2025 at 8:23 AM
Playing around with a Trenchbroom / func_godot / Godot physics game thing. #prototype #gamedev
October 15, 2025 at 12:21 AM
tonight's gamedev progress: unfucked my map import and navigation mesh settings after updating godot to 4.5 and func_godot to 2025.9, started blocking out the motel area of the map
October 14, 2025 at 6:09 AM
trenchbroom (+ func_godot) is cool software yall should try if you're making something in godot
October 4, 2025 at 5:28 PM
Cube (1997)
October 2, 2025 at 2:30 PM
Using Trenchbroom's FGDSolidClass with func_godot to place gravity zones is awesome.

1. Create your brush for collision
2. Assign the class
3. Adjust your script settings
4. Build

Fast and easy to iterate.

#ChildrenOfKronos
October 1, 2025 at 7:45 PM
Do you plan to show how to make point and brush entities using func_godot?
October 1, 2025 at 5:44 PM
wake up babe new func_godot tutorial just dropped

Very good "Getting Started with func_godot" walkthrough. Thanks for helping the community @stayathomedev.bsky.social

www.youtube.com/watch?v=3WUI...
Trenchbroom + Godot Engine Setup - Godot FPS Series #4
YouTube video by StayAtHomeDev
www.youtube.com
October 1, 2025 at 1:40 PM
They’re talking about the free and open source Quake and Half-Life map to scene #GodotEngine plug-in #func_godot which you can get here:

github.com/func-godot/f...

(and I’m not kidding)
September 28, 2025 at 2:00 PM
godot csg is evil so i'll be rebuilding existing levels for my game, will use func_godot + trenchbroom but texture/material organizing is fucked rn so ig its nothing
September 28, 2025 at 10:18 AM
Ah eu tava vendo esse TB, daí passa pro godot com aquele func_godot né?
Vou experimentar, tava querendo achar um jeito simples de fazer os mapas
September 17, 2025 at 1:11 PM
godotengine.org/releases/4.5/

YEEEESSSSS! Its here. Soon. Very Very Soon.

Also Stencil Buffering is going to be beautiful...

I wonder how that is going to work with Func_godot and Trenchbroom?
Godot 4.5, making dreams accessible – Godot Engine
From mind-blowing effects now made possible by the stencil buffer to accessible descriptions of your GUI elements that opens up the possibility for people with disabilities to play your game — we are…
godotengine.org
September 16, 2025 at 8:00 AM
I'm using trenchbroom (Quake's level editor) to make my maps, thanks for the Godot's plugin (func_godot), and honestly it's a really great tool if you wanna make some DOOM/QUAKE maps style, totally recommend it.
September 12, 2025 at 11:43 PM
Dungeon crawling vNext, starting to look more like a game thanks to the wonderful textures of @strideh.bsky.social #godot #gamedev #trenchbroom #func_godot
September 9, 2025 at 11:04 PM
Spent a lot of time on the weekend in TrenchBroom. Definitely looking forward to adapt it in my godot workflows as well - func_godot is a fantastic plugin!

This is the first "map" i made.

(not pictured are the first three attempts of making that bridge lol)
September 9, 2025 at 2:25 PM
You and the func_godot team revitalized my love for game dev and make my oddball skillset feel valuable
September 7, 2025 at 5:51 AM
#func_godot 2025.8.2 for #GodotEngine is out! Fixes tangents, clip, many more bugs while switching up the mesh generation to be more accurate + performant.

github.com/func-godot/f...
Releases · func-godot/func_godot_plugin
Quake .map support for Godot 4. Contribute to func-godot/func_godot_plugin development by creating an account on GitHub.
github.com
August 31, 2025 at 5:54 PM
It's actually very fun to use and func_godot works well. There's a bit of setup but it's a cool workflow in the end
August 27, 2025 at 2:18 PM
waow... func_godot and Godot in general is so awesome...
August 26, 2025 at 6:54 PM