Ben Henry
@benhenry.bsky.social
640 followers 800 following 63 posts
Senior 3D Hard Surface Artist at Unknown Worlds working on Subnautica 2! Opinions are my own. Prev @ Riot Games, Bungie, Valve Intern
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benhenry.bsky.social
Hey folks, I'm Ben Henry and I'm a Senior 3D Hard Surface Artist working on Subnautica 2 at Unknown Worlds. Previously at Riot on Valorant making weapon skins, and before that at Bungie modeling weapons for Destiny 2.
#art #artist #3d #Subnautica2 #gaming #Valorant #Riot #Bungie #Destiny2
Reposted by Ben Henry
bananamation.bsky.social
Hi friends. Unfortunately, my time at Heart Machine is coming to an end. I’m seeking a new role and would appreciate your support. Saying goodbye to such a talented team is difficult, but I am excited for the next adventure. <3

I'll have more info soon.

Thanks everyone. Stay strong out there.
Reposted by Ben Henry
marmoset3d.bsky.social
🚨 Toolbag 5.02 Hotfix Available Now!

We've released a new hotfix for Toolbag 5.02. It includes bug fixes, crashes related to AMD graphics cards, and general quality improvements.

Read the changelog for full details: docs.marmoset.co/docs/version...
Reposted by Ben Henry
xavierck.com
I should've added alt text to this before
STOP USING NORMAL MAPS
• SMOOTH SURFACES SHOULD NOT HAVE DETAIL
• YEARS OF VIDEO GAMES yet NO REAL-WORLD USE FOUND for LYING ABOUT SURFACE DETAIL
Wanted to have higher detail for a laugh? We had a tool for that: It was called "cutscenes"
• "Yes, please give me a normalized tangent. Please give me a perturbed surface normal" - Statements dreamed up by the utterly Deranged

LOOK wat what Graphics Programmers have been demanding your Respect for all this time, with all the calculators & abacus we built for them

(This is REAL Math, done by REAL graphics programmers):
[images of various shapes model, normal mapped, and rendered, a sphere with the normal, tangent, and bitangent displayed, some sort of complex math equations]
????? ??????? ?????????????????

"Hello I would like [diagram of light hitting a surface and bouncing off according to the reflection vector] texture please"
They have played us for absolute fools
Reposted by Ben Henry
spaghetmenot.bsky.social
normalMagic now available on Superhive! 🐝
Link in thread 👇
#b3d #normalMagic
benhenry.bsky.social
Can't wait to see this!
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oddenough.art
Since the Flipped Normals account isn't active here, I just wanted to announce that I'm working on a new exclusive course: Advanced Hard Surface Modeling for Games! 😁

I'll be using Blender, but the concepts work in all other 3D software. Will be focusing heavily on methodology.
Reposted by Ben Henry
rtm223.me
I've just released version 1.1.0 of my #UE5 SDF Plugin. Now featuring some extra material functions, some basic materials and this nifty interactive explainer / examples / tutorial window

Windows binaries for 5.4, 5.5 and 5.6 up in github github.com/rtm223/RTMSDF

#gamedev #UnrealEngine
Reposted by Ben Henry
makkon.bsky.social
misc screenshots from various texture tests and experiments in Quake
a concrete facade wall, with waffle slab structures and occasional square holes a gothic ceiling with books on the walls and ornate tracery in the vaulted segments. there are lilac colored lamps hanging from the walls and celling a grey stone castle overgrown in moss and vines, with a metal door in the shade an otherworldly scene looking into the top of a black hole with a glowing orange accretion disc. various rock islands, and a massive stone sword, hover millions of miles above it, presumably in orbit
Reposted by Ben Henry
subnautica.bsky.social
Our third Subnautica 2 Dev Vlog is here! 🥳

Watch how the development team brought the Collector Leviathan to life, from concept to implementing in-game ⬇️

🎞️: youtu.be/w1M4b6PneFk
Subnautica 2 Dev Vlog - Creating the Collector Leviathan
YouTube video by Subnautica
youtu.be
Reposted by Ben Henry
Reposted by Ben Henry
passivestar.bsky.social
added animated noise to the scam lightbeam shader
Reposted by Ben Henry
riotcatapillar.bsky.social
First skill VFX from Kisong Lee's course completed ✔️
#VFX #RealTimeVFX
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nat-the-dev.bsky.social
A few of my favorite of our environment shots from Sword of the Sea
Reminder that I'm looking for work as an Environment Artist or 3D Artist 🙂
A screenshot of "Sword of the Sea". The image is of a sandy landscape with statues and flags submerged in sand. In the distance you can see a temple and a large triangular shaped mountain. A screenshot of "Sword of the Sea". The image is of a temple with red brick, covered in foliage. There is a half pipe in the center. A screenshot of "Sword of the Sea". The image is of an ethereal blue landscape with floating islands, a ghostly bridge, and a large triangle structure on top of a mountain. A screenshot of "Sword of the Sea". The image is of two large armored warriors in a frozen landscape. One is buried beneath the snow with only its hand clawing towards the viewer. There is a beam of light coming from one of the warriors eyes.
Reposted by Ben Henry
gibiz.bsky.social
The current climate of layoffs is as prevalent as ever in the games industry, and Amir Satvat has provided more insight into the locations most affected – with more than 50% of cuts taking place in California

www.gamesindustry.biz/50-of-games-...
Over 50% of games industry layoffs have taken place in California
The current climate of layoffs is as prevalent as ever in the games industry, and Amir Satvat has provided more insight…
www.gamesindustry.biz
Reposted by Ben Henry
artofjeffp.bsky.social
Getting started with #b3d Blender for #gameart? Check out this previous post of suggestions for add-ons to check out www.linkedin.com/posts/artofj...
Reposted by Ben Henry
mooneysart.bsky.social
Looks like my calendar is free from November onward. Available for concept deign jobs for hard surface/sci fi work! Re shares appreciated!
Reposted by Ben Henry
marmoset3d.bsky.social
🌫️ Toolbag 5.02 introduces Ray-Traced Fog!

Add cinematic atmosphere with realistic light shafts, scattering, and layered volumes. Perfect for ground fog, depth, & immersive scenes.

👉 Get Toolbag 5.02: marmoset.co
Reposted by Ben Henry
spaghetmenot.bsky.social
Nesting insert meshes feels illegal 🚓
100% exportable geometry
#normalMagic #b3d #geometrynodes
Reposted by Ben Henry
benhenry.bsky.social
😲 what is it?
benhenry.bsky.social
Haha that one is great. Hypercursor?
Reposted by Ben Henry
gilesmullen.bsky.social
More renders! + Working on a little scene 😅
Reposted by Ben Henry