Scott Anderson
@impossible.bsky.social
2.4K followers 1K following 740 posts
Game developer at @unity.com. Prev: Facebook Horizon, Oculus, Funomena , Call of Duty, ShadowPhysics He/Him
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Reposted by Scott Anderson
glowfroggames.bsky.social
The Pieced Together demo is out now!!🎉

Experience the first chapter of a heartfelt story of friendship, told through the pages of a beautifully illustrated scrapbook.📖

✨ Hit the link below to play! 👇
zurl.co/rNixe

#steamdemo #cozygame #gamedemo #indiegame
Reposted by Scott Anderson
gleeson.dev
hungry for more shape sender. loved seeing it at freeplay parallels. looks and (especially) sounds great - lots of fun to find "satisfying syncopated solutions".

store.steampowered.com/app/2976470/...
Reposted by Scott Anderson
belgianboolean.bsky.social
It’s wild that half my career has been spent on projects that never shipped. They either got canceled or the studio shuttered. I don’t mourn them with the exception of one sci-fi project that was so stunning. Years of work down the drain. I did get a couple Chris Foss sketches out of it though.
impossible.bsky.social
Half of the games I've worked on have been canceled, all catastrophically in the sense that funding was cut or ran out, the company was shut down, and everyone laid off. Not a big publisher killing a game in early development type canceled.
Reposted by Scott Anderson
j-k.games
Leaving a link here for a book I co-wrote in which I detailed which dragons in Rifts are, rules-wise, the hottest dragons.

Also, @nekoewen.bsky.social (who deserves all the blame/credit) and I broke down Rifts' foibles. But there's also the risky romance of dating a three-headed drake...
Back to the Rifter - Yaruki Zero Games | Weird Books | DriveThruRPG
In 1990, Palladium Books launched Rifts, a post-apocalyptic-science-fantasy-horror-mecha-role-playing game using a game system from 1981.  In 2021, two guys who played it a bunch revisited the game an...
www.drivethrurpg.com
impossible.bsky.social
One of my favorite RIFTS books is Triax and the NGR, not because it's a good book, but just because it has awesome mecha art. But, most of the mecha designs are lifted directly from anime. For example the Ultimax and MADOX-01 side by side :).
RIFTS Ultimax MADOX-01
impossible.bsky.social
RIFTS mashed all that shit together and dialed it to 15, and introduced interesting ideas of it's own from various sci-fi and fantasy inspiration. While the system is clunky and unbalanced, there aren't many other IPs that blatantly rip-off random cool shit and happen to make it kind of work
impossible.bsky.social
One of the reasons RIFTS is so awesome is because Palladium, at that point had done licensed games or clones of some of the best IPs of the 80s and 90s (TMNT, Robotech/Macross, Palldium RPG was a D&D heartbreaker, Beyond the Supernatural, Heroes Unlimited, Ninjas and Superspies, etc.)
merrittk.com
this week on the Dogg Zzone i try to explain the early 90s tabletop game RIFTS and how a lunatic RPG writer from Detroit shaped my creative sensibilities
1900hotdog.bsky.social
You can also watch @seanbaby.bsky.social, @brockway.bsky.social, and @merrittk.com discuss RIFTS on our animated podcast. It's on YouTube and also sometimes mysteriously on your television, which you could have sworn you unplugged? youtu.be/ZmwaYxqeIYo
impossible.bsky.social
I have a ton of RIFTS books and have still never played the game. I did have some friends in high-school that had a campaign going, but like all my multiple high-school attempts to join a TTRPG group, I wasn't invited 🤷‍♂️
Reposted by Scott Anderson
merrittk.com
this week on the Dogg Zzone i try to explain the early 90s tabletop game RIFTS and how a lunatic RPG writer from Detroit shaped my creative sensibilities
1900hotdog.bsky.social
You can also watch @seanbaby.bsky.social, @brockway.bsky.social, and @merrittk.com discuss RIFTS on our animated podcast. It's on YouTube and also sometimes mysteriously on your television, which you could have sworn you unplugged? youtu.be/ZmwaYxqeIYo
Dogg Zzone 9000 - Episode 248, RIFTS with Merritt K
YouTube video by 1-900-HOTDOG
youtu.be
Reposted by Scott Anderson
vghistory.bsky.social
ion storm, game studio, break room, dallas, texas (1999) www.mobygames.com/game/1678/jo...
a tekken 3 arcade cabinet, turned off with an a4 white paper typed out note taped to the screen. the note reads:
no more tekken 3 until daikatana ships
the management
Reposted by Scott Anderson
aceottorney.bsky.social
Proud to announce Deviant Legal’s Game Developer’s Guide to Publishing Agreements: a free resource for developers wanting to learn about publishing deals. Publicly accessible, without requiring to provide your data: deviantlegal.com/guide/game-d...
An image about the game developer's guide to publishing agreements feauturing otto the otter
Reposted by Scott Anderson
puke.bsky.social
Combat gameplay from Ragnarøkkr, PC-98 (1994)

A forgotten strategy role-playing game with some really great art. Developer Glodia would stop making games soon after, but ex programmer Hiroyuki "Hoee" Kuwata has since created a dedicated fansite with downloads:

quarter-dev.info/top.php

#chosting
Reposted by Scott Anderson
vghistory.bsky.social
garden designer 2, magazine screenshot, pc (1995) archive.org/details/cd-r...
a window within a window: 3d view of a simplified 3d house, garage, green backyard, surrounding fence, outside backyard. user interface takes up the rest of the screen, contained in menus up the top of the screen and smaller windows with icons and a further out view of the house and yard.
Reposted by Scott Anderson
shannonappelcline.bsky.social
I've done a few interviews about Designers & Dragons Origins over the last few days, and some folks have asked about the origins of Origins.

There's a long-ish story about the DnDClassics site and the return of D&D PDFs to the world.

The product histories emerged organically from that.
Launching Soon - Designers & Dragons: Origins
From Evil Hat - Launching Soon - Designers & Dragons: Origins
www.backerkit.com
Reposted by Scott Anderson
writnelson.bsky.social
You would not believe how many stories like this have been popping up over the last ~5 years

Not just full games cancelled—entire characters and plot lines removed or changed, leaving less time for making the *rest of the game better*, to try avoiding a small and malicious contingent of voices.
stephentotilo.bsky.social
SCOOP: Last year, Ubisoft cancelled an Assassin's Creed game set during Reconstruction. Was to feature a Black Assassin who, among other things, fought the rise of the Klan

Sources: Leadership nixed it over concerns re: U.S. political climate, backlash to Yasuke

www.gamefile.news/p/scoop-ubis...
Scoop: Ubisoft cancelled a post-Civil War Assassin’s Creed last year
Company leadership deemed the project too controversial for the moment, sources tell Game File
www.gamefile.news
Reposted by Scott Anderson
wildweasel486.bsky.social
Some inappropriately creepy golf content - Sente Mini Golf (1986) has DIP switches that add photos of missing children to the attract mode (and to enable a "LOCATED" message per kid). These profiles were replaced with new ones in updated ROMs.

Modern operators seem to leave them on, a lot. 😨
A Reddit post from r/creepygaming by user SuperCamouflageShark - I saw these missing child reports on the attract mode of a Sente Mini-Golf arcade machine recently.

The photo is of a Sente Mini Golf machine, displaying black-and-white photographs of missing children: Tahj Allen Merriman, and Steven Phillip Curtis. Their profiles are filled out in red text. Another photograph of a different Sente Mini Golf machine, displaying the same photos of missing children. Sente Mini Golf running under MAME, with the DIP Switches menu showing. DIP switches 3, 4, and 5 configure whether the missing children are displayed in the attract mode, with switches 4 and 5 showing or hiding a "LOCATED" stamp over the respective kid's photo. Screenshot of Sente Mini Golf running under MAME; this screen shows two different missing children: Malinda Marie Smith and April Rose Yates. For the sake of demonstration I have enabled the "LOCATED" flag on the kid on the right. (DISCLAIMER: I do not have any information on whether April was located or not. This is strictly a demonstration and is not intended as documentation of a real event.)
impossible.bsky.social
You could also read the official documentation in this case, but it's been established that it is harder than reading a random tweet or finding out the hard way 😅
impossible.bsky.social
It would be cool if the strided view could be used for indexing, and it still copied the entire array when not indexing, but there isn't a clean way to do that in C#
impossible.bsky.social
It's funny because the internal C++ code that copies the vertices does use a strided array view 😂. The reasoning for the full copy is the correct version of this code copies once to a temporary array, and then sets the vertices after all operations are done
impossible.bsky.social
The documentation and examples also clearly explain the behavior, but I guess people don't read docs :)
impossible.bsky.social
I know this is demonstrating the worst case, but Mesh.vertexCount would at least avoid the first allocation. The example code for Mesh.vertices also demonstrates a better usage of this property (copy it into a temporary vertices array and do the operation there)
impossible.bsky.social
In practice, it's a balancing act. Removing the properties and adding a method called CopyAndUpdateVertices might be fine. If you're too explicit,you end up with something like modern graphics APIs, which people also don't love