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benstrater.bsky.social
@benstrater.bsky.social
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warning: low-quality posting
December 1, 2025 at 4:41 PM
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this is going around again. is it just the mood or are folks slandering a specific game this time
warning: low-quality posting
February 6, 2026 at 12:11 AM
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stoppable force (gamecube controller) vs immovable object (games where you might need to do two or more actions a lot instead of just one)
Anyone else hate the diamond shape button standard?

GameCube layout is more efficient! Diamond you only have two buttons accessible at a time, but GC your thumb is ALWAYS on the most used button, and can go to all others in one motion

Hate that the standard was based on looks and not function
February 5, 2026 at 11:10 PM
Really love tho how the enemy DT in gmgow can be used for your advantage since it allows you to use enemies, like these arrow guys here, longer as ammo against bigger ones.
Really wish the brute didn’t use as much as those blue circles attacks as they did, I mean literally look at how ridiculously forgiving it is, it’s a parody!
February 6, 2026 at 3:07 PM
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Neon Genesis Evangelion: Death
February 5, 2026 at 10:00 AM
Really miss the vertical boss arenas from demon souls.
February 5, 2026 at 12:12 AM
Made these raggy clips
February 4, 2026 at 11:56 PM
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mobile rhythm gamer who signals their buddies an order to send a text solely because a slowdown section is coming up and the SMS notification acts as a temporary lane cover - allowing them to read the jumbled notes better
February 4, 2026 at 8:25 AM
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Doing no-block/dodge/parry runs:
February 4, 2026 at 5:56 PM
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Yeah its been a while but iirc the dinos could be dodged as well,so I wonder how much of the forced damage on the bridge was a lack of practice.But more importantly I LOVE the idea of properly integrating terrain into combat this way where even the same enemy combo creates a radically diff challenve
February 3, 2026 at 4:15 PM
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An underrated aspect to FEAR's enemy barks is that it serves to make enemy behavior appear deliberate, which is important because a lot of players tend to assume that any element that doesn't call attention to itself yet pushes players out of their comfort zone is an unintentional oversight
February 3, 2026 at 5:52 PM
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youtu.be/88Hkmy1hjC4?...

Say what you will about the implementation but integrating random encounters into terrain in such a robust way is actually fucking awesome & forward thinking in a way that "remove annoyance" design isnt. The devs should make it a more integrated intentional mechanic
Why Copying Old Games Doesn't Work
YouTube video by Nick B RPG
youtu.be
February 3, 2026 at 4:09 PM
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"microtransactions in games started by cabal of pedophile elites for the purpose of indoctrinating kids into an economy"

Ok. Well, we all knew it was evil somehow but I really didn't expect Epstein to be responsible for why video games are bad now. That's just not what I would've thought.
February 1, 2026 at 12:48 AM
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Yo, you still doing that Epsteinian "smooth difficulty curve" and "flow state" shit?
February 1, 2026 at 9:15 AM
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LOL no they did not start there, both can be traced back to the 70s. It was Pablos Holman talking to Epstein making comments about games being flow-optimized, then Epstein forwarding that email to Bobby Kotick who ofc suggested drip feeding rewards-all in 2013 which was quite late to the party.
February 1, 2026 at 4:04 PM
What does routing mean in the context of beat ‘em ups?
January 31, 2026 at 10:07 PM
Is there a god of war fan base/discussions here in regards of combat?
January 31, 2026 at 5:18 AM
Odin may be alive… im actually now convinced. If they don’t have him alive his character is gonna take a DEEP ass hit
January 30, 2026 at 1:42 AM
Encounter variety>>>Enemy variety
January 29, 2026 at 6:06 PM
Moots, how should enemy inflicted damage/hits on players work? Should more games allow enemies to ring you out? Should enemies be able to combo you?
January 29, 2026 at 2:55 AM
Is hellsinker a good shmup to play where my only exposure zero ranger
January 29, 2026 at 1:10 AM
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Meet MAKE YOUR OWN FUN man!
"Just ignore 80% of your options"
"You control the buttons you press"
"You get what you put into it"
"Using any optimal strategy is your own fault"
"Can be" and "if you set your own goals" but never "is"
"Give me liberty! Give me fire! Give me twitter clips or I retire!"
January 26, 2026 at 3:50 AM
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Whats really been sinking in for me wrt rng in action games is that a lot of the mental dynamics that make hard execution a poor tool for creating risk reward also apply to RNG.Playing action games isnt a rational process,assessing risk reward on the fly is hell so players will most likely stick to-
January 22, 2026 at 12:53 PM
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Feels like the winning action game formula for (the more hardcore) younger players is low amount of snowballing/interconnectedness between different challenges, really basic & intuitive controls/mechanics BUT insane speed to compensate for low difficulty elsewhere
January 22, 2026 at 1:22 PM
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hey guys, just to confirm this is my fundraiser. i didn't want to ask for help, but i do need it.

my cancer is back. i am going through a lobectomy next week, the same surgery Walter White undergoes. i can't express how grateful i am. thank you so much everyone.

www.gofundme.com/f/support-ge...
Donate to Support Gene Park's Cancer Surgery and Treatment, organized by Gene Park
Hi, my name is Gene Park. I’m a games critic at The Washington Post, and I’… Gene Park needs your support for Support Gene Park's Cancer Surgery and Treatment
www.gofundme.com
January 22, 2026 at 1:44 AM