Brian May
@bmay.bsky.social
1.7K followers 6.2K following 110 posts
Tech artist at Ironwood on Pacific Drive
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Reposted by Brian May
kchironis.bsky.social
developer: put it down. we don't need another one

concept artist: (clutching tighter) no. this is my emotional support sky whale
Reposted by Brian May
Reposted by Brian May
kronok.bsky.social
What UVing in a good level editor tool is like:
Select a face and Alt + RMB on hovered faces to flow it to that face.
I can also flow it from the hovered face to the selected faces with Shift + Alt + RMB (coming in Scythe 0.7).
bmay.bsky.social
I think it's knowing the hayday of large scale Western game development is behind us
bmay.bsky.social
Love making video game
bmay.bsky.social
When I started working on the indie horror game, Crush Depth, one of the first things I worked on was this experience of running a power bypass on Eclipse Station. I think they turned out as really fun little puzzles! Excited for people to get their hands on them #gamedev #indiegames
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aceottorney.bsky.social
Proud to announce Deviant Legal’s Game Developer’s Guide to Publishing Agreements: a free resource for developers wanting to learn about publishing deals. Publicly accessible, without requiring to provide your data: deviantlegal.com/guide/game-d...
An image about the game developer's guide to publishing agreements feauturing otto the otter
bmay.bsky.social
Thanks Wes! How you doing man?
Reposted by Brian May
wuffles.bsky.social
Seems like a bad time to post this but is there ever a good time?

Just putting it out there that my current contract ends in the middle of November and I'll once again be looking for work as a character rigger/technical artist in games. I have a wealth of experience. 13+ years. Remote only please❤️
bmay.bsky.social
It was a mistake to trust you with this platform.
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kevdal.bsky.social
Super excited to show what we've been working on, an UNDERWATER HORROR ADVENTURE, in PS1 style! Please take a look and spread the word! ❤️
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earthgiantgames.bsky.social
We're working on our first horror game together at Earth Giant.
CRUSH DEPTH -

A salvage mission gone wrong at the depths of the ocean.
Coming Fall 2025
Wishlist on Steam!
store.steampowered.com/app/3938760/...

#indiegamedev #indiehorror #ps1 #steamgames
Reposted by Brian May
kcg.bsky.social
I can't thank enough all the animators on this project for bringing my little dog to life. A lot of indie animators whose work I follow and love a whole lot too! I knew what was coming, but the final product is still leaving me speechless. Thank you to all who worked on this! YOURE THE BEST
Reposted by Brian May
hazelmonforton.com
My contract with Blizzard sadly ends in just two weeks. Come October, I'll be looking for fulltime or contract work as a senior writer or narrative designer. If you need someone who can write sharp characters, poetic prose, and emotional stories, I'm available! www.hazelmonforton.com
hazelmonforton.com
It's #portfolioday! I'm presently a senior narrative designer at Blizzard, but before that I was at Bungie and Arkane. I wrote for the Writer's Guild award-nominated Dishonored: Death of the Outsider, and a bunch of critically acclaimed seasons and expansions in Destiny 2.
A scene from the High Heresy cinematic in Destiny 2: Heresy (2025) A scene from the Safiyah cinematic from Destiny 2: Season of the Haunted (2022) A scene from the final mission in Dishonored: Death of the Outsider (2017) A cutscene featuring the Outsider from Dishonored: Death of the Outsider (2017)
Reposted by Brian May
iibo.games
still looking for level design work; i'm available starting October!

i can work in unreal, unity, and probably whatever in-house engine you'll throw at me. i've worked on DLC for Sniper Elite 5, various community modding projects, and custom maps for TF2 and Half-Life 2.

portfolio ➡️ iibo.games
Kimberly Riswick - Level Designer
Hey I'm Kim! I'm a 20-something level designer with a background in Source engine modding.
iibo.games
bmay.bsky.social
I like to lean into what my brain does naturally for a value range. If im having to look at my notes each time im using the value, that's not great. If your brain doesn't work in 0-1 while prototyping, it's likely to get worse later!
Reposted by Brian May
wario64.bsky.social
Pacific Drive: Whispers in the Woods | Reveal Trailer www.youtube.com/watch?v=cXRk...

"Whisper in the Woods is an expansion to Pacific Drive - featuring a fully voiced cast of characters, new gameplay systems, additional content, and even more terrifying secrets to uncover."

Steam