Tech artist at Ironwood on Pacific Drive
I am replicating this in Blender through mere observation, so some things might not be fully accurate to the mind-boggling effects of the PS1.
I am replicating this in Blender through mere observation, so some things might not be fully accurate to the mind-boggling effects of the PS1.
This update contains bug fixes, balance changes, and optimization for performance on Xbox and PlayStation consoles.
Check out all the details here: store.steampowered.com/news/app/145...
This update contains bug fixes, balance changes, and optimization for performance on Xbox and PlayStation consoles.
Check out all the details here: store.steampowered.com/news/app/145...
www.videogameschronicle.com/news/surely-...
www.kiro7.com/news/local/g...
www.kiro7.com/news/local/g...
I dive into different ways to rasterize dynamic effects (explosions, attacks, etc.) using Niagara, and show how to apply them to foliage & particles. Check it out!⬇️
I dive into different ways to rasterize dynamic effects (explosions, attacks, etc.) using Niagara, and show how to apply them to foliage & particles. Check it out!⬇️
Thanks to the vancouver indie camp members, and uh sorry to the campers across the lake. ⛺
*Use headphones for a binaural experience
Thanks to the vancouver indie camp members, and uh sorry to the campers across the lake. ⛺
*Use headphones for a binaural experience
The original is by @jankaluza.bsky.social, and I've changed it to add a fixed radius and set it up as a Material Function on my end
Should work in any version of Unreal 4/5
The original is by @jankaluza.bsky.social, and I've changed it to add a fixed radius and set it up as a Material Function on my end
Should work in any version of Unreal 4/5
youtu.be/TNbSiVUBJpg
PlayStation 5, Steam, Epic Games Store, and Xbox.
youtu.be/TNbSiVUBJpg
PlayStation 5, Steam, Epic Games Store, and Xbox.