Francisco Dominguez
dominguezf.bsky.social
Francisco Dominguez
@dominguezf.bsky.social
Writes about games sometimes. Bylines: New York Times, IGN, Epic Games, PC Gamer, Polygon, Slate, Nintendo Life.

Fjdwrites(at)gmail.com

https://muckrack.com/francisco-dominguez-3
Pinned
Once upon a time, whenever Kirby came to the West he was kinda furious about it.

For Polygon, I spoke to Nintendo’s former Localization Director Leslie Swan, former PR Manager Krysta Yang @kitandkrysta.bsky.social and 8-4's John Ricciardi @johntv.bsky.social to find out why.
Reposted by Francisco Dominguez
Calling new writers - get mentored and be printed in ON3! We have 6 spots available in the next magazine to showcase new voices. Email [email protected] with an example of your work and any relevant experience by 8th February. on.games

#GamesJournalism
February 2, 2026 at 3:25 PM
Reposted by Francisco Dominguez
Hey, this is very exciting!

Please share if you know some writers!

Please pitch if you'd like!

And please support us if you can!
A month shy of our 6 month anniversary (!), we're opening up freelance at Rogue.

We're a small business, but we want to help build a place where new writers can flourish.

[email protected]

Instructions below!

www.rogue.site/news/were-op...
We're opening up freelance opportunities at Rogue
Help us and our readers find some hidden gems!
www.rogue.site
February 3, 2026 at 10:50 PM
Gotta say, I'm enjoying the emerging games journalism genre of "make Bennett Foddy do an unusually high concept interview."

He's gone for a walk. He's climbed a mountain. Bring on the track and field sprint interview next.
January 28, 2026 at 10:15 AM
Reposted by Francisco Dominguez
i wrote about mothership.blog for @theguardian.com today by the way. thanks so much to @mackeza.bsky.social for the opportunity to tell more people about mothership and what we are doing with the site <3 www.theguardian.com/games/2026/j...
Why I’m launching a feminist video games website in 2026
I’ve been a games journalist since 2007, but still there isn’t much video games coverage that feels like it’s specifically for people like me. So I’m creating a home for it: Mothership
www.theguardian.com
January 26, 2026 at 8:25 PM
Reposted by Francisco Dominguez
A new website about PC games, from me, @brendyc.bsky.social and @jonhicks.com.

Reader-supported, which means no ads, no guff, and lots of games blogging about delightful things to play. If you liked our work on RPS, we think you'll like @jank.cool.
January 27, 2026 at 1:00 PM
Reposted by Francisco Dominguez
This is such a thoughtful piece from @ethangach.bsky.social about what @midimyers.com and I went through after Polygon’s sale and why we decided to found @mothership.blog. Thanks for everything Ethan!! ✨ kotaku.com/mothership-i...
Mothership Is A New Website About Gender And Games Which Feels Like A Radical Thing To Launch In 2026 But Shouldn't Be - Kotaku
Founded by ex-Polygon editors, it's for her, them, and even him
kotaku.com
January 9, 2026 at 10:38 PM
Reposted by Francisco Dominguez
hi! i'm co-founding a new gaming website with my former polygon colleague @zoehhannah.com. it's called mothership.blog. i made it for someone like me... the kind of website i always wished we had in our space. watch the video to learn more :D
January 9, 2026 at 5:04 PM
Reposted by Francisco Dominguez
Just found out my wife might be losing her job, so I'm desperately searching for work. Contract, full-time, freelance, whatever. Press, PR, consulting, anything. I have 16 years of editorial experience and have been writing about games for 13. Reviews, news, previews, guides, etc. RTs appreciated.
January 8, 2026 at 8:21 PM
Reposted by Francisco Dominguez
Patrick Dane's final piece for This Week in Videogames was his 2025 Game of the Year list, which he tackled with great enthusiasm and excitement.

As an avid follower of live-service games, he was eager to make sure the standout titles in the space this year received their due.

Thank you, Patrick.
Patrick Dane's Top 5 Games of the Year
News editor and live-service die-hard Patrick Dane shares his favourite games from 2025, not all of which have been "officially" released.
thisweekinvideogames.com
January 7, 2026 at 11:15 PM
I chatted to the ChromaGun 2 team about reinventing the color wheel, and operating in the first-person puzzler genre Portal arguably invented and perfected in just two games.

store.epicgames.com/en-US/news/c...
January 7, 2026 at 10:41 PM
Reposted by Francisco Dominguez
Hey folks,

I'm looking to speak to a developer who has previously made a game/games through Steam early access, and decided NOT to make their next/current project through early access. If that's you, get in touch at [email protected]. Reposts appreciated.
January 7, 2026 at 12:56 PM
Reposted by Francisco Dominguez
Patrick Dane, longtime games and entertainment journalist and News Editor at This Week in Videogames, has died in a motor vehicle accident. He was 34 years old.
Patrick Dane, This Week in Videogames News Editor, Dies
Patrick will be remembered for his passion and enthusiasm for his work and the games industry, and as a cherished colleague and friend.
thisweekinvideogames.com
January 5, 2026 at 9:45 PM
Awful news. I don't meet many games journalists, but Patrick was so kind and friendly to me when I awkwardly struck up a conversation about getting into games media at an event ten years back.
The family of Patrick Dane has made public today the devastating news that their beloved son and brother was in a car accident on December 27th and is no longer with us. His father and stepmother, who were also in the vehicle, are in critical condition, but stable.
January 5, 2026 at 10:17 PM
Reakktor Studios waited decades for someone, anyone, to make a spiritual successor to PS1 cyberpunk flight sim G-Police.

They told me what happened when they got fed up of waiting and made it themselves.

store.epicgames.com/en-US/news/g...
G-Rebels gets the cyberpunk flight combat sim to finally take off
Reakktor Studios waited decades for someone to revive an overlooked PlayStation classic. The developers tell us how they got fed up with waiting and made it themselves.
store.epicgames.com
December 22, 2025 at 12:25 PM
Reposted by Francisco Dominguez
We spoke to a dozen professional concept artists who are currently or have previously worked in game development about whether generative AI image tools have made their jobs any easier.

Zero said it did. Most said it made things harder.

thisweekinvideogames.com/feature/conc...
Concept Artists Say Generative AI References Only Make Their Jobs Harder
“The ‘early ideation stages’, when worlds are being fleshed out by writers and artists, are literally crucial to the development of a game’s vision,” said one artist.
thisweekinvideogames.com
December 18, 2025 at 9:06 PM
Reposted by Francisco Dominguez
I'm back at Nintendo Life talking about Rayman 2: The Great Escape – out now on NSO.

I've never forgotten its oddball creativity in a time when a braver, weirder Ubisoft tested the limits of the 3D platformer.

(Partly because I played the opening dozens of times, as I didn't own a memory card!)
December 17, 2025 at 10:32 PM
Reposted by Francisco Dominguez
Delighted to see this piece up! Massive thank you to all the women who shared their experience with me for this 🖤

www.gamesindustry.biz/a-decade-on-...
A decade on from Gamergate, how has the games industry changed for women?
Some of gaming's most influential women share their experiences, along with what still needs to be done
www.gamesindustry.biz
December 17, 2025 at 3:51 PM
I'm back at Nintendo Life talking about Rayman 2: The Great Escape – out now on NSO.

I've never forgotten its oddball creativity in a time when a braver, weirder Ubisoft tested the limits of the 3D platformer.

(Partly because I played the opening dozens of times, as I didn't own a memory card!)
December 17, 2025 at 10:32 PM
Reposted by Francisco Dominguez
The first Aussie Bluey game may be the first to share the show's respect for young audiences.

Halfbrick Studios, Screen Australia's Head of Games and @jasonimms.bsky.social explain why kids and Australian developers deserve more from their homegrown icon.

www.theguardian.com/games/2025/d...
Bluey’s Quest for the Gold Pen: after some misfires we finally have the first good Bluey video game
The new Bluey game is the first made in Australia, the first to involve creator Joe Brumm and the first to respect the kids playing it
www.theguardian.com
December 14, 2025 at 10:48 PM
Reposted by Francisco Dominguez
this interview is essential reading for SILENT HILL fans 🐜🦟🦗 i know i wrote it 🤧 but 😇😈 silent hill f producer motoi okamoto and scriptwriter ryukishi07 were just so honest with me about their vision for the franchise, and what they need from you...

www.gamesradar.com/games/silent...
Silent Hill f writer knows you don't really want to see "a happily ever after," and the game's horrific portrayal of young womanhood makes it my GOTY
Year in Review 2025 | Konami returns to Silent Hill with a steel pipe and a wedding veil
www.gamesradar.com
December 15, 2025 at 3:18 PM
Reposted by Francisco Dominguez
One last new byline (and a big one!) before the year ends: For Epic Games, I interviewed @owlcatgames.bsky.social's Leonid Rastorguev and Alexey Drobyshevsky, who revealed the design and tech evolution and challenges behind The Expanse: Osiris Reborn. Read here: store.epicgames.com/en-US/news/t...
The Expanse: Osiris Reborn developers are pushing fidelity and scale to the next level
Owlcat Games’ third-person ARPG takes cues from the studio’s past while charting a new path forward.
store.epicgames.com
December 15, 2025 at 4:20 PM
The first Aussie Bluey game may be the first to share the show's respect for young audiences.

Halfbrick Studios, Screen Australia's Head of Games and @jasonimms.bsky.social explain why kids and Australian developers deserve more from their homegrown icon.

www.theguardian.com/games/2025/d...
Bluey’s Quest for the Gold Pen: after some misfires we finally have the first good Bluey video game
The new Bluey game is the first made in Australia, the first to involve creator Joe Brumm and the first to respect the kids playing it
www.theguardian.com
December 14, 2025 at 10:48 PM
Reposted by Francisco Dominguez
I spoke to Halfbrick Studios CEO Shainiel Deo about making the first Aussie Bluey game in the pup's Brisbane hometown.

With a story by Joe Brumm, it's likely the last Bluey we'll see from from the show creator until the 2027 movie.

www.abc.net.au/news/2025-12...
Brisbane studio brings Bluey home with new game
Halfbrick Studios, the company behind Fruit Ninja, has created the first ever Bluey video game made in Australia.
www.abc.net.au
December 8, 2025 at 10:07 PM
I spoke to Halfbrick Studios CEO Shainiel Deo about making the first Aussie Bluey game in the pup's Brisbane hometown.

With a story by Joe Brumm, it's likely the last Bluey we'll see from from the show creator until the 2027 movie.

www.abc.net.au/news/2025-12...
Brisbane studio brings Bluey home with new game
Halfbrick Studios, the company behind Fruit Ninja, has created the first ever Bluey video game made in Australia.
www.abc.net.au
December 8, 2025 at 10:07 PM
Reposted by Francisco Dominguez
NEW: I spoke with the reporters behind Post Games, Aftermath, Game File, People Make Games, Rogue, and Rascal News to learn about the trials and triumphs of going independent in a shifting game media landscape dominated by conglomeration and layoffs.
December 4, 2025 at 10:07 AM