Etienne Marie
@e2n.bsky.social
390 followers 460 following 29 posts
Principal Artist @dblstallion. Game dev, tech art enthusiast, dad. I like crafting things. Wishlist #surfpunk on Steam : https://store.steampowered.com/app/2434830/Surfpunk/
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Hey Bsky, guess it's time i crawl out of my cave and introduce myself properly ?
I'm Etienne, Gamedev and Art Generalist @dblstallion.com , currently working on #surfpunk. I do concepts, 2D, 3D, shaders, VFX and coffee☕
Here's a few early visdev concepts i made to celebrate 🎊
#gamedev #art
Reposted by Etienne Marie
Collaborated with Milkdrop to make a pack of 800 audio-reactive shaders.
Designed for VJs and visual artists. Anybody can use them with the open-source XorPlayer and Spout.
They work without audio too, great as moving backgrounds! Download:
milkdrop3.com/XorDev
Have fun!
Reposted by Etienne Marie
WAIT! sampling from sdf after fillet basically gives you geometry-independent AO grid 😮

blender 5.0 is bussin 🤯
Reposted by Etienne Marie
Getting back to writing blog posts! ✏️

It’s old content, a 4y.o twitter thread, lost when I fled the old place. I decided to bring it back to you.

Maybe you recall it? It was about stairs 🛕

charlesboury.fr/articles/tex... #gamedev #b3d
Texture first, model later
A reverse workflow to create props based on tiled textures
charlesboury.fr
Reposted by Etienne Marie
✍️ our newest developer blog comes from Justin, one of our Art Leads at Spry Fox.

Justin sat down to walk us through the inspirations & thoughts that went into concepting the visuals for the Shrineworks in Spirit Crossing.

let's have a read!
spryfox.com/2025/10/07/developer-blog-shrineworks/
A digital illustration showcasing concept art for "Shrineworks", living stone structures in the world of Spirit Crossing (a game being developed by Spry Fox.) The structures are beige-grey and covered with moss. An assortment of tubes is sticking out of them in a life-like manner.
Reposted by Etienne Marie
Experimenting with advanced occlusion effects for Linework.

Configurable as 'render for X if occluded by Y'

Can be used to make enemies see-through for specific parts of the environment only.

#gamedev
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Stylized bricks
Substance Designer + Rebelle 7
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pipe explorations and other bits. smth smth big pipe worshipping core smth idk yet exactly what. same world as the sensor pod thing
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GPU-Instanced Grass 🌱
Old video but just published a proper/full tutorial with info for multiple unity versions~

🔗 www.cyanilux.com/tutorials/gp...

#unity3D #shaders #shadergraph
Reposted by Etienne Marie
Did you know that URP renders ambient occlusion before opaque objects? This allows for some cool tricks like blending textures using the SSAO as a mask!
Reposted by Etienne Marie
Want to push your shaders further? ✨

Join Ben Cloward live for a FREE training session on building visually complex effects with Unity’s Shader Graph.

📅 Sept 29 | ⏰ 12pm ET / 9am PT / 5pm GMT
▶️ on.unity.com/VisualComple...

#LiveWithUni#LiveWithUnityh#gamedevh#shadergraph
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I just released another beginner tutorial for Unity Shader Graph, focusing on post process filters. Learn how to create a basic greyscale filter and a color- and normal-based outline effect! www.youtube.com/watch?v=UpVW...
Unity Shader Graph Basics (Part 12 - Fullscreen Graphs)
YouTube video by Daniel Ilett
www.youtube.com
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drake meme:

✋😒 fix bugs and create content
😎👉 f* around with water shader
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AUTUMN SALE! 🍂

Convergence: A League of Legends Story is 75% OFF!

Play as Ekko, the time-bending champion as he saves Zaun from... himself!!
Feat. Warwick, Camille and fan-fave JINX! ⌛💣

store.steampowered.com/app/1276800/...
Reposted by Etienne Marie
New VFX/Tech Art Newsletter is out!
📃Read online: simonschreibt.de?na=view&id=43
✋Subscribe: simonschreibt.de/newsletter/

#gamedev #realtimevfx #vfx #techart
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13 Bunnies Lucky Mug
☕️ 🍀 🐰
13 bunnies lucky mug 13 bunnies lucky mug 13 bunnies lucky mug 13 bunnies lucky mug
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Oh hey #portfolioday

I'm a credited lead concept artist and art director.

I like making worlds you want to go out and explore.

Mostly I'll post sketchbook work, discussion around released dev work and try and.. hope to find time to do sketch for myself again.
Reposted by Etienne Marie
We’ll be updating the Unity Shaders Bible during next week, and the First Edition will no longer be available. The Second Edition will be released chapter by chapter and will include an entirely new chapter on shaders and VFX. 🙂

#untiy3d #gamedev #indiedev
Reposted by Etienne Marie
We added an abs setting to Surfpunk. Now you can choose how intense of a washboard you want your character to have..! 🏋️

Very important in a surf-themed RPG...!! 🏄‍♀️

#screenshotsaturday #gamedev #indiegame
Reposted by Etienne Marie
Genndy Tartakovsky shared test footage from his film ‘The Black Knight’. It follows a knight who controls a 20ft suit of armor. Sony isn't sure there's an audience for the film and haven’t greenlit it yet.

After Kpop demon hunters success I don't understand why Sony are dragging their feet on this!
Reposted by Etienne Marie
Reposted by Etienne Marie