Ethan Clark
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ethanclark.bsky.social
Ethan Clark
@ethanclark.bsky.social
Game Developer/Programmer. N Step Steve, Tauriel Teaches Typing, Bee Magic, Parallel Dungeons, & more. (they/them)
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The game is finally out!
Reposted by Ethan Clark
The No ICE in Minnesota Charity Bundle has officially LAUNCHED!

There are 1,439 games to discover for a $10+ donation to Immigrant Law Center of Minnesota!

Purchase the bundle here: itch.io/b/3484/no-ic...
February 9, 2026 at 2:33 PM
I got an email, apparently from a streamer, asking me for a key for Parallel Dungeons to review. It linked to a Twitch channel, so I went to it, and...
February 8, 2026 at 4:41 AM
Jamhouse finally got a Steam page! Let's gooooooooo!
February 6, 2026 at 11:25 PM
Bad news: Notepad++ was hacked for a solid period of time and there's a chance you might have an infected copy. You might want to update.
notepad-plus-plus.org/news/hijacke...
Notepad++ Hijacked by State-Sponsored Hackers | Notepad++
notepad-plus-plus.org
February 2, 2026 at 11:01 PM
Doing some organizational work for my "review one game a day" challenge. I plan on keeping this going until I run out of Steam games that I want to leave a positive review on. Which... might take a while. But I think that's a good thing!
February 1, 2026 at 8:21 AM
The game is finally out!
January 30, 2026 at 5:12 AM
New daily challenge: Writing a positive Steam review for an indie game I like.
Day 1: Gentoo Rescue by @jagriff.bsky.social store.steampowered.com/app/2830480/...
January 27, 2026 at 7:23 AM
I legitimately wanted to play Highguard, but I keep getting an error whenever I try to start a match.

The tutorial was pretty neat though! There's a nice, subtle painterly look to the whole thing, which *might* just be a result of my low graphics settings, but still.
January 26, 2026 at 9:54 PM
Reposted by Ethan Clark
I am proud to announce that Parallel Dungeons releases on January 30th!
January 26, 2026 at 2:32 AM
As a child I remember thinking "when I grow up, I'm going to make a drag-and-drop-blocks interface for otherwise text based languages so I can use them like they're Scratch."

I have long since abandoned this desire.
the people demanded something that quickly becomes unusable as code scales up
Why have all the game engines gone for a big field of nodes like Blueprints for visual coding, rather than the so-called "spreadheet approach with folding sub-code" of smaller apps like Construct or Clickteam Fusion? It made game making easy to learn for me, and very readable.
January 18, 2026 at 7:48 PM
Thought: Fandom spaces have developed their own definition of "media literacy" that's very different from academic spaces, which concerns me. Not because I think academia is inherently above fandom, but because fandom is pulling from the aesthetics of academia without engaging with the substance.
January 14, 2026 at 11:40 PM
The game is basically done at this point (minus the game trailer and getting a build approved) and will launch in a few weeks. But I heard (from myself) that creator/reviewer/streamers could potentially get a copy of the game early.
Are you a creator/reviewer/streamer who wants a free copy of Parallel Dungeons? Send an email to ethan (at) nuvofacto (dot) com and let me know!

And say hi to Boss Baby for me.
January 10, 2026 at 8:16 PM
Apple: We need to gatekeep what you can and cannot install on your phones in order to make sure that only high quality apps can be on your phone.

Also Apple:
oh god. yeah, we did not make this. please report this

or, well, put a better way: we did, because the app is just a very bad, semi-functional port of the demo's arcade mode

behold original game do not steal:

RHYTHM BEAT [arcade mode]
January 4, 2026 at 10:27 PM
Reposted by Ethan Clark
Let me be clear.. EVERYBODY who has admin or mod privileges in ANY discord server that is even remotely adjacent to gamedev needs to @ everyone about what's going on, and they need to do it YESTERDAY. More ppl got caught up in this, coulda been avoided. Dont click links from ANYONE w/o interrogation
@rittzler.bsky.social (creator of Pseudoregalia), has had their Discord and email hacked and is linking to a virus in disguise. If you see anything linking to a game called "Furfall", DO NOT engage with it. It's not made by Rittz and isn't a real game (it's a Remote Access Trojan) DO NOT CLICK IT.
December 29, 2025 at 5:15 AM
@dcellgames.com This is going to sound passive aggressive or whatever but I promise this is a genuine compliment: The overworld movement system in Unbeatable is *just* janky enough to be extremely funny. Truly the punk rock of movement systems.
December 13, 2025 at 7:02 AM
Reposted by Ethan Clark
The thing about how "pixel art was designed for CRTs" always kind of annoys me because: Pokemon wasn't. Pokemon was released on the Game Boy, which used a liquid crystal display. Nobody ever seems to think to bring this up. Drives me mad!!!
December 6, 2025 at 2:38 AM
Reposted by Ethan Clark
📢 NEW GAME ANNOUNCEMENT

What's the Password? is a minimalistic puzzle game where you decode 4-digit passwords. Featuring over 100 puzzles! Coming 2026.

🔎 Wishlist on Steam! store.steampowered.com/app/4095490
December 1, 2025 at 2:09 PM
New blog post. I talk about how and why I added item (card) removal to my roguelike.
nuvobloggo.medium.com/monthly-blog...
Monthly Blog Post: November 2025
Welcome to yet another web log. This time, I’ll focus on a design problem I solved in my soon to be released game.
nuvobloggo.medium.com
December 1, 2025 at 2:49 AM
Reposted by Ethan Clark
I've barely posted on this kind of social media anywhere but I have a reason to now. I made a game!!

It's called nuworm and you can play it for free in the browser.
I worked on it over three years, it might take you three hours to experience. cubestudio.itch.io/nuworm
November 25, 2025 at 1:33 AM
Reposted by Ethan Clark
Developer of Bee Magic and N Step Steve, Ethan Clark, gave a multipurpose talk about making multipurpose puzzles!
@ethanclark.bsky.social
Making Multi Purpose Puzzles - Ethan Clark (ThinkyCon 2025)
Ethan Clark joins us at ThinkyCon 2025 to present the talk: "Making Multi Purpose Puzzles" Talk description: It's hard enough making a puzzle that does one thing. How do you design a puzzle that does multiple things? We'll talk about puzzles with multiple solutions, puzzles with multiple emotional
youtu.be
November 12, 2025 at 6:34 PM
Reposted by Ethan Clark
A plea for help. 🙏
One of the lead playtesters of Blue Prince, Iggy, has polycystic kidney disease and has only a few months to find a living kidney donor.

His story, contact and donor information can all be found on
iggyland.org

Please help us in sharing his story and getting the word out.💙
November 8, 2025 at 12:42 AM
The demo for Parallel Dungeons is out! Even if you have roguelike fatigue (I know I do,) I promise this game brings something unique to the table. So please give it a try.
bsky.app/profile/nuvo...
November 3, 2025 at 8:36 PM
How it feels when you're doing last minute work on your demo and you discover that using bool(value) to cast to a bool basically crashes the game but ONLY on web builds and ONLY in Chromium.
November 3, 2025 at 8:39 AM
Realizing that I never put out a monthly blog post, so let's just do a quick mini-thread on what I've been busy with.
October 30, 2025 at 6:31 AM
I playtested this game and can confirm: it is at least twice as good as Cosmic Express. Perhaps thrice as good, even.
Reminder: Spooky Express is OUT NOW!

🚂🧟🧛
Take charge of the only rail service willing to carry the undead passengers of deepest, darkest Trainsylvania.

Steam: s.team/a/3352310
itch: draknek.itch.io/spooky-express
iOS: apps.apple.com/app/id673842...
Android: play.google.com/store/apps/d...
October 23, 2025 at 6:25 AM