feenicks.bsky.social
@feenicks.bsky.social
"This taste will fast become an addiction."
I've gained a grudgimg fondness for trackmania's bay car these past few days
January 22, 2026 at 3:32 PM
terrible video game idea: roguelike/otherwise actiony game where the first thing you do is a placement test to see what difficulty you start out on
January 21, 2026 at 5:56 AM
It's absolutely a net-positive thing to do, but I'm doing a playthrough of what I have of door.rpg again and noticing a bunch of stuff that's either a bit off, needs fleshing out, or just broke at some point for some reason

and that's not *necessarily* why I'm going through it from the start again
January 18, 2026 at 4:14 AM
Reposted
I haven't levelled picto yet but it'll probably be like this #sdm3_art #FF14
January 17, 2026 at 10:45 AM
bird
January 16, 2026 at 6:45 AM
okay, think it's finally time to make a third image file to hash out enemy designs in
January 16, 2026 at 3:45 AM
On a similar note, I wonder if I have it in me to ever design the sort of game that'd support/mandate the comically low drop rates I remember seeing on the PSO1 wiki
January 11, 2026 at 5:16 AM
Benign video game idea that feels it could enable some really mean-spirited stuff: pity rates on rare enemy drops
January 11, 2026 at 5:14 AM
I wonder if the discord ipo is going to happen before they fix the bug where I try and paste an image into the message box and it instead goes into the message box of a random channel in a random server
January 9, 2026 at 8:51 PM
I'm glad I caught the bug yesterday instead of months from now, but it is kinda annoying that said bug (stats weren't increasing on level up as they should have been) means I'll have to go rebalance some stuff
January 8, 2026 at 6:29 AM
got through the first stratum in witch and lilies, only to find out the second one is pretty much the first but with a lava tile in play and it's already in heavy enemy recolor mode

also it runs really poorly on my laptop, which might be enough for me to put it down for now
January 7, 2026 at 4:49 AM
blend layers continue to feel like cheating
January 6, 2026 at 9:30 PM
was in the mood so I went and drew a few battle backdrops
January 6, 2026 at 9:04 PM
Reposted
January 5, 2026 at 5:45 PM
I defeated a FOE in an etrian odyssey-like without having to get 5-10 levels above what the rest of the floor expects

this isn't right
January 5, 2026 at 4:07 AM
Incredible how you can write 1000 words on a thing and still feel you've not actually said anything coherent
January 4, 2026 at 2:26 PM
Reposted
shades of ፳づ᥮Ⅴ⡡ᅧ #sdm3_art
January 3, 2026 at 6:28 AM
Towns existing within the confines of a port-exclusive bonus dungeon are a pretty funny concept
The plot's all wrapped up and there's very little chance of them having anything special mechanically, so they're as pitstoppy as they come

If they're really unlucky they don't even get a unique layout
January 3, 2026 at 1:53 AM
I'm hoping to get a good amount of door.rpg done this year
The act of making 'stuff' is always variable, but I'm nearly done with one scenario, and the rest probably won't end up with yearlong gaps in their production
(They're also helped by me drawing up stuff for them ahead of time, as you do)
January 1, 2026 at 6:57 AM
ha[p or r, your choice]py new year
January 1, 2026 at 6:29 AM
Update: I did a bit of writing at the time, at least
Maybe ill actually write stuff at the time next year
You know, I should probably do my game writeups throughout the year, as opposed to doing them all in january

It's halfway through the month and I still have a bunch to do
December 30, 2025 at 11:49 PM
Reposted
January 2, 2025 at 5:43 AM
Reposted
Dumb FS stuff [sendag edition]
September 3, 2024 at 5:34 AM
Reposted
more dumb FS stuff
September 3, 2024 at 5:38 AM
Reposted
Funny bird
September 3, 2024 at 5:45 AM