feenicks.bsky.social
@feenicks.bsky.social
"This taste will fast become an addiction."
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November 25, 2025 at 6:49 PM
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November 25, 2025 at 6:15 PM
I need to decide whether 'if you choose a scenario third or fourth you'll run into multiple mechanical gimmicks that only exist on one map' is a pattern I want to run with or not

and/or if I want to be really obnoxious with the specifics of the bonus dungeon
November 25, 2025 at 2:22 AM
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🪄🧙‍♀️
November 24, 2025 at 3:17 PM
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November 23, 2025 at 10:45 PM
I feel I could be half-decent at being a project manager of some description, but that's absolutely not something I'm in a position to prove anytime soon
November 21, 2025 at 11:36 PM
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[ The Creature ] @sdmax300.bsky.social
November 20, 2025 at 9:32 PM
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Commissioned @yayachan.bsky.social to draw a new reference sheet for my harpy nun character, Marissa

Thank you so much again! 🙏
November 20, 2025 at 6:04 PM
I'm imagining what the game awards would be like it they had kept the same mid-2005s spiketv Vibe but was otherwise the same scale and scope

I don't think I could take three hours of the mega64 game awards bit but done completely seriously, I can barely handle the game awards as-is
November 17, 2025 at 6:35 PM
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Zelda movie if it was good would be about Link going around lighting trees on fire with a candle and walking out of scene every time the candle has to be relit
November 17, 2025 at 5:51 PM
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November 17, 2025 at 6:17 AM
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sendag [normal] [not clickbait] #sdm3_art
November 17, 2025 at 12:09 AM
Moved some wires around and got something I might turn into a dragon quest-style monster arena somewhere

The two sides of the fight can have however many enemies I decide on, but for now have this one-on-one
November 15, 2025 at 5:44 PM
I want to pull the 'field representation of an enemy is nothing like what it's like in battle' bit sometime, but I'm not sure any of my current projects suit that sort of gag

door.rpg is one or two notches too serious for that and harpy game doesn't really have a filler place it'd feel appropriate
November 14, 2025 at 5:45 AM
Extremely fun to find the reason something was broken was because a constant was deciding to be nonfunctional
November 12, 2025 at 5:30 PM
what do you mean silvagunner did an entire event for indie metroidvania '2'
November 12, 2025 at 5:44 AM
Imagine if the octopath team was allowed to draw a second grass tile
November 11, 2025 at 11:48 PM
I wonder what the knock-on effects putting an instant-battle-retry into a traditional dungeon crawler would be
It'd certainly encourage riskier/less conservative play, but I dunno if it'd completely ruin the planning aspect of the genre [since seeing what's there then resetting ways an option prior]
November 11, 2025 at 4:03 PM
Is there a bigger metroidvania faux pas than the places where you use a new item only appearing after you get said item?
November 10, 2025 at 4:08 PM
That's atelier ayesha finished

I didn't get a bunch of the character endings as options [and didn't even seem to unlock a bunch of them, as they seemingly require 100 friendship], but eh, some of those feel like ng+/guide-following territory
November 7, 2025 at 5:08 AM
I imagine there's interesting mechanics to glean from some gacha rpgs, but that'd require playing gacha rpgs
November 6, 2025 at 3:32 PM
I want to put in a battle grading system a la smash bros melee or the tales of games, but I don't have a current project where that reasonably fits tonewise

Maz is too results driven for grade to get in the way and I have no idea how I'd track all the things I'd want to in the default ohr battles
November 5, 2025 at 5:55 PM
There's definitely some prior art to both, but I don't like seeing atelier ayesha's final area and thinking about yiik
November 4, 2025 at 3:07 PM
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November 4, 2025 at 8:26 AM
Thinking about the scale of 'do the enemies in this area have a shared theme' again
It's honestly weird to think about how a lot of RPGs don't make design choices that lead to them being able to, or wanting to, have areas filled with enemies that all share the same mechanical idea
November 3, 2025 at 4:28 PM