Germanunkol | Where Beasts Were Born
banner
germanunkol.bsky.social
Germanunkol | Where Beasts Were Born
@germanunkol.bsky.social
Building player-centered evolution RPG: "Where Beasts Were Born"

Wishlist: https://store.steampowered.com/app/2518610/Where_Beasts_Were_Born/

Website: https://where-beasts-were-born.com
Pinned
Emerging from below...
Wait, did it just call it's friends? :O

I had no chance.
💀💀💀

#GameDev #ProcGen #Evolution
December 11, 2025 at 9:11 PM
Our three character meshes are almost done!

Showing off the third character (left): a strong, sturdy witch who carries around her cauldron-to-go in which she can quickly breed a large number of spells!

Next step: Animations!

#GameDev #Screenshotsaturday #IndieGame
December 5, 2025 at 9:57 PM
Reposted by Germanunkol | Where Beasts Were Born
What if: one antler but it's a lot
December 3, 2025 at 5:04 AM
Reposted by Germanunkol | Where Beasts Were Born
📢 Announcing my new game on Steam!

🚀 Endless Escalation is a strategy-driven incremental game against ever-evolving enemy forces.
Demo coming soon...

💚 Wishlist now:
store.steampowered.com/app/4090520/...

#IncrementalGame #IndieGame
November 18, 2025 at 5:26 PM
- Added safe-zone
- Added ladder to reach that safe-zone
- Ladder placement is 💯 👌

Okay, on three, everyone - jump!
#ProceduralGeneration #Procgen #GameDev #IndieDev #Bugs
November 19, 2025 at 9:10 AM
Reposted by Germanunkol | Where Beasts Were Born
October 18, 2025 at 8:43 PM
Added new giant mushrooms that house the spirits. When you destroy the mushroom the spirit will transfer to your inventory.

Assuming, of course, you have performed a sufficient amount of preparation beforehand, like chanting and polishing your crystals.

#GameDev #IndieDev
October 16, 2025 at 9:16 AM
Test dummies for tutorial. Demonstrating effects of different amounts of armor...
October 5, 2025 at 6:55 PM
Reposted by Germanunkol | Where Beasts Were Born
voronoi generator + geometry2d clipping = easy destruction

ᕕ( ᐛ )ᕗ

#godot #godotengine #indiedev #gamedev
September 8, 2025 at 1:53 PM
Reposted by Germanunkol | Where Beasts Were Born
🧬✨ Hatchery Games just dropped new Voidling Bound gameplay during #MonsterTamingDirect
Monster tamer where you control/evolve/splice your own creatures.

https://f.mtr.cool/hoqouxtwbd

#IndieGame #MonsterTaming #GameDev
Voidling Bound Unveils New Gameplay Trailer During Monster Taming Direct
Canadian indie studio Hatchery Games, formed by ex-Skylanders developers, premiered a brand-new gameplay trailer for Voidling Bound during the Monster Taming Direct 2025 showcase. A Monster Tamer With…
f.mtr.cool
September 8, 2025 at 3:52 PM
Reposted by Germanunkol | Where Beasts Were Born
Open source evolution sim Thrive adds planet customization
#Godot #OpenSource #IndieGames #Thrive
Open source evolution sim Thrive adds planet customization
Open source evolution sim Thrive version 0.8.3 brings in some more customization in how you play, along with new additions to the gameplay.
www.gamingonlinux.com
August 25, 2025 at 11:20 AM
Added reverberation/echo SFX.
🔊🔊🔊
Sound on!
August 15, 2025 at 12:09 PM
Reposted by Germanunkol | Where Beasts Were Born
Just caught up with all the overnight requests and there are 42 open spots still available. When this one fills up, I will be doing a sequel!
#GameDev #SoloDev #IndieDev #GameAudio #GameArt #GameDesign #Godot #UnrealEngine #Unity #Blender #Gaming #IndieGames
August 5, 2025 at 5:31 PM
Reposted by Germanunkol | Where Beasts Were Born
Second set in the 5+ year old #conceptart mines I can finally show.
#art #elephant #sketchbook
June 4, 2025 at 4:59 PM
Reposted by Germanunkol | Where Beasts Were Born
May 23, 2025 at 1:26 PM
Reposted by Germanunkol | Where Beasts Were Born
A couple of sketches for laedyl.bsky.social‬ 🌿🧡
May 23, 2025 at 3:04 PM
Reposted by Germanunkol | Where Beasts Were Born
Super quick doodle cause werewolf wednesday
May 21, 2025 at 11:00 PM
Reposted by Germanunkol | Where Beasts Were Born
Multi-tile forests!🌲 Had this on my to-do list for a long time. Finally got to implement it! 🎉
Hi, I'm a Matt, a solo-dev working on this tiny building game.📸
#gamedev #indiedev #games #chill #madewithunity
May 15, 2025 at 10:45 AM
May 14, 2025 at 6:10 PM
I'm trying to make the attacks more "readable". It used to be really difficult to interpret what's going on.

I made the attacks somewhat more predictable and added visual cues as well.

All WIP, but already much better, I think!
May 11, 2025 at 8:26 PM
Reposted by Germanunkol | Where Beasts Were Born
Another rather fascinating rule set
May 11, 2025 at 3:12 PM
Reposted by Germanunkol | Where Beasts Were Born
We're making good progress. Still hoping to get a playable alpha by May.

In the meantime: Here's a complete day for the people of sea, sun & salt (2x speed)

#gamedev #indiegame #voxel
April 19, 2025 at 5:27 PM
DevLog 5 airing in a few minutes!!
📣📣📣📣📣📣

I'll showcase new AI systems, procedural animation update and reveal the new genetics-based magic system!

Also, I'll answer questions live, hope to see may of you there!

youtu.be/3uQPnWXdYJA?...
Evolution, Interaction, Tactics and Gameplay: "Where Beasts Were Born" DevLog 5
YouTube video by Germanunkol
youtu.be
April 12, 2025 at 6:41 PM
New DevLog is done! Finally....!! 🎉

It'll premiere tomorrow. It's the first time I'm trying this, so I hope to see many of you there!
youtu.be/3uQPnWXdYJA

🎞️🎞️🎞️🎞️🎞️🎞️🎥
🍿🍿

#GameDev #DevLog #IndieDev #Screenshotsaturday
Evolution, Interaction, Tactics and Gameplay: "Where Beasts Were Born" DevLog 5
YouTube video by Germanunkol
youtu.be
April 11, 2025 at 12:54 PM
Reposted by Germanunkol | Where Beasts Were Born
Quick attempt at recreating @aurumek.bsky.social's beautiful painting in the little cozy building game I am making.

I didn't quite nail the proportions of the island, and definitely work left to do to make it easier to build round towers like this in the game! But fun to test!

#screenshotsaturday
March 22, 2025 at 7:51 PM