Jackie aka Jax
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jaxyacks.bsky.social
Jackie aka Jax
@jaxyacks.bsky.social
They/them | podcasts, writing, game dev | https://linktr.ee/ambrolen | You might also know me as Jax_Yacks, ambrolen, or dirkification
@jaxyacks.com is my project account
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Hey my name is Jackie and I make podcasts, IF games, general writing, etch. You can find more details about all of this over on @jaxyacks.com!
If you're here for my projects go there!
If you're here for other random bullshit, stay here!
Or do both!
More info/relevant posts will be in the thread 🧵
Reposted by Jackie aka Jax
Hey gamedevs
I'm having trouble searching tips for this, but I'm trying to figure out a simple but accurate way to keep track of variable ranges.
As in, by a certain point in the story, what is the max and min possible # for a variable
I'm working on an interactive fiction game in Ink, for context
November 25, 2025 at 1:41 AM
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I read through articles from people influential in the coining of antitransmasculinity and have updated the essay citating them, and one essay in particular that I feel is an excellent read. I am incredibly happy to have had a wonderful mutual link me to these sources!
November 25, 2025 at 9:31 AM
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super fun dtiys 🧡🍂
#art
October 26, 2025 at 4:57 PM
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Absolutely loved working on Mythmatch with Moo! What a joyful game and lovely team 💕
Hilde (@heksen.bsky.social) wrapped on Mythmatch in February of this year.

She did amazing work on the Mortal Realm map design. I'd just throw in everything that the map needed functionally, and she'd lay it out to feel like a living, breathing space that also looked nice!
Mythmatch is getting to the point where some folks are wrapping up their tasks and also, others wrapped long ago, but I'm only realizing now. So I'm going to quote tweet this post to talk about them.

But if you see this, you can see their work in action here:
store.steampowered.com/app/1778050/...
November 25, 2025 at 11:42 AM
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Still makes me laugh
November 25, 2025 at 9:16 AM
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hi everyone. while the industry's still hellbent on calling anyone who makes /weird/ games "not a real dev" @baftagames.bsky.social decided that maybe people making things with three quid and a piece of string know what they're talking about, actually

i'm part of bafta breakthrough 2025
November 25, 2025 at 9:30 AM
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hey pals! I've had some people ask for my comics page progress spreadsheet and I've been meaning to streamline it a bit to make it a little easier to customize. Finally did. I've put it up on Ko-fi as a Pay What You Want, if you want to take it for a spin. Let me know if you have feedback/issues!
Comic Progress Tracking Spreadsheet - Alex Plante's Ko-fi Shop
A relatively simple spreadsheet with formulas and instructions to help you keep track of your page progress and enjoy a feeling of accomplishment ever...
ko-fi.com
November 25, 2025 at 3:22 AM
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Happy to fill the void 🫡
November 24, 2025 at 8:01 PM
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Babe what's wrong did you have a minor negative online interaction with a stranger five days ago
November 24, 2025 at 6:33 PM
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Thanksgiving, but instead of turkey, game developers get free chat/troubleshooting on their narrative/writing plans, and I get to recommend talented folks for the future.

Send through a DM or visit www.gregbuchanangames.com/contact -- happy to advise and chat as best I can throughout the week!
November 24, 2025 at 8:45 PM
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Finally read this one. And this one hurts.
There is this brand of radical feminism outlined in these passages, for whom women must not betray other women, for whom the male gaze is so horrible, they reenact it every chance they get. Trans men and trans masc people do not count to them.
November 24, 2025 at 10:43 PM
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November 24, 2025 at 2:36 PM
I'm friends to strangers to lovers

Sometimes a bitch forget
NEW AO3 CANONICAL TAGS!!!! tag yourself i’m identity crisis
November 25, 2025 at 4:59 AM
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can’t believe I have to work at a job? for money? instead of always being on vacation?? has anybody looked into this
November 24, 2025 at 11:31 PM
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mfw i want attention 🥺
November 24, 2025 at 1:06 PM
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just a lil guy
October 25, 2025 at 2:56 PM
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this reminds me that I love telling the story of the first time I went to Confession as a kid and very gravely told Father Harrington that I had picked the whole crust off the pie my mom had baked for guests that night and ate it because I was mad at her, which made him laugh so hard he cried
When I was a kid Ma was known for her desserts. Her Thanksgiving job was several pies, fruit and meat, all with homemade crust. One year her crusts were ruined in a baking accident and she had to use frozen store bought. Did 10-year-old me announce that fact to the whole family? I sure did.
November 24, 2025 at 11:48 PM
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As an update to someone calling me “zippertits” today.
November 25, 2025 at 12:24 AM
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The Veliguard cast is doing a live autograph signing after our livestream Q&A on 12/4.

🥁Shameless Self Promotion🥁

Lucanis- streamily.com/zach-mendez
Rook (Jeff)- streamily.com/jeffberg
Harding - streamily.com/AliHillis
Emmerich- streamily.com/nickboraine
Neve- streamily.com/jessicaclark
November 24, 2025 at 11:27 PM
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Emmrich invites Dawn as a plus one at some fancy schmancy conference or something and I dunno i just like playing around with modern au

i care them so much 🥹

#oc #dragonage #veilguard #🎨
November 24, 2025 at 11:38 PM
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See, keeping Cullen around just to look pretty is why the Maker turned his gaze from us.
November 25, 2025 at 1:27 AM
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We did something different with the credits for Demonschool. We used this format: name, title, lengthy description of what they did. Often you see credits in games where you don't know what the credited developer was actually responsible for. We wanted to give people proper, actual credit.
November 24, 2025 at 10:23 PM
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This is my favourite game. Every part of it sucks, but each part sucks in a way that GESTURES TOWARD something that would be awesome were it not undermined by every other part. It can't be improved because everything that's terrible about its load-bearing. Did I mention it's the best game ever made?
November 25, 2025 at 1:43 AM
Reposted by Jackie aka Jax
November 24, 2025 at 2:56 PM
Hey gamedevs
I'm having trouble searching tips for this, but I'm trying to figure out a simple but accurate way to keep track of variable ranges.
As in, by a certain point in the story, what is the max and min possible # for a variable
I'm working on an interactive fiction game in Ink, for context
November 25, 2025 at 1:41 AM