🐤 Joanna
@jolexxa.bsky.social
1.2K followers 570 following 150 posts
chickensoft girl 🐤 building games and tools in c# for the 🤖 #godot game engine https://chickensoft.games — 20+ open source #gamedev tools cross platform apps with 🎯 #dart and 🐦 #flutter at 🦄 @vgventures.bsky.social thoughts are my own (i hope)
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Reposted by 🐤 Joanna
heytibo.bsky.social
[WIP] Some visual and sound effects for a future 3D course by @gdquest.bsky.social.

I may have been influenced by @andremc.bsky.social's latest video 😅

(Laser sfx and vfx are made with Vital and #materialmaker)

#GodotEngine
jolexxa.bsky.social
Are you sure this is legit? I clicked the link to their article and the blog says “by AI” and none of the people on the studio website have names.
Reposted by 🐤 Joanna
jeffgerstmann.com
Wow, Blippo+ is pretty amazing.
jolexxa.bsky.social
🥳 congrats!! i hear it was made in #Godot + C# with lots of chickensoft tools 👀🤠

#indiedev #gamedev #dotnet
martinpi.bsky.social
Our SPARROW WARFARE playtest just went live for the public! Join the struggle against the evil storyteller that has enthralled all the other birds. Fight for the freedom of birdkind using wicked combinations of tiles in this mahjong-inspired deckbuilder.

store.steampowered.com/app/3473440/...
jolexxa.bsky.social
i’m sure I would love to talk about it ✨
Reposted by 🐤 Joanna
mewpurpur.bsky.social
I've been working on small improvements and polish for the 11th alpha of GodSVG, my free and open source SVG editor. It's going to be a big release.

You can now easily open files and folders in the file manager from the custom built-in file dialog.

#OpenSource #GodotEngine
Reposted by 🐤 Joanna
mrkwlsn.bsky.social
Need a short video to watch this weekend? My talk from GodotCon got posted yesterday! It’s an introduction to the Chickensoft community, its fleet of open-source C# tools, and how they might help organize your game architecture and make development more enjoyable.

youtu.be/BgrHnJDt2ww
Enjoyable Game Architecture with Godot & C# – Mark Wilson – GodotCon 2025
YouTube video by Godot Engine
youtu.be
jolexxa.bsky.social
i’m really happy to hear this 🥲
Reposted by 🐤 Joanna
khemitron-industries.net
I cannot stress how easy this package makes state management for me. I built my own state machines in PixiJS and was dreading it a bit in Godot. But no more.

Chickensoft have so many other fantastic tools available too. Most of it is for C#, and it makes the Godot dev experience so pleasant.
Reposted by 🐤 Joanna
khemitron-industries.net
Started moving Panic Spiral into #godot this week. I learned loads building the prototype in PixiJS. It makes me incredibly grateful how much just *exists* in Godot.

I decided to try Chickensoft's LogicBlocks for state management. And it makes it so straightforward and elegant.

#indiedev #gamedev
💡 LogicBlocks
Introduction to logic blocks.
chickensoft.games
Reposted by 🐤 Joanna
heytibo.bsky.social
Working hard on Wild Cosmos, and getting closer to the end.

I want this small world to feel alive and vibrant.

I'm a single person behind this project and if that's the kind of games you like, sharing it and wishlisting helps me greatly.

s.team/a/3051070

#indiegame #wildcosmos #godotengine
Reposted by 🐤 Joanna
fishies.dev
fishy @fishies.dev · Aug 13
I'm happy to release my Godot project and version manager godl on Flathub and the AUR! It lets you easily manage your projects and Godot versions, including custom builds and forks. You can find the links on [GitHub](github.com/sockeye-d/godl).

#godot
GitHub - sockeye-d/godl: A godot version manager written in C++ with Qt
A godot version manager written in C++ with Qt . Contribute to sockeye-d/godl development by creating an account on GitHub.
github.com
Reposted by 🐤 Joanna
micalpixel.bsky.social
After a lot of trial and error, it turns out THIS is how to scale a window and its contents by a fixed ratio in #Godot. It's these 3 lines of code. If you leave out any of these commands, you get the "wrong" images below.

Do not ask how long it took to figure this out.😅 #gamedev #code #programming
A graphic showing how to resize a window and its contents in the Godot game engine. A base image is shown, followed by four "outputs." Three of them are wrong and have clear problems with their scale or sizing, the 4th is correct. The three commands used to generate the correct one are:

DisplayServer.window_set_size(new_size) # Vector2i (w,h in pixels)
get_window().content_scale_factor = scale # float (eg 2, 3, ...)
get_window().set_content_scale_size(new_size) # Vector2i (w,h in pixels)
jolexxa.bsky.social
🤩 Now you can watch Chickensoft’s own @mrkwlsn.bsky.social talk about Enjoyable Game Architecture with #godot and #csharp !! 🪩🚨

#gamedev #indiedev
Enjoyable Game Architecture with Godot & C# – Mark Wilson – GodotCon 2025
YouTube video by Godot Engine
youtu.be
Reposted by 🐤 Joanna
gamemakerstoolkit.com
These are the engines used to make 9,724 games for the GMTK Game Jam in 2025!

1️⃣ Unity - 41%
2️⃣ Godot - 39%
3️⃣ Other / No Engine - 11%
4️⃣ Game Maker - 5%
5️⃣ Unreal Engine - 4%
Pie chart. Title reads "2025. Game engines used to create 9724 GMTK Game Jam Games" Unity has 41%. Godot has 39%. Other has 11%. Game Maker has 5%. Unreal has 4%.
jolexxa.bsky.social
🥳 learn about visualizing your #godot + #csharp project’s architecture with the new Chickensoft UMLGenerator by @bastanii.bsky.social!

I’ve always felt that seeing what your code looks like is a hugeee help during #gamedev #indiedev 🙌
Visualizing Complexity
Automating Project Diagrams with UMLGenerator for Godot + C#"!
chickensoft.games
Reposted by 🐤 Joanna
msf.ca
#Gaza: On July 27 and 28, MSF-supported clinics treated hundreds of people injured at food distribution sites and from ongoing attacks.

On July 27, medical teams at the MSF-supported Sheikh Radwan clinic treated over 150 patients from five different mass casualty incidents.
jolexxa.bsky.social
no one expected the battlefield 6 creator to godot gamedev pipeline
passivestar.bsky.social
battlefield 6 map editor is... *checks notes*... godot
Reposted by 🐤 Joanna
rokojori.com
When I lurk on Discord in the GD shaders section, I often hear how to convert from one space to another or back. Well, I've created a website, so that you can find that on the good old internet ^^

#godot #shaders #vfx #documentation #gamedev #indiegamedev

rokojori.com/en/labs/godo...