Researcher currently playing with compute and volumetrics in VR @ UPF-GTI (https://github.com/upf-gti/rooms)
Higlhy dislexic(He/Him)
cuboid metablobs with inverted normals :^)
cuboid metablobs with inverted normals :^)
If you are a homebrew developer of a GB, GBC, GBA, NES, SMS, MD/Genesis, N64, or PS1 game with a free version or a free demo of you game, I’d love to ship it with SuperStation as a physical or digital demo disk.
If you are a homebrew developer of a GB, GBC, GBA, NES, SMS, MD/Genesis, N64, or PS1 game with a free version or a free demo of you game, I’d love to ship it with SuperStation as a physical or digital demo disk.
Episode 4 - Escape From Luna II
07:08.071
Instead of drawing sprites at each light source, full-screen subdivided plane with procedural vertex colors is rendered and blended with game frame.
#gamedev
Instead of drawing sprites at each light source, full-screen subdivided plane with procedural vertex colors is rendered and blended with game frame.
#gamedev