Missi
missingnoguy55.bsky.social
Missi
@missingnoguy55.bsky.social
aaaa eeeeee

he/him. 31. level designer, programmer, 3d modeller, and much more. i develop for Jabroni Brawl: Episode 3 (https://store.steampowered.com/app/869480/Jabroni_Brawl_Episode_3/) and Obsidian Conflict (https://obsidianconflict.net)
Reposted by Missi
working on a grey version
#crt #lowpoly #quake #pixelart #wip
February 10, 2026 at 1:16 AM
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"prohibition in the united states" has this time lapse map that switches from folksy banjo music to ominous industrial sci-fi for the 15 seconds when alcohol was illegal nationwide
February 9, 2026 at 12:13 AM
ooooghh, i'm back at messing with precaching stuff again with my game. this time i think i'm making some headway, though
February 7, 2026 at 8:21 AM
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February 4, 2026 at 7:56 AM
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her: you better not be fucked up looking moai head from the god hand prototype build when i get there

me:
February 4, 2026 at 5:15 AM
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pistol animations for my quake engine game :3
#quake #indiedev #gamedev
February 1, 2026 at 9:04 PM
Video of combat in my game and where the grappling hook is right now. I always wanted a lot of enemies in a level, but hitscan makes that no fun. So what if you cvar'd hitscan? The results are pretty neat. The grappling hook also draws a rope properly now, so you can tell what you grappled to.
January 31, 2026 at 6:23 AM
Still around, just refining some things with my game. I will have more to show soon :3
January 27, 2026 at 8:38 PM
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you're getting used by the device. the device is gonna change you
January 21, 2026 at 5:34 PM
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September 4, 2025 at 4:42 AM
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January 19, 2026 at 9:10 PM
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Jumping into acid or any other yellow pools of bubbling liquid is not advisable.
January 19, 2026 at 7:35 PM
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gex maniac 2
#art
June 17, 2025 at 3:52 AM
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Armored Core 1's OST got me like:
August 31, 2025 at 5:30 PM
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Making save rooms babyyyy
December 31, 2025 at 5:30 AM
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Showing off some more of the Blaster, including upgrades, model attachments, and sound design
December 30, 2025 at 10:15 PM
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Shelley Sheepgirl salutes you! #blender #3dart
January 16, 2026 at 5:54 PM
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Started a standalone Doom mod and know my priorities

#UZDoom
January 16, 2026 at 6:24 PM
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librequake q3 style levelshots for use in fteqw
#librequake #quake3 #quake
January 16, 2026 at 8:19 AM
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making shootable buttons for a quake 1 texture replacement pack with the #librequake logo w/ @lavender.pet, my paintover on top of her initial version

needs some work still but it's looking pretty neat i think
January 16, 2026 at 9:17 AM
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archive.org/details/00s-...

my collection of 00s-era sound effects has been updated to 2.0! that means it's a little over TWICE the size it was originally, featuring a wider variety of sources and sounds!

good for researching old indie/flash game sound design stuff!
00s Era Sounds V2.0 : giwake (and many others) : Free Download, Borrow, and Streaming : Internet Archive
v2.0 of my collection of 90s/00s era audio from games and web stuff!!as far as i can tell many of the original sites used by animators, game developers, web...
archive.org
January 16, 2026 at 12:15 PM
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January 10, 2026 at 2:06 PM
Quake's model precaching can kiss my ass. So flimsy, when all you want to do is accomodate three BSPs as opposed to one. This was also the source of brush entities not rendering in my game.
January 5, 2026 at 8:12 AM
The grappling hook has been relegated to an item, which means you can now grapple and shoot at the same time :D
January 1, 2026 at 2:08 PM
Happy new year! :D
January 1, 2026 at 8:12 AM