Simply saving a level with 10k+ generated static meshes takes hours because only 2.5% of CPU is used for this basic task.
Please note, UE devs.
Simply saving a level with 10k+ generated static meshes takes hours because only 2.5% of CPU is used for this basic task.
Please note, UE devs.
aftermath.site/the-alters-a...
aftermath.site/the-alters-a...
Y'know, Bladerunner! The title character from Ridley Scott's 1982 sci-fi classic Bladerunner!
Oh that wacky Bladerunner, always up to his shenanigans! What wacky predicaments WILL Bladerunner and his sidekicks, the Bladerunner Kids, get into next?
assetstore.unity.com/packages/too...
#indiedev #unity3d #gamedev
assetstore.unity.com/packages/too...
#indiedev #unity3d #gamedev
They try to downplay this on the Steam store page by describing the AI usage as vaguely as possible.
Many different teams across the globe really put their all into this trailer. It's such an honour to be able to work on cinematics for such an iconic (& nostaglic!) franchise like Sonic
youtu.be/JFJ-zNihuEs?...
Many different teams across the globe really put their all into this trailer. It's such an honour to be able to work on cinematics for such an iconic (& nostaglic!) franchise like Sonic
youtu.be/JFJ-zNihuEs?...
A team: 1-9
AA team: 10-99
AAA team: 100-999
AAAA team: 1000+
A team: 1-9
AA team: 10-99
AAA team: 100-999
AAAA team: 1000+