HelloShabello
@shabello.bsky.social
140 followers 59 following 22 posts
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shabello.bsky.social
Hi hi ^^ Looking for some tunes for any indie projects you have going on? Have a listen and get in touch if you think I can bring something to your works! Signal boosts appreciated <3 www.youtube.com/watch?v=8_kn...
Shabello Music Demo Reel '25
YouTube video by Shabello
www.youtube.com
Reposted by HelloShabello
mystearica.bsky.social
The market was a huge success!!

For my first ever artisan market, it was incredible! The people were so nice, the vendors were spectacular and the atmosphere was just so wholesome.

This was such a nice change of pace and the community felt so welcoming! My heart is full 🤍
Reposted by HelloShabello
mystearica.bsky.social
Reworked an old piece and made it Witchy 🌙

#digitalart #witch #procreate #art
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moomanibe.bsky.social
I don't give a shit so I _will_ name and shame here

Director, Gen AI for Games Director, Gen AI for Games with verification
Netflix · Los Angeles, CA (On-site)

Key Responsibilities

    Define and lead the Gen AI strategy across Netflix Games, helping to shape foundational infrastructure to player-facing features.
    Identify and evaluate opportunities to apply Gen AI across our portfolio and studios both in the creation of new experiences and improving our workflows and pipelines.
    Engage with game teams to develop prototype features and AI-native gameplay mechanics, ensuring technical viability and product-market fit.
    Partner with external researchers, developers, and companies pioneering work within the Gen AI 
    Stay on the forefront of AI research and emerging tools, separating hype from high-leverage opportunities that align with our development and player goals.
    Collaborate with our engineering and platform teams to build robust solutions and scale core capabilities (e.g., model inference, fine-tuning pipelines, data infrastructure, etc).
    Build relationships with external developers, startups, and research groups at the forefront of Gen AI, identifying where their innovations can meaningfully accelerate or complement our internal efforts. Chart clear, strategic paths for partnership, integration, or co-development.
    Influence broader company thinking around Gen AI, creative collaboration, and impact in games.
Reposted by HelloShabello
gaziter.bsky.social
Music witch - Roadmix ✨🎧
A music show poster illustration of my OC Jazmin the music witch
Reposted by HelloShabello
surasshu.com
our falling block jam game is kinda hard 😅 or at least i'm struggling a lot. however i had a decent run here and i was recording so here's a 3 minute clip that shows a few of my songs! try it yourself here team-cartomantic.itch.io/pcb
Reposted by HelloShabello
elmore.zone
Hey everyone! I've put a new composition reel together in hopes of better displaying a range of things I have done/can do with music for video games. I'm always open to new projects, so please feel free to contact me if you're interested in working together! ^_^

🌐 satellitesound.net
🌐 elmore.design
Reposted by HelloShabello
snakepixel.art
The Legendary Axe concept mockup. Been a while since I made one of these. Research was tough. I have no connection to the game or the turbografx-16 whatsoever, but the final boss being a weird and unsettling merger of confused cavemen held together by an eldric mass was captivating.
#pixelart #ドット絵
Pixel art of an old ruin under cloudy skies. A man in a loincloth, holding an axe faces agains a gigantic bearded man, horribly mutated by a black goop littered with eyes and glowing veins
Reposted by HelloShabello
codecoven.bsky.social
Meet team @hologramghost.bsky.social, part of the Aurora 2025 Pilot! This UK studio is fearless in blending bold ideas with thoughtful narrative design. Through Aurora, they’re developing Nothing’s Ever Really Dead — a story of identity, choice & transformation. Proud to be on this journey with them
Reposted by HelloShabello
judah-grunstein.bsky.social
What's historically unprecedented about this period is that scientifically we know that "the end" is a real risk.

So on the conscious level there's a combination of awareness of the danger and an active denial needed to function day-to-day in a failing society.

The result is psychological tension.
Reposted by HelloShabello
estherdevil.bsky.social
fuck it. my commissions are now open indefinitely. will entertain pretty much anything, but the more reference material you have, the higher the chances of me accepting something. reply or dm here or reach out via email: [email protected] for pricing negotiation. peace.
Reposted by HelloShabello
ashmakes.games
A little snippet of PCB (our Falling Block Jam game) ⚡🔌
Reposted by HelloShabello
Reposted by HelloShabello
fluttersprite.itch.io
Presenting my project for Falling Block Jam 2025:

Paranatural: Spirit Stackers!

Join the Activity Club as they hone their spectral abilities in this classic arcade-style competitive puzzler! Play with a friend, or challenge the Arcade Mode!

fluttersprite.itch.io/spiritstackers
Reposted by HelloShabello
mystearica.bsky.social
Anyway here’s what I finished at 3am last night

#digitalart #procreate #ghost
Reposted by HelloShabello
mystearica.bsky.social
Ya’ll I don’t want much.. I just want the opportunity to be seen for what I’m trying to build and what I put out into the world. To be given the chance and feel like I matter in this space

It’s been hard and I’ve been trying my best for years, yet I still come up short
Reposted by HelloShabello
mystearica.bsky.social
✦ . ┊ Say hello to "Meadows at Midnight" ! 🥀🕯️

This stunning logo was made by @shabello.bsky.social for my little stationery shop that I've been slowly putting together.

I loooooove it so much. It perfectly encapsulates the vibes and I can't wait to share more soon! 🤍
Reposted by HelloShabello
donutshoes.bsky.social
here's what I'm cooking up for #FallingBlockJam 😎🎹
Reposted by HelloShabello
enerjax.bsky.social
Plink to the Past 🛡️
Ohh so pleased to complete this one! Pink Link & Zelda, ready for battle
❤️❤️❤️
I began this illustration so many months ago I hope that you like how it turned out! Wanted to draw a Zelda and Link traversing some ruins together ✨🛡️
Reposted by HelloShabello
catsuka.bsky.social
"Hades II" trailer by The Line Studio for Supergiant Games.
Director: Louve Sarfati Karnas
Character design & lead animation: Amanda Jespersen Holm
Storyboard : Neil Dieu, Zhihuang Dong
Art director: Meryl Franck
Full 4K video & credits >> www.youtube.com/watch?v=U8lJ...
Reposted by HelloShabello
Reposted by HelloShabello
catsuka.bsky.social
Character designs by Nobuteru Yuki for Gunnm (Battle Angel Alita) OVA (1993).
See more >> www.catsuka.com/gengal/artwo...