More info in pinned
❤️ : https://ko-fi.com/retrobytes
❤️ : patreon.com/SashasRetroBytes
I'm curious and passionate about a whole bunch of nerdy and cool stuff! I also publish a fortnightly retro gaming and anime 'zine and write on several blogs:
Scanlines zine: betweenthescanlines.itch.io
Main blog: scanlineartifacts.wordpress.com
📺: Phantom Crash, Genki, 2002 (Xbox)
📺: Phantom Crash, Genki, 2002 (Xbox)
- How they ended up with the World Cup licence but no game, and decided the only answer was to pull a con and call it "to the good of the software market"
- How two years was a very long time in 80s Spectrum football games
- How they ended up with the World Cup licence but no game, and decided the only answer was to pull a con and call it "to the good of the software market"
- How two years was a very long time in 80s Spectrum football games
I always enjoy seeing how each port handles portraying this iconic enemy. And this one was a system seller, a stellar arcade conversion.
📺: R-Type, Irem, 1987 (1988 PC Engine port shown)
I always enjoy seeing how each port handles portraying this iconic enemy. And this one was a system seller, a stellar arcade conversion.
📺: R-Type, Irem, 1987 (1988 PC Engine port shown)
…. It did not work as intended.
Always worth seeing again, especially on Paper Mario's 25th NA release birthday. Still one of my favourite game ads.
…. It did not work as intended.
The Toonami Arsenal web address watermark is a nice little timepiece in itself.
The Toonami Arsenal web address watermark is a nice little timepiece in itself.
Now I'll be on the hunt for 0079 and All Your (White) Base Belongs to Us...
Now I'll be on the hunt for 0079 and All Your (White) Base Belongs to Us...
"AI tools are one of many technologies we test and try out, and in some contexts it genuinely helps us push the company (and the mission) forward".
I mean, no way they could pay an artist like before, right?
"AI tools are one of many technologies we test and try out, and in some contexts it genuinely helps us push the company (and the mission) forward".
I mean, no way they could pay an artist like before, right?
It's lacking the 256-colour graphics of its pricier kin, but it's still got the same sharp display (640x400x16 colours) much prized for visual novels.
It's lacking the 256-colour graphics of its pricier kin, but it's still got the same sharp display (640x400x16 colours) much prized for visual novels.
The first game I ever played where the influence from anime/manga was front-and-centre. A pretty neat action-platformer that sees you exploring an underground labyrinth.
📺: Switchblade, Core Design/Gremlin Graphics, 1989/1991. (ZX Spectrum)
The first game I ever played where the influence from anime/manga was front-and-centre. A pretty neat action-platformer that sees you exploring an underground labyrinth.
📺: Switchblade, Core Design/Gremlin Graphics, 1989/1991. (ZX Spectrum)
Always worth seeing again, especially on Paper Mario's 25th NA release birthday. Still one of my favourite game ads.
Always worth seeing again, especially on Paper Mario's 25th NA release birthday. Still one of my favourite game ads.
Works a lot better than you might expect, and has on-the- fly hardware button rebinding and analog stick inversion.
Works a lot better than you might expect, and has on-the- fly hardware button rebinding and analog stick inversion.
Have you played much of this series, peeps? Do you have a favourite Paper Mario game?
Have you played much of this series, peeps? Do you have a favourite Paper Mario game?
Two heroes - one hope. Final Fantasy X.
I quite like how this double-page spread ad is laid out. It has a feeling of visual splendour and wonder befitting FFX.
📖: PSM issue 55, February 2002.
Two heroes - one hope. Final Fantasy X.
I quite like how this double-page spread ad is laid out. It has a feeling of visual splendour and wonder befitting FFX.
📖: PSM issue 55, February 2002.
This multimedia CD (Macintosh) is a wonderful virtual Gunpla store and museum with photos of model kits, boxes, and info.
Will drop a vid of it in action below.
This multimedia CD (Macintosh) is a wonderful virtual Gunpla store and museum with photos of model kits, boxes, and info.
Will drop a vid of it in action below.
Sapphic feelings intensifying!
Sapphic feelings intensifying!
In the 56th issue of this sweet Apple II disk mag from 1986: an interview with Richard Garriott around the time of Ultima IV being released.
In the 56th issue of this sweet Apple II disk mag from 1986: an interview with Richard Garriott around the time of Ultima IV being released.
For Iwata, it would redefine backward capability as not just hardware but also as software: multiple prior generations of console games all in one machine.
#VideoBytes
For Iwata, it would redefine backward capability as not just hardware but also as software: multiple prior generations of console games all in one machine.
#VideoBytes
@innerspiral.lol @videogamebeach.bsky.social @barleybap.bsky.social @yunanoire.bsky.social @hereticalramza.bsky.social @lainwithtea.bsky.social @keia.me @mxabye.bsky.social @madfoxtimmy.bsky.social
I’ll go first!
@innerspiral.lol @qiyra.net @pinuwuk.itch.io @momfriend64.northsky.social @akkigou.tv @trashcangoddess.com @kitkhat.bsky.social @sharkabytes.bsky.social @peachael.bsky.social @ushimomoka.bsky.social
@innerspiral.lol @videogamebeach.bsky.social @barleybap.bsky.social @yunanoire.bsky.social @hereticalramza.bsky.social @lainwithtea.bsky.social @keia.me @mxabye.bsky.social @madfoxtimmy.bsky.social
Sega Mega Drive between the sheets~
One image of a slideshow prod of carefully converted artwork from their original PC-98 colour palette and resolution to that of the Mega Drive, which I popped onto our MD's Everdrive to check out.
📺: Possessioner, Queen Soft, 1994
Sega Mega Drive between the sheets~
One image of a slideshow prod of carefully converted artwork from their original PC-98 colour palette and resolution to that of the Mega Drive, which I popped onto our MD's Everdrive to check out.
📺: Possessioner, Queen Soft, 1994