Sasha's Retrobytes 🏳️‍⚧️
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sharkabytes.bsky.social
Sasha's Retrobytes 🏳️‍⚧️
@sharkabytes.bsky.social
Freelance Writer│Magazine Editor│VG & Anime Historian│🦈 fur │UK│Trans woman she/her│AuDHD │❤️ : @kitnibbles.bsky.social │Business Enq: [email protected]

More info in pinned

❤️ : https://ko-fi.com/retrobytes
❤️ : patreon.com/SashasRetroBytes
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New pinned post and info sheet!

I'm curious and passionate about a whole bunch of nerdy and cool stuff! I also publish a fortnightly retro gaming and anime 'zine and write on several blogs:

Scanlines zine: betweenthescanlines.itch.io
Main blog: scanlineartifacts.wordpress.com
Reposted by Sasha's Retrobytes 🏳️‍⚧️
This collection really feels like a fever dream. Beautiful video quality, enough extras to keep you interested for days, and so much else, all on a single disc.

If you told 12-year-old me this would be a thing, I'd have looked at you funny, because it really *feels* like an impossible release.
Project A-ko Perfect Collection 4K is perhaps our craziest disc ever.

It combines all our work to remaster A-ko into a new package, with the first appearing as it never has in gorgeous 4K w/ HDR!

A-ko has never looked this good before.

store.crunchyroll.com/products/pro...
February 9, 2026 at 8:27 PM
Reposted by Sasha's Retrobytes 🏳️‍⚧️
Not only will they safeguard Mega-Tokyo in 2032, the Knight Sabers will now prevent screen burn-in on your mid '90s CRT monitor - Bubblegum Crisis: The Screensaver!

📖: Animerica, July 1994
September 6, 2025 at 10:53 PM
Reposted by Sasha's Retrobytes 🏳️‍⚧️
Damn, the proliferation of LCD monitors sure was great, but AT WHAT COST?

We have destroyed prime cat perch real estate.
Cats: perching on CRT monitors and TVs since 19XX.

The PC is an Olivetti M20, a Z80 based compy with its own OS and a fine line in vector green felines. Dual floppies - nice!

Snapped from the Creative Black Book, published in '85.
February 10, 2026 at 12:15 AM
Cats: perching on CRT monitors and TVs since 19XX.

The PC is an Olivetti M20, a Z80 based compy with its own OS and a fine line in vector green felines. Dual floppies - nice!

Snapped from the Creative Black Book, published in '85.
February 10, 2026 at 12:13 AM
Sniff, that's us done with Mime - Floating Dream. The second PC-98 game we've completed since Slayers.

Working on a feature on this and have a whole heap to say. It has been one of the most meaningful experiences with the computer so far, and enjoyed sharing titbits from it over the last month.
February 9, 2026 at 11:42 PM
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Happy 30th birthday, Bahamut Lagoon! A game for me that's wrapped up in ZSNES and fan translation nostalgia, eagerly awaiting each new update in 2001-02.

Absolutely gorgeous, with some of Square's best giving one of the last hurrahs to the Super Fami before setting sail for PlayStation shores.
February 9, 2026 at 2:18 PM
The Eyes of the Cosmos, She who perceives the threads of fate and sees the destinies of all things, everywhere.

One of my favourite pieces of artwork from the game so far.

📺: Mime - Floating Dream, 1995 (PC-98)
February 9, 2026 at 8:51 PM
Reposted by Sasha's Retrobytes 🏳️‍⚧️
The attract loop for Amok, a Sega Saturn mech blast 'em up from 1996.

Developed by Lemon, published by Scavenger, and with music by Jesper Kyd.

This is a pretty damn cool game that uses voxels for its graphics rather than polygons, giving it a look that I more associate with Novalogic sims.
November 17, 2025 at 2:27 PM
Reposted by Sasha's Retrobytes 🏳️‍⚧️
Côte d'Azur C (Club Kart European Session, Arcade, Sega Mechatro, 2001)
February 9, 2026 at 1:58 PM
Reposted by Sasha's Retrobytes 🏳️‍⚧️
*coughs* I'm fading fast, kid... I can feel the reaper knocking, haha... But listen to me... before I go, promise me one thing... *coughs* Put some glasses on your OCs, or your drawing of... any characters... That's my final... wish. Put... a pair of... pretty glasses... *dies*
February 9, 2026 at 7:23 AM
Back on the Mime - Floating Dream playthrough now that Kit is home again, with the wisdom of floof given to us as we pick up the trail on what we were doing last on it.
February 9, 2026 at 3:57 PM
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We want you, said Squaresoft - and Aya - in a 1998 issue of Next Generation magazine.

Don't phone, though, lest it suddenly burst into flames.

Note the Square Electronic Arts - an artifact of the time the two entered into a joint partnership to localize Square's games in North America.
November 11, 2025 at 4:43 PM
Happy 30th birthday, Bahamut Lagoon! A game for me that's wrapped up in ZSNES and fan translation nostalgia, eagerly awaiting each new update in 2001-02.

Absolutely gorgeous, with some of Square's best giving one of the last hurrahs to the Super Fami before setting sail for PlayStation shores.
February 9, 2026 at 2:18 PM
February 9, 2026 at 11:44 AM
Soykaf and Superb Owl with your greets this morning. 🔥 Good morning/afternoon, and hope the week ahead treats you kindly ♥️
February 9, 2026 at 10:57 AM
Reposted by Sasha's Retrobytes 🏳️‍⚧️
"Hello there! Welcome to the World of POKéMON!"

And cute wee game consoles.

Trivia: The first two Pokémon games for Japan, released in early 1996, were Red and Green. Blue, released later that year as an updated version, was the template for the worldwide releases in '98.
July 8, 2025 at 11:34 AM
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A time-capsule glimpse of one of the most fascinating companies of the Japanese computer game scene of the 80s: Bothtec.

Crammed into the upper floor of a former café, and founded off the back of Enix game design contest wins and sales of those games.

📖: MSX Magazine, March 1986,
October 29, 2025 at 5:23 PM
"Kaneda" by Groogy (2024), a gorgeous recreation of the iconic bike slide from Akira on the ZX Spectrum in its standard graphics mode.
February 9, 2026 at 12:06 AM
Check this out! Seriously impressive stuff. There are technical details in the vid description for how it's done and how it differs from previous implementations of Bad Apple on GB/C.
February 8, 2026 at 11:09 PM
Reposted by Sasha's Retrobytes 🏳️‍⚧️
Also, since I'm a gen 2 mood tonight, here's an Italian promo of Pokémon Gold and Silver, which yeah it's the US one but dubbed over and with a few changes to tell you that the game is in color and in Italian
February 8, 2026 at 7:52 PM
Sasha and Kit in near unison as we're trying out the Monster Hunter Stories 3 demo (which looks gooorgeous) and see Kora for the first time.

Sasha: "Ohh...." 😳
Kit: "Ohh..." 😳
February 8, 2026 at 10:34 PM
December 1993: A review for Secret of Mana on Super Nintendo sizzles in the pages of the UK's Nintendo Magazine System. ARPG fans whose appetites will have been whetted by A Link to the Past will have been looking hungrily at these pages, though their tummies will be rumbling for another 10 months.
February 8, 2026 at 9:44 PM
I'm so hungry for a big, flashy arcade racer. And while there are indie arcade racers that capture the spirit and speed within their own specific aesthetics, I'd still like one that's a graphics and style powerhouse like the Ridge series always strove to be.

Ultimately, I want a new Ridge Racer.
getting into Ridge Racer has helped me to understand the core appeal of arcade-style racers and why it's sad when the market is underserved

they're for people who like the sense of speed, enjoy improving at challenges of execution over time, and - crucially - do not actually give a shit about cars
February 8, 2026 at 8:14 PM
Reposted by Sasha's Retrobytes 🏳️‍⚧️
You got new weapon:

Scanline ​Sunday​
February 8, 2026 at 6:36 PM