Johannes Ebner
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structed.bsky.social
Johannes Ebner
@structed.bsky.social
GodotFest Co-Founder; Sr. Xbox Production Partner Manager & Freelance #Gamedev Consultant; ex Azure; Godot Engine Advocate and GodotCon 23 co-host
I help you build & scale online systems for games! (and keep your game alive).

Maintainer of godot-playfab.
Pinned
We're hosting GodotFest 25 - GodotCon Europe.
See you in November!
My sister-team at @xbox.com is hiring two Business Development managersFantastic team to join with amazing opportunities!

www.linkedin.com/posts/marion...
Business Development Manager - XBOX | Microsoft Careers | Marion Finnigan 🎮
🎮 WE ARE HIRING! 🚀 I’m excited to share that we’ve opened two new Business Development Manager roles on Team Xbox in EMEA. These roles sit within our global third‑party business development team an...
www.linkedin.com
February 4, 2026 at 9:40 PM
I had the privilege to meet the @tarsierstudios.bsky.social devs at the REANIMAL launch event by @thqnordic.com. Such a cool event!
February 4, 2026 at 11:40 AM
The @jetbrains.com State of Game Development Report is out! And unsurprisingly, Godot is on the rise!

lp.jetbrains.com/the-state-of...
The State of Game Development 2025
Drawing on data from the JetBrains Developer Ecosystem Survey 2025, this report offers a focused look at the people, tools, technologies, and trends shaping the game development industry today.
lp.jetbrains.com
January 31, 2026 at 1:21 PM
Reposted by Johannes Ebner
#Godot 4.6 is out, and all about your flow!

This release puts you and your workflow first with a new theme, flexible docks, and dozens of UX improvements. And Jolt Physics by default, revamped IK, better reflections, and more.

Less wrestling with UI. More making games.
godotengine.org/releases/4.6
Godot 4.6 Release: It's all about your flow
With the stability gained over the past five releases, it's time for polish and quality of life improvements for everyday development.
godotengine.org
January 26, 2026 at 5:43 PM
Is it just me, or are Godot docs extremely slow right now?
December 28, 2025 at 4:03 PM
I am so happy, that Godot 4.6 removes load_steps from the tscn/tres files. It's been a constant pain with with git.

github.com/godotengine/...
Remove `load_steps` from `resource_format_text.cpp` by MartinDelille · Pull Request #103352 · godotengine/godot
I propose to remove the load_step tag stored in the tscn files that make versioning the project tedious, especially during rebase. Let's take an example where I commit changes to the main.tscn ...
github.com
December 28, 2025 at 12:57 PM
Intteresting and sad to see that AI is so ubiquitous and the hate so blind because of all the anti AI purists, that even these anti AI advocates are getting accused of using AI and subsequently abused.

Just don't hate on each other. Don't boycott anyone because they had themselves helped by AI.
December 22, 2025 at 8:16 PM
PSA: DO NOT PLAY A GAME ABOUT DIGGING A HOLE!

It needs to be banned for not autosaving and instead reminding you after just a few minutes that 30 minutes of your live have passed without saving. Pure evil.
December 16, 2025 at 8:26 AM
Reposted by Johannes Ebner
The next @godotfest.com in Munich will come: It is planned for November 2026, the organisers of GameDev Events Munich have revealed to @gamesmarket.global.

www.gamesmarket.global/godotfest-mu...
GodotFest Munich Returns November 2026
The next GodotFest in Munich will come: It is planned for November 2026, the organisers of GameDev Events Munich have revealed to GamesMarkt.
www.gamesmarket.global
November 27, 2025 at 12:43 PM
Reposted by Johannes Ebner
Serious business with @structed.bsky.social that was seriously photo bombed by @crayondev.ie and @anniibo.bsky.social #godotfest
November 12, 2025 at 4:36 PM
Reposted by Johannes Ebner
Welcome to GodotFest 2025!

A 2 day conference in Munich, Germany.

It is great to see many folks from around the world, using, developing, publishing, and promoting Godot, all in one place!
November 11, 2025 at 9:40 AM
Reposted by Johannes Ebner
When designing tools, it’s easy to focus only on what they do and not how people use them. At #GodotFest, Robin-Yann Storm will teach how to design tools and workflows that fit together seamlessly, balance time and cost, and make teams more effective in the way they work.
November 9, 2025 at 2:47 PM
How I know I'm working with an awesome team at #GodotFest:

* 2200: too tired to work on integrating Bsky API
* 00:00 Other team member takes a stab
* 01:00 testing now
* 03:15 This is BS. I am not going to invest one more minute into this
* 04:35: got it working. Good night
* 04:45: here's more
November 9, 2025 at 7:56 AM
Reposted by Johannes Ebner
Before you leave for #GodotFest in a few days - if you want to showcase your projects, bring a laptop! We'll have two rooms with tables and power. Spots are first come first serve, but reset during lunch break to give everyone a chance.
November 7, 2025 at 2:27 PM
It's fascinating to see where Godot games are going from showreel to showreel!
- much higher quality and polish
- much more 3D. A while back, it was mostly 2D. Now it's mostly 3D
The Godot 2025 showreel is out! We're so grateful for every submission, vote, and support from our community 💙

www.youtube.com/watch?v=7ZwE...
Godot Engine – 2025 Showreel
YouTube video by Godot Engine
www.youtube.com
November 8, 2025 at 10:53 AM
Reposted by Johannes Ebner
The best-looking UI means nothing if your players can’t read it. In her workshop at #GodotFest, Henni (itsjustletters.de) will show how Godot’s font tools help designers build accessible interfaces: starting from the basics all the way to advanced OpenType features and more!
November 7, 2025 at 11:57 AM
Reposted by Johannes Ebner
The age-old wisdom for adding multiplayer to a complex single player game is: Don't. But the team of Dome Keeper did it anyway! Chris Ridenour will talk about how they did it at #GodotFest
November 5, 2025 at 2:34 PM
Reposted by Johannes Ebner
Thanks to Miguel (Bitbrain) we now have a beautiful schedule and map overview on GodotFest.com/schedule! It is final and you can plan your days with a certainty. Just press the little ❤ and export to calendar!
November 4, 2025 at 6:51 PM
Reposted by Johannes Ebner
Come see me talk about using @jetbrains-rider.bsky.social as your Godot IDE on Tuesday!

godotfest.com/talks/godot-...
November 4, 2025 at 8:25 PM
Reposted by Johannes Ebner
Why write documentation no one reads when your own game can be the documentation? At #GodotFest @rystorm.com will show you how Gyms, Zoos, and Museums help teams test features, showcase assets, and document systems interactively.
November 4, 2025 at 1:37 PM
Reposted by Johannes Ebner
Hey, so @godotfest.com is taking place in 2 weeks, and I'll be there!

Feel free to DM me if you'd like to meet up and talk about
💼 @w4games.com products and services (Consoles, Build, Professional Services)
⚙️ #GodotEngine development priorities
🎮 your awesome Godot projects
October 29, 2025 at 4:44 PM
👀
idk about you but we think it might be a good idea to tune into the IGN + XBOX showcase tomorrow night... 👀
(just leaving this X here for no reason at all too)
October 27, 2025 at 11:12 PM
Reposted by Johannes Ebner
People often ask the team at @Bippinbits what they love most about #Godot. Curious about Luca Andre Martinelli’s answer? It’s productivity! At #GodotFest he will share practical examples and insights from their work on Dome Keeper and PVKK.
October 21, 2025 at 1:09 PM
Reposted by Johannes Ebner
I made an update to the @godotfest.com website and you can now favourite the talks you want to see and create your own schedule.

godotfest.com/schedule

#godotengine #godotfest
October 19, 2025 at 1:01 PM
What is going on? The trailer of @ballxpit.com was so well done, just the narration sold me on the game!

Downloading this on my Xbox ROG Ally X as we speak!
(It's in Game Pass & Xbox Play Anywhere!)
October 18, 2025 at 7:26 PM