Three Sails Studios
@threesailsstudios.bsky.social
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TTRPG design and publishing. Gallows Corner - A Peasants' Revolt RPG -- FOLLOW NOW: https://shorturl.at/km3rm Mappa Mundi - An Exploration + Ecology RPG -- BUY NOW: https://threesailsstudios.myshopify.com/ www.threesailsstudios.com
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threesailsstudios.bsky.social
Thanks Dan! The link I posted must have errored!
threesailsstudios.bsky.social
GALLOWS CORNER - A PEASANTS' REVOLT RPG launches on Kickstarter February 3rd, 2026. You can go and follow the Prelaunch page right now: www.kickstarter.com/projects/thr...

And you can experience these first two mechanics by downloading the FREE Prerelease Guide: www.drivethrurpg.com/en/product/5...
www.kickstarter.com
threesailsstudios.bsky.social
And so the struggle for the soul of England continues. The party gain and lose Influence as they seek to break the power of the crown, church, and nobility.

As they become more famous, the scale of the Point Crawl changes, from Hundreds and Counties to Counties and Regions. Local to national.
threesailsstudios.bsky.social
When the table's collective Influence is equal to or greater than the County's Control value, they can trigger a Showdown, an epic, cinematic, in-depth confrontation with the antagonist, seeking to break their power and liberate the County for good.
threesailsstudios.bsky.social
Over the course of the Point Crawl, the table will seek to liberate Points on the crawl, reducing the Control value of the county. Where they can, they will also seek to reduce the antagonist's personal Control value through confrontation and sabotage.
threesailsstudios.bsky.social
In our Point Crawl, each Hundred (a Point on the map) has a Verb associated with it. This Verb shapes the action the table will experience when they visit. Similarly, each County (a collection of Points) is defined by a Verb, one associated with the major antagonist, which shapes the vibe.
threesailsstudios.bsky.social
I designed the Point Crawl to allow players to immerse themselves in a living, breathing, changing, and reacting England.

The design was inspired by @bastionland.bsky.social and the hex crawl from Mythic Bastionland, particularly its Omens system.
threesailsstudios.bsky.social
In Mappa Mundi, my first major design project, travel and exploration are vital, and facilitated by the Journey Deck system, but actual places are relatively abstracted.

In Gallows Corner, the crown's power (known as Control) is spatially determined. It is linked to places and spaces.
A map of Essex, including its Hundreds, Boroughs, and Liberties. Map drawn by Jog Brozlin. Text by George Francis Bickers.
threesailsstudios.bsky.social
But we should move on to the Point Crawl, and the ways Gallows Corner empowers the Narrator to bring England to life and facilitate gameplay at the local level (Hundreds and Counties) and the grander scale (Regions and the Nation).

Until Gallows, I'd never designed a formal crawl of any kind...
threesailsstudios.bsky.social
The latter option, the cinematic option, will cause significant emotional damage to the surviving player character. Their Emotional EXP dice will certainly be downgraded for a while.

And the player loses a Retainer, making their journey harder.

I LOVE THIS MECHANIC.
threesailsstudios.bsky.social
When a player character is about to die, the player makes a choice:

LET THE CHARACTER DIE and 'promote' a Retainer to the role of player character. The mantle passes over.

OR, the cinematic choice, have a Retainer jump in the way, sacrificing themselves so the player character can live.
a man with a beard is kissing another man
Alt: a man with a beard is kissing another man
media.tenor.com
threesailsstudios.bsky.social
Over time, a character can gain up to five Retainers.

But my favourite part? Character death and the role of Retainers.

In Gallows Corner, you are peasants. Untrained, unarmoured, and under-armed. Death is a reality, and it will happen to your character at least once. Likely more.
threesailsstudios.bsky.social
Each Retainer brings something new to the player and their character. Additional dice to add to Tests. New Skills to negate the need for rolls. Support in combat through an extra Physical EXP dice.

Each Retainer adds to the character and gives the player new solutions to problems.
threesailsstudios.bsky.social
Instead, as characters gain Influence -- through taking the fight to the crown, liberating areas of the country, and HELPING people -- they start to attract followers.

If a follower is recruited, they become a RETAINER, who is a full character in their own right, with dice, trade, job, and skills.
A full page black and white illustration from Gallows Corner, showing a range of different working people and nobles.
threesailsstudios.bsky.social
But this is not a Retinue.

In Gallows Corner, characters don't 'level up'. Their EXP (Physical, Intellectual, and Emotional) dice can change (for better and worse), and their TRA + JOB dice, but they don't 'get better' like a trad levelling up system implies.

No transformative change takes place.
threesailsstudios.bsky.social
Gallows Corner is a love letter to my working class rage, community, and radical history. Its a game that shows that the lowest can change the world IF THEY WORK TOGETHER.

Now, of course, there are the players, a community themselves. A group of peasants/working class outlawed and working together.
threesailsstudios.bsky.social
To talk about Retinues, I need to share some of the cultural inspirations for Gallows Corner.

Robin Hood features heavily (both literary and cinematic), as do the works of Bernard Cornwell (The Last Kingdom and Sharpe). Final Fantasy also looms large.

What unites them? A hero supported by a party.
a man with a scarf around his neck is making a funny face and saying `` i truly hope so . ''
Alt: a man with a scarf around his neck is making a funny face and saying `` i truly hope so . ''
media.tenor.com
threesailsstudios.bsky.social
On Wednesday, I started going over the four mechanics that I think make Gallows Corner what it is:

The Dice Pool; Trades and Jobs; Retinues; and the Point Crawl.

We went over the first two, so now let's look at the others, beginning with my favourite system: RETINUES! A 🧵
threesailsstudios.bsky.social
On Monday, I went over a little bit about the setting of GALLOWS CORNER: one England, many Englands. A post-plague rotten isle, with crown, church, and nobility standing on the necks of the commons.

But what about the game itself? How does it play? What are its core mechanics? Let's find out!
threesailsstudios.bsky.social
Gallows Corner is the next game from Three Sails Studios after the success of Mappa Mundi, our debut release.

But what IS Gallows Corner? What is a Peasants' Revolt RPG? This week, you'll find out. Today, we're talking setting!
Reposted by Three Sails Studios
euphoriaap.bsky.social
Monday! Its Black History Month, and we're showing off game designer & GM @chochy.co.uk's new system!

Players @theneoncaster.bsky.social, @daisypowerhour.bsky.social, @thirdvaultyarns.com, and @akingmade.bsky.social explore a world losing its spark...

Sponsored by @threesailsstudios.bsky.social
A background showing storm clouds and a streak of neon yellow lightning. A city skyline along the bottom, with individual buildings picked out in red, green, and yellow. 
Heading - Age of the Outage: Blackout. 
Headshots of Nathan, Chochy, Magnolia, Lola, and Folarin in rectangular frames. 
Text reads Mondays, 6th, 13th, 20th October, 7pm BST or 8pm CEST
EUphoria's logo at bottom left - a navy blue circle bordered in yellow, featuring a yellow shooting star made up of d4s and a trailing tail.
Three Sails Studios logo at bottom right, a black background with white stylised sun on the horizon and a three-sailed ship sailing by.
threesailsstudios.bsky.social
I'll send it over to you shortly, mate! Should have been delivered digitally with your order, but I can see something went wrong.

Hold the line!
Reposted by Three Sails Studios
threesailsstudios.bsky.social
On Monday, I went over a little bit about the setting of GALLOWS CORNER: one England, many Englands. A post-plague rotten isle, with crown, church, and nobility standing on the necks of the commons.

But what about the game itself? How does it play? What are its core mechanics? Let's find out!
threesailsstudios.bsky.social
Gallows Corner is the next game from Three Sails Studios after the success of Mappa Mundi, our debut release.

But what IS Gallows Corner? What is a Peasants' Revolt RPG? This week, you'll find out. Today, we're talking setting!
The front cover of Gallows Corner - A Peasants' Revolt RPG.

A gallows and noose are silhouetted against a full moon. An ornate border of thorns and brambles extends around the edge of the cover.