tijit from fangames
@tijit.bsky.social
93 followers 130 following 410 posts
"game" "development" https://tijit.itch.io/ https://tijital-games.com/
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tijit.bsky.social
had to send an email today. keep me in ur thoughts
Reposted by tijit from fangames
stupidhoroscope.bsky.social
Thank you for my favorite input tutorial message of all time, Zortch 2
Reposted by tijit from fangames
Reposted by tijit from fangames
corzh77.bsky.social
awooo

#Silksong #hollowkinghtsilksong
Reposted by tijit from fangames
brunodias.bsky.social
Sliksong: welcome to the dismal bile pit
me: this must be the game's most hostile area... its blighttown analogue

[hours later]

Silksong: welcome to the vomit viaduct
me: this must be the game's most hostile area... its blighttown analogue

[hours later]

Sillksong: welcome to shit-eating canyon
tijit.bsky.social
is it normal to still be disappointed there was no alive 2017
tijit.bsky.social
they were only alive in 1997 and 2007 (raurcous laughter from the crowd)
tijit.bsky.social
just found out about the new tron movie. im glad daft punk wasnt alive to see this
Reposted by tijit from fangames
tijit.bsky.social
however when playing music, you can select any point on the page to try, ignoring or specifically focusing on tempo, rhythm, dynamics, expression, even melody

a practice mode where all u can do is select one stage at a time? it will take so much more time to reach mastery
tijit.bsky.social
playing a piece of music, doing a speedrun, and going for a 1CC in a STG are alike - you practice short segments with the goal of a start-to-finish performance within some margin of error
tijit.bsky.social
as a basic example of how this relates to accessibility, practice tools in an STG allow you to pick the part of the game where you will make the most mistakes and therefore learn the most
tijit.bsky.social
with the core conceit being like. making mistakes = good. you learn by making mistakes. you make a lot of mistakes in hard things, so you are learning a lot
tijit.bsky.social
aight i think the countdown timer thats been ticking down to me doing a 4 hour video essay on difficulty and accessibility is ticking down once again (taking a lot of notes right now)
tijit.bsky.social
ugly dijk floodfill pathing clear (:

for some reason i have never just. made a roguelike map clickable before

i believe u can smooth out all those diagonals by using some combination of A* and the shadowcasting math to make nice lines to walk along, maybe next goal
Reposted by tijit from fangames
shanikafaceless.bsky.social
*Runs away before the urge to clean it for the next three hours appears*
Reposted by tijit from fangames
shanikafaceless.bsky.social
It was 6 hours of fun, thank you all :D
And oh God I have to figure out who Trant is I FORGOT HE'S HERE TOO
#DiscoElysium
Reposted by tijit from fangames
armormodekeeg.blacksky.app
may you attain enlightenment
top half of image is text that reads:
I'm addicted to this Buddhism game. Think Duolingo, but instead of learning a language, you're becoming a Buddhism expert. It's fun, fast, and literally built by game designers and teachers. I finally feel like I'm finding some peace in my everyday life.

bottom half is two screenshots of indie shoot-em-up ZeroRanger, showcasing various spaceships and robots shooting in a two-tone green and orange color scheme
Reposted by tijit from fangames
tijit.bsky.social
mayyybe i can project extra shadows using occluded blocks?
tijit.bsky.social
haha okay so the two walls at the bottom right arent completely covered in shadow, so when my vision range gets higher u can see them. actually uncertain how to fix this without breaking the nice property where u can see the corners of square rooms