Tom White
@tomwhite.bsky.social
200 followers 130 following 170 posts
Software Engineer, Dad and Playdate developer when I get time (not often). https://play.date/games/flinger/
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tomwhite.bsky.social
Rob picks the ones that’ll get engagement
tomwhite.bsky.social
A playtesting build is available for Hyper Vector! If you'd like to give this rather rough version a go I'd appreciate any feedback!

#gamedev #playdate #indiedev #solodev

discord.com/channels/675...
tomwhite.bsky.social
Scrollability is hard! I went with scrollbars but not sure if they’re obvious enough, and the arithmetic is awful every time.
Reposted by Tom White
hookland.bsky.social
The Sunken Bell is an unpleasant pub. Grim men, salt-scarred and edging mania, hold to its tables as if to let go would cast them adrift in some terrible storm. Even the local farm perries cannot compensate for what can only be called an atmosphere of doom. - Hookland Fruit Cider Pub Guide, 1980
tomwhite.bsky.social
Future definite article wife
tomwhite.bsky.social
Hyper Vector is nearing public playtesting! I'm working my way through the game end-to-end personally first, and finding/fixing a lot of bugs and performance issues.

Device Info is my new friend!

#playdate #gamedev #indiedev #solodev
Reposted by Tom White
glassbottommeg.bsky.social
Things were better when computer was in room. Now everywhere is computer. This is bad. Computer should never have escaped room.
yeeeerika.bsky.social
i don't want to hear your most boomer complaint. what's your most millennial complaint?
tomwhite.bsky.social
I’d argue nothing tastes worse than a bad can of Surströmming, but to each their own.
tomwhite.bsky.social
I’ve been enjoying watching development of this! Can’t wait to play it.
tomwhite.bsky.social
Fewer updates on Hyper Vector recently, but that's because it's getting close to something play-testable and I've been head-down!

I'm down to a handful of blockers, I've invested a bit of time sorting out perf issues and it now runs smoothly on-device too!

#playdate #indiedev #solodev #gamedev
Reposted by Tom White
hayao.lol
I will never apologize for a post
a drawing of Milhouse from the Simpsons but in the style of the Bauhaus movement captioned 

everything's coming up Milhaus
tomwhite.bsky.social
Now it's a bunch of individual sprites for each star, connection and pointer. It's mostly working although I still need to work on the new arithmetic for quest pointers, and I'm getting a few weird artifacts. Seeing only the neccessary parts of the map redraw is worth it though!
tomwhite.bsky.social
Refactoring how the starmap is rendered. Previously it was one sprite with everything drawn onto it - which was eating fps as any kind of update involved a lot of work to run the draw method of the whole thing.

#playdate #gamedate #indiedev #solodev
tomwhite.bsky.social
Bucket seats for lumbar support
tomwhite.bsky.social
Hyper Vector is gradually filling out with more sound effects, the latest is for when you jump between systems. I added a new animation for it too, it feels a bit more like an event now!

#playdate #gamedev #indiedev #solodev
tomwhite.bsky.social
“Stick on 1…”
tomwhite.bsky.social
Alright Socrates
tomwhite.bsky.social
I use an M2 mba is my primary 😂 but making playdate games is not the most intensive.
tomwhite.bsky.social
There are some very good reasons not to use Apple stuff, but there’s simply nothing else like their M series chips.