Adwaita
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waimus.itch.io
Adwaita
@waimus.itch.io
I know what I like except I cannot comprehend my own being. I do 3D art. they've slain them. nb.

My stuff & more links are in https://waimus.itch.io/
Pinned
I finished the building asset pack project. It is now available on waimus.itch.io & CGTrader page.

I also did a bit of an essay of my process on itch.io itch.io/t/5280317/ol...

The rest of the screenshots is in my ArtStation www.artstation.com/artwork/BkGQml

#blender #b3d
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Fuck you people. Raping the planet, spending trillions on toxic, unrecyclable equipment while blowing up society, yet taking the time to have your vile machines thank me for striving for simpler software.

Just fuck you. Fuck you all.

I can't remember the last time I was this angry.
December 25, 2025 at 11:25 PM
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A little warmup project to start the year. I think the 256 festival constraints (256x256 texture and 256 triangle maximum) is really cool and provides a fun challenge.

#256fes #b3d
January 8, 2026 at 10:46 PM
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Nothing hits nostalgia harder than the era when people turned a corner of their house into a Deathmatch map.
January 7, 2026 at 7:41 PM
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the hip new operatioing
@googleballs.com
#googleballs
January 6, 2026 at 10:13 PM
Cossacks 3 buildings are honestly looking so pretty.
January 7, 2026 at 7:15 AM
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One of the best interactive resources for understanding light and shadows. Unique visual explanations you won’t find anywhere else.
ciechanow.ski/lights-and-s...

#gamedev #indiedev #unity3d #godot #unrealengine
January 2, 2026 at 1:33 PM
oh wow FFMPEG can also convert VTT subtitle to SRT lol amazing
December 28, 2025 at 6:03 PM
paypal you suck
December 24, 2025 at 12:50 AM
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Our upcoming game The Hearth and Harbour is fully 2D, but with some neat tricks we’ve made it look 3D. Ethan, our environment artist, did this with a special type of texture called a Normal Map. (Thread! 1/7)
December 19, 2025 at 12:05 PM
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The age verification bullshit here was never about protecting kids. As always it's about info gathering and destroying anonymous spaces. There's no way to enforce it without making adults give up personal information.
December 10, 2025 at 5:51 PM
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Came across a listing from someone who cranked out hundreds of 3D models and is now… searching for a 3D artist to repair them so they're actually usable. Ah yes, the future.

redd.it/1pi63wk
December 9, 2025 at 4:10 PM
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Two things, Unreal Tournament 2004 is confirmed going 100% free.
EPIC games has handed it over to the Old Unreal community that will be maintaining and updating it moving forward.
Also, I pushed an update for Relentless Frontier HD, this one is playtested! Check it out!
December 4, 2025 at 10:35 PM
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s&box from Rust developer Facepunch is now open source
#s&box #Facepunch #OpenSource
s&box from Rust developer Facepunch is now open source
s&box from Rust developer Facepunch is a modern game engine built on Valve's Source 2 and the latest .NET, and now it is open source!
www.gamingonlinux.com
November 26, 2025 at 5:27 PM
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I've *almost* got dual quaternion interpolation going!

DQs naturally interpolate using a screw motion, which works for any two rigid poses
November 25, 2025 at 3:47 AM
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been getting back to one of my favorite childhood pastimes, exploring large multiplayer maps with as much HUD turned off
November 24, 2025 at 12:45 AM
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having a normal one right now
November 22, 2025 at 1:59 AM
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Digitization & cataloging is complete for the #manuscript collection of the #Syriac Catholic Church, Archdiocese of Mosul, #Iraq, including the archive of the archdiocese from 1859 to 1922 CE (ASCM 00001) and a decree of Sultan Mahmud II (ASCM 00002, pictured).

Learn more: https://bit.ly/3LGUOBz
November 16, 2025 at 3:08 PM
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How I became the “legal eagle meme girl”
November 7, 2025 at 6:31 AM
proper purple burglar alarm
November 14, 2025 at 1:00 PM
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anyway i love this language it's like ??? and somehow it's valid code
November 13, 2025 at 1:31 PM
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This was fun. 46 tris, 128x128 texture.
April 25, 2025 at 11:01 PM
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who up cooking on the fly
November 12, 2025 at 1:58 AM
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it's a triangular cubic bezier patch look at that
November 12, 2025 at 5:50 AM
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November 10, 2025 at 7:55 PM
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🎃
November 9, 2025 at 2:08 PM