Wurm Fud (in dev: SLAUGHTER VOID)
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wurmfud.itch.io
Wurm Fud (in dev: SLAUGHTER VOID)
@wurmfud.itch.io
Chicago artist/gamedev. Horror games, art games, and RPGs in no particular order. Overly fond of skeletons holding swords. Chicago Indie organizer.

Currently developing Slaughter Void: https://store.steampowered.com/app/3730700/Slaughter_Void_Demo/
Pinned
Another one for the horde (by request)

#pixelart
anotha one (Ilea, the well-maiden)

#pixelart #indiedev
November 24, 2025 at 9:07 PM
another unlockable relic for Slaughter Void~

#pixelart #indiedev
November 24, 2025 at 8:32 PM
shit we've got barrels in our bronze age fantasy game this is unacceptable I gotta go draw so many clay jars
November 24, 2025 at 7:59 PM
Reposted by Wurm Fud (in dev: SLAUGHTER VOID)
November 24, 2025 at 3:43 AM
Reposted by Wurm Fud (in dev: SLAUGHTER VOID)
Forest map zoomed out
November 21, 2025 at 8:54 PM
Reposted by Wurm Fud (in dev: SLAUGHTER VOID)
reposting w/ alt text
November 21, 2025 at 9:09 PM
Makin statues (lore appropriate)

#pixelart
November 20, 2025 at 8:47 PM
Enemies now show score number on death. The people crave more numbers, they say. They crave number go higher. Number go higher.

#indiedev #indiegame #pixelart
November 20, 2025 at 6:29 PM
Reposted by Wurm Fud (in dev: SLAUGHTER VOID)
Thrilled to be showcasing HyperTyper 2000 at #AGDQ2026! I've been watching GDQ and casually speedrunning games myself for the last decade, so I'm beyond excited to finally attend a GDQ in person!

#indiedev #gamedev #indiegames
Vendor Alley is back for #AGDQ2026!!

Here's everyone you'll be able to find on-site!

https://gdq.gg/vendor-alley
November 20, 2025 at 3:02 AM
Reposted by Wurm Fud (in dev: SLAUGHTER VOID)
Garblin

#pixelart
November 11, 2025 at 5:27 AM
Sommelier

#pixelart
November 19, 2025 at 3:42 AM
little status icons for @swarmforge.bsky.social

#pixelart
November 18, 2025 at 10:43 PM
really wish someone had told me level design was hard, why does nobody inform you of this
November 18, 2025 at 6:41 PM
Reposted by Wurm Fud (in dev: SLAUGHTER VOID)
My trailblazing game industry bad-ass friend Rebecca Heineman has passed away.

Fuck cancer.

Friends, let’s not forget her: en.wikipedia.org/wiki/Rebecca...
Rebecca Heineman - Wikipedia
en.wikipedia.org
November 17, 2025 at 9:52 PM
We're only 20 wishlists from hitting our milestone of 700 wishlists... 🥺🥺🥺 Do it for the void... you want to enter the void so bad... haha you love the idea of barbarian hotline miami soooooo much...

#indiedev #indiegame

store.steampowered.com/app/3333980/...
Slaughter Void on Steam
SLAUGHTER VOID is a brutal, high intensity hack and slash, combining the best of speed running and action RPGs with fast-paced combat and build variety. Hotline Miami meets Diablo in this homage to th...
store.steampowered.com
November 17, 2025 at 7:37 PM
Reposted by Wurm Fud (in dev: SLAUGHTER VOID)
My strategy game, MORSE released this week!

MORSE teaches you Morse Code through timing, tactics and telegraphy. Learn a secret language, build your own telegraph and jump head first down the rabbit hole of ham radio. 🔥⚓️⚫️➖

#hamradio #screenshotsaturday #gamedev #morsecode
November 15, 2025 at 5:53 PM
Reposted by Wurm Fud (in dev: SLAUGHTER VOID)
Working on Pthalo Jackal behavior and a new reload animation for my Vaults of #Vaarn #PSX game.

#HauntedPSX #PS1 #Unity
November 15, 2025 at 5:04 PM
I thiiinkkk she's done for now... my horrible demon daughter...

#pixelart
November 15, 2025 at 12:43 AM
iconsiconsiconsiconsiconsiconsicons

#pixelart #indiedev
November 13, 2025 at 10:26 PM
Reposted by Wurm Fud (in dev: SLAUGHTER VOID)
Thank you @kingdomsofthedump.bsky.social for hosting #TurnBasedThursday!

We are making Descent of Lunaris, a dungeon-crawling RPG that takes place on the moon.

You can learn more at: store.steampowered.com/app/3824720/...
November 13, 2025 at 4:18 PM
OC sketching

#pixelart
November 13, 2025 at 4:14 PM
Reposted by Wurm Fud (in dev: SLAUGHTER VOID)
Going serious.

Homeland 🇵🇭 was devastated by back-to-back typhoon which destroyed a lot of homes and displaced families.

I am offering $10+ sketches. All profits will be donated to ChildHope Philippines, a local org providing basic needs to street children, the most vulnerable population rn
1/2
November 12, 2025 at 11:42 PM
Oh god oh jeez I don't think there's supposed to be that many of them uuuuuuhhhhh

#indiedev
November 11, 2025 at 6:37 PM
Reposted by Wurm Fud (in dev: SLAUGHTER VOID)
look I think we can all agree the important thing is as long as most money on earth consistently keeps flowing to about fifty people who are all friends and they don't have to do anything because it's earned by profiting off everyone else's work then whatever happens to anyone else is irrelevant
Epic Games CEO Tim Sweeney has defended AI following Eurogamer's 2/5 Arc Raiders review, which criticised the game's use use of AI voice generation. "AI dialog generation + human personality and tuning could totally transform gaming," Sweeney said.

www.gamesindustry.biz/epics-tim-sw...
Epic's Tim Sweeney wades into the Arc Raiders AI row
"This technology increases human productivity in some areas by integer multiples"
www.gamesindustry.biz
November 11, 2025 at 3:02 PM
For those concerned: no, the rat is not an active threat to you, he's just there for vibes. He's just doing his own thing, having his own internal journey.
November 11, 2025 at 3:17 PM