Blocktober
@blocktober.bsky.social
730 followers 39 following 13 posts
Blocktober celebrates the creativity of video game designers and encourages the sharing of "blockmesh" layouts.
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blocktober.bsky.social
What’s up Bluesky, it’s almost time for #Blocktober! Last year was the first year we saw proper activity on bsky, here’s hoping for even more this year!
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lrowlatt.bsky.social
Trying to catch up and get started on #blocktober projects, but still tied up with work so here's just a little blockout progress for my Halo x Dark Souls level I've been chipping away at.

(Hopefully will be finished at a playable/testable state this weekend 🤞)
Screenshot of a blockout from Halo Infinite's forge editor, showing buildings blocked out in grey, a small plains, and rising towers. Screenshot of a blockout from Halo Infinite's forge editor. Larger towers have been added and a dominating wall enclosing a city section, a rough blocky cathedral at its peak. Screenshot of a blockout from Halo Infinite's forge editor. A winding cavern area has been added to the start of the level, emerging into large room that enters the rest of the level. Screenshot of a blockout from Halo Infinite's forge editor. The areas are more filled out and colour added to the plains. A large, empty tower has been added of to the side, and tight rooms connected with rooms sits behind the central mass of buildings.
blocktober.bsky.social
WOAH! Before and after sliders, it truly is Blocktober! 🧡
leveldesign.bsky.social
So glad we are kicking these off - and would you believe it: our #leveldesign blog actually has before-and-after sliders! We're in the big leagues now. 🥳

#THEFINALS #Iteration #blocktober #gamedev

www.reachthefinals.com/patchnotes/a...
Arena Updates: A Deep Dive! — THE FINALS
www.reachthefinals.com
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ketal.org
#blocktober is done... for me at least, now time to art that all up

#leveldesign
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jackofblackphoenix.me
Jumping in on #blocktober with some dev shots from Coyote

Finished map can be found here: steamcommunity.com/sharedfiles/...

#tf2 #teamfortress2 #leveldesign #gamedev
blocktober.bsky.social
🎃 Great stuff from Max!
maxpears.bsky.social
Hey #leveldesign it is that special time of the year it is #Blocktober I will be updating my GodofWar level & can not wait to see others awesome work.

If you are looking to get the most out of your blockout check out the Level Design Kit: bit.ly/4gYaJ9d #UE5 #games
Level Design Kit
A quintessential starter pack for all those who want to start creating incredible and professional levels in Unreal. Pack is built to metrics that match many studios standards, that help build your be...
bit.ly
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piqulsky.bsky.social
#blocktober

As blocktober has oficially started I will kick it off for me with WIP bits of a Trenchbroom Quake level that I picked up to learn how to use that tool.
screenshot from trenchbroom tool showing the entirety of my WIP castle level screenshot from trenchbroom that shows the sewers below my WIP castle level screenshot from trenchbroom showing the courtyard in my WIP castle level
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piqulsky.bsky.social
#blocktober

As part of my first assignment during Year 2 at BUas I have to create a Quake level in an Unreal Engine template that replicated the original game.

It is interesting in comparison to Trenchbroom since the freedom of engine allowed me to create breakable columns as a level ingredient.
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serpentsgaze.bsky.social
Kicking off #Blocktober with a little before and after of our tutorial level! ✨

We put together a short devblog breaking down our design process, check it out here: feebleminds.se/2025/10/01/d...

#gamedev #indiedev #leveldesign #soulslike #roguelike #coop
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marloesdgraaf.bsky.social
Happy #blocktober ! 🧱
I wrote a short devblog about our design process so if you're into level design or just want a peek behind the curtain, give it a read!

feebleminds.se/2025/10/01/d...

#leveldesign #gamedesign
serpentsgaze.bsky.social
Kicking off #Blocktober with a little before and after of our tutorial level! ✨

We put together a short devblog breaking down our design process, check it out here: feebleminds.se/2025/10/01/d...

#gamedev #indiedev #leveldesign #soulslike #roguelike #coop
blocktober.bsky.social
!!
lizardmaps.bsky.social
Since its #blocktober already here are some blockout screens from de_grail @blocktober.bsky.social

#leveldesign @counter-strike.net
blocktober.bsky.social
What’s up Bluesky, it’s almost time for #Blocktober! Last year was the first year we saw proper activity on bsky, here’s hoping for even more this year!
Reposted by Blocktober
michaelbarclay.bsky.social
www.thibaultleblan.com/personal-work/

Clair Obscur: Expedition 33's Level Designer Thibault Leblan.

A fantastic resource for level designers, showing the nuts and bolts of his personal work with great documentation. (Also some cool Blocktober stuff in there too!)

#leveldesign #gamedev #blocktober
THIBAULT LEBLAN - LEVEL DESIGNER - Personal work
FEMME FATALE CONTEXT : Graduation Project - 2019 GENRE : Stealth PLATFORM : PC TEAM SIZE : 2 DURATION : 10 month ENGINE : Unreal Engine
www.thibaultleblan.com
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seannoonan.bsky.social
Not sure I'll have much #gamedev to share for #screenshotsaturday today (though it's not even lunchtime yet), but until then, here's a clip of SENTRY...
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foffe.bsky.social
Hi #gamedev Bluesky!

I'm Christoffer, a Technical Game and Level Designer with a bit of AAA-experience. Proficient with gameplay prototyping and system design. Looking for work around the Malmö/Copenhagen region or remote.

[email protected]
carlsvard.wixsite.com/portfolio

Cheers!
Christoffer Carlsvärd Technical Level Design | Level design
Christoffer Carlsvärds Technical level design portfolio
carlsvard.wixsite.com
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alpheia.bsky.social
reposting my #blocktobergd 2022 because content.
D1-D4
(A thread)
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nkdape.bsky.social
Spectre, my Halo Infinite map set within a ghostly Forerunner structure, is playable now for all Arena and Ranked modes.

Bookmark: www.halowaypoint.com/halo-infinit...
blocktober.bsky.social
Still convincing level designers to design physics puzzles 20 years on, happy anniversary Half Life 2!
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frostwood.bsky.social
Happy 20th anniversary to brutally beautiful Half-Life 2 - one of the main inspirations behind my unannounced horror projects.

Still one of the best single-player campaigns in terms of level design and pacing!
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johnaljets.bsky.social
Been slowly working on a pretty sizable Doom mapping project with some other (way more talented) level designers. Haven't been able to put in much time on it lately with life stuff and other projects getting in the way, but looking at what I've done so far, I'm pretty happy with it!
blocktober.bsky.social
Absolutely blown away by the #Blocktober activity on bluesky this year!
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bakscratch.bsky.social
Art from a little game project #blocktober #leveldesign #gamedev
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tailgateadventure.bsky.social
#blocktober I am not a dedicated or trained level designer. Nevertheless I admire this field of gamedev very much and love doing it. Here are my blockouts for the Tailgate’s first chapter. Also a thread with a couple of references and later stages #gamedev #leveldesign 🧶👇
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cervidae-toop.bsky.social
For #Blocktober, we're working on this tf2 arena map that we sketched an area slightly a few weeks before and trying to expand it into a full map (the first pic with the bluer sky is from that period)
an in-development greybox level for Team Fortress 2, featuring the end of a freight train as a playspace an in-development greybox level for Team Fortress 2, featuring an overhead shot of gameplay area with a stream running down to a river and structures built up around it an in-development greybox level for Team Fortress 2, an overhead shot of a soon to be boathouse an in-development greybox level for Team Fortress 2. where red team spawn will eventually be at