Carlos P. Sempere (Celuloide)
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celuloide.bsky.social
Carlos P. Sempere (Celuloide)
@celuloide.bsky.social
◦ Combat Designer @ Larian
◦ Sleepless indie dev (ShotgunKatana / Yokohama Nights)
◦ Author of '¡Alabado sea el sol!' http://bit.ly/3rAggu5
◦ Web: https://linktr.ee/celuloide
◦ He/Him
Pinned
ShotgunKatana combat prototype is up on Itch.io. Cut and Shoot through your foes and go nuts on the poor skellys! csempere.itch.io/shotgunkatan...

#gamedev #indiedev
Reposted by Carlos P. Sempere (Celuloide)
10 more days until Nuclear Throne's 10th anniversary update! store.steampowered.com/news/app/242...

And official language confirmation: English, French, Italian, German, Spanish, Polish, BR Portuguese, Russian, Korean, Simplified Chinese, Traditional Chinese, Japanese, Ukrainian, Turkish, & Dutch!
Nuclear Throne - Nuclear Throne update 100 launch date & a Y.V. plushie! - Steam News
Nuclear Throne update 100 is launching on December 5th, and a campaign for a Y.V. plushie is live right now!
store.steampowered.com
November 25, 2025 at 5:08 PM
Reposted by Carlos P. Sempere (Celuloide)
Indie game developers have a new sales pitch: being ‘AI free’
Indie game developers have a new sales pitch: being ‘AI free’
“We can produce results that meet our quality standards without its assistance.”
buff.ly
November 24, 2025 at 6:30 PM
Reposted by Carlos P. Sempere (Celuloide)
Use only ONE piece of art to convince folks to follow you :3
November 25, 2025 at 3:14 AM
Reposted by Carlos P. Sempere (Celuloide)
maybe i am going insane
November 24, 2025 at 6:49 PM
Reposted by Carlos P. Sempere (Celuloide)
Today's work on Yokohama Nights has been mostly camera shenanigans and hit reaction stuff. Happy with how things are beginning to shape :3 #indiedev #gamedev #screenshotsaturday
November 23, 2025 at 8:57 PM
Reposted by Carlos P. Sempere (Celuloide)
Fanart done! :D
November 23, 2025 at 6:40 PM
Today's work on Yokohama Nights has been mostly camera shenanigans and hit reaction stuff. Happy with how things are beginning to shape :3 #indiedev #gamedev #screenshotsaturday
November 23, 2025 at 8:57 PM
Reposted by Carlos P. Sempere (Celuloide)
DOOM on PC Speaker/Beeper for sound is a vibe all of its own.
November 11, 2025 at 3:03 PM
Reposted by Carlos P. Sempere (Celuloide)
November 21, 2025 at 5:55 AM
Reposted by Carlos P. Sempere (Celuloide)
Me and who? 🥺❤️

#cuteart #sticker #artshop
November 21, 2025 at 5:44 AM
Reposted by Carlos P. Sempere (Celuloide)
If you use GMail, AI (Gemini) was turned on yesterday by default and now scans all of your content for machine learning. To turn off, go to Settings>General and scroll down. Uncheck the box for "Smart features."

There's other "Smart" add-ons as well, but that's the one that reads your content.
November 20, 2025 at 5:32 PM
Reposted by Carlos P. Sempere (Celuloide)
November 20, 2025 at 8:00 AM
Reposted by Carlos P. Sempere (Celuloide)
November 19, 2025 at 5:42 PM
Reposted by Carlos P. Sempere (Celuloide)
🌐

#art
November 18, 2025 at 6:31 AM
Reposted by Carlos P. Sempere (Celuloide)
Morsels is out now!
Capture creatures. Stack upgrades. Take down the feline regime.
November 18, 2025 at 2:41 PM
Reposted by Carlos P. Sempere (Celuloide)
Blender is struggling. it's the best piece of 3d software on the market, and it's free. I'm not going back to autodesk.
please donate if you can!
fund.blender.org
Blender Development Fund
Join the Development Fund and support Blender Foundation to work on core Blender development.
fund.blender.org
November 18, 2025 at 7:26 PM
Reposted by Carlos P. Sempere (Celuloide)
Our debut title, sword action shooting game BIRDCAGE, is out now! Shoot, slash and weave through bullets and enemies in this challenging, story-driven arcade shooter!🕊️🥚

store.steampowered.com/app/2158550/...
November 18, 2025 at 5:01 PM
Reposted by Carlos P. Sempere (Celuloide)
Sometimes I hate myself for the kind of gameplay ideas I have, coding this tumbling block physics with the screws was SOO hard

But I'm happy that the block puzzles are getting more varied and better integrated with the platforming, pacing and all

(game is ABYSS X ZERO, btw)

#gamedev #lowpoly #axz
November 18, 2025 at 12:00 AM
Reposted by Carlos P. Sempere (Celuloide)
The Elden Ring manga is so good, man. "Mother, I've gone astray" has just entered my vocabulary as an uncommon treat.
November 17, 2025 at 9:34 AM
Reposted by Carlos P. Sempere (Celuloide)
El Norte del planeta al borde del colapso climático:
#AMOC en alerta máxima: Islandia declara riesgo existencial por señales de colapso de la gran corriente que calienta Europa. Si falla, Europa enfrenta inviernos brutales, agricultura en crisis, tormentas extremas. No es futuro: es esta década.
November 17, 2025 at 12:41 PM
Reposted by Carlos P. Sempere (Celuloide)
🪓🔥 The hunt begins.

Secret Lair and Monster Hunter are working together to bring you a brand-new drop! Get ready for iconic monsters, breathtaking art, and gear that would make even a Palico jealous.

magic.wizards.com/en/news/anno...
November 18, 2025 at 5:00 PM
Reposted by Carlos P. Sempere (Celuloide)
Fallece la pionera desarrolladora Rebecca Ann Heineman www.eurogamer.es/fallece-la-p...
Fallece la pionera desarrolladora Rebecca Ann Heineman
Fue una de las fundadoras de Interplay y trabajó en algunos de los títulos más influyentes de la historia.
www.eurogamer.es
November 17, 2025 at 10:59 PM
Reposted by Carlos P. Sempere (Celuloide)
Archaeologist here. For 99.5% of human history (ca 300-400,000 years), we were peaceful (no war). There was conflict and smaller scale violence, but countless studies on the 119 known modern hunter gatherer groups show cooperation, negotiation, and peace instead of conflict. Please read books.
Revenge/physical combat was how people settled things for literally millions of years, it's normal human behavior, we're wolves not sheep, the government project trying to social engineer us and domesticate us into sheep has been unsuccessful
November 17, 2025 at 10:46 PM
Reposted by Carlos P. Sempere (Celuloide)
November 17, 2025 at 5:03 PM
Reposted by Carlos P. Sempere (Celuloide)
vandal hearts, magazine screenshot, playstation (1997) archive.org/details/p.-s...
August 17, 2025 at 9:11 AM