1️⃣ Unity - 41%
2️⃣ Godot - 39%
3️⃣ Other / No Engine - 11%
4️⃣ Game Maker - 5%
5️⃣ Unreal Engine - 4%
Why build an entirely public editor, when you can grab an open source one?
Guessing from these screenshots it looks like it uses pre-set objects (prefabs) that are low res, as dummies, to then load actual objects in-game
Why build an entirely public editor, when you can grab an open source one?
Guessing from these screenshots it looks like it uses pre-set objects (prefabs) that are low res, as dummies, to then load actual objects in-game
Clayface boss battle.
My arena blockout was inspired by early 1900s reservoir pumping stations.
I prototyped his "grate rush" attack in #UE blueprint - clay tendrils emerging into the arena interior.
Ultimately the attack was scrapped.
#gamedev commentary! 🔊
#Batman
Clayface boss battle.
My arena blockout was inspired by early 1900s reservoir pumping stations.
I prototyped his "grate rush" attack in #UE blueprint - clay tendrils emerging into the arena interior.
Ultimately the attack was scrapped.
#gamedev commentary! 🔊
#Batman
2nd progression beat of the path leading to the Lazarus Pit.
I created the intact version of the #Batman Batcave to later extrapolate from it as a destroyed version. After navigating through the wreckage, players find the ancient entrance to the Lazarus Pit. #gamedev
2nd progression beat of the path leading to the Lazarus Pit.
I created the intact version of the #Batman Batcave to later extrapolate from it as a destroyed version. After navigating through the wreckage, players find the ancient entrance to the Lazarus Pit. #gamedev
docseuss.medium.com/people-alway...
please enjoy!
docseuss.medium.com/people-alway...
please enjoy!