Davit Masia - GameDev & PixelArt
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davitmasia.bsky.social
Davit Masia - GameDev & PixelArt
@davitmasia.bsky.social
ℹ️ PixelArt & Gamedev / Indiedev account
⚙️ Engines :: Construct 3 & Unreal Engine 5
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📦 GameDev Bundle :: https://itch.io/s/86346/
🖼️ 8bit conversion tool :: http://kronbits.itch.io/pixatool
🕹️ Unreal Racing :: http://kronbits.itch.io/unreal-racing
GameDev MEGA Bundle ⚡️ 32 Items ⚡️ 90% OFF !!
Get here > itch.io/b/3204

Now includes a 5000 Retro SFX pack
and SpriteMancer by @codemanu.bsky.social ‼️

DRM FREE & UP to 4 Steam Keys.
32 items: Games, Tools, SFX, Textures...
#GameAssets #Gamedev #Indiedev
November 3, 2025 at 11:18 AM
Good thing is that for game simulation purposes most of them can leave at 0 due their effect are close to 0, so less noise and more smooth/predictable driving.

Im doing my debug of each param with some anotations and how interact with the tires. Very time consuming, hope it worth it!
October 5, 2025 at 7:01 PM
Any expert on Pacejka MF61? There are over 100 params to edit in 8 categories to manage the tire behaviour. Wonder if there are any advice/tips about how to config.
October 5, 2025 at 2:50 PM
GameDev MEGA Bundle ⚡️ 32 Items ⚡️ 90% OFF !!
Get here > itch.io/b/3203

Now includes a 5000 Retro SFX pack
and SpriteMancer by @codemanu.bsky.social ‼️

DRM FREE & UP to 4 Steam Keys.
32 items: Games, Tools, SFX, Textures...
#GameAssets #Gamedev #Indiedev
October 1, 2025 at 9:48 AM
GameDev MEGA Bundle ⚡️ 32 Items ⚡️ 90% OFF !!
Get here > itch.io/b/3202

Now includes a 5000 Retro SFX pack
and SpriteMancer by @codemanu.bsky.social

DRM FREE & UP to 4 Steam Keys.
32 items: Games, Tools, SFX, Textures...
#GameAssets #Gamedev #Indiedev
September 2, 2025 at 12:38 PM
GameDev MEGA Bundle ⚡️ 32 Items ⚡️ 90% OFF !!
Get here > itch.io/b/3201

Now includes a 5000 Retro SFX pack
and SpriteMancer by @codemanu.bsky.social ‼️

DRM FREE & UP to 4 Steam Keys.
32 items: Games, Tools, SFX, Textures...
#GameAssets #Gamedev #Indiedev
August 1, 2025 at 6:55 AM
GameDev MEGA Bundle ⚡️ 32 Items ⚡️ 90% OFF !!
Get here > itch.io/b/3130/

Now includes a 5000 Retro SFX pack
and SpriteMancer by @codemanu.bsky.social

DRM FREE & UP to 4 Steam Keys.
32 items: Games, Tools, SFX, Textures...
#GameAssets #Gamedev #Indiedev
July 1, 2025 at 3:06 PM
Wanted to switch to 7-Zip but found an issue.

In WinRAR if file is an exe only appears "add to file.." and if .rar or whatever, appears "extract".

In 7-Zip you can mark the actions to show too, but they show always the same, no matter what. Any idea?

Or is there any better alternative?
June 11, 2025 at 8:51 AM
I bought a new laptop, an HP OMEN 16'1
i9 14900HX, 4060rtx, 32GB, 1TB...

Are this temperatures normal on idle with 0 load?
June 9, 2025 at 8:21 PM
GameDev MEGA Bundle ⚡️ 32 Items ⚡️ 90% OFF !!
Get here > itch.io/b/3051

Now includes a 5000 Retro SFX pack
and SpriteMancer by @codemanu.bsky.social ‼️

DRM FREE & UP to 4 Steam Keys.
32 items: Games, Tools, SFX, Textures...
#GameAssets #Gamedev #Indiedev
June 2, 2025 at 6:01 PM
Purchased the CMAA2 plugin
Left: FXAA max quality
Right: CMAA2 ultra quality

Dev says is just a direct port, added VR support, perfomance may be improved. FXAA at high/epic soften is more similar.

Link 🪢 www.fab.com/listings/74b...

Documentation 🪢 dmkarpukhin.com/cmaa2/docume...
May 27, 2025 at 9:06 AM
Another close screenshot for the brake disk, this time using the base color texture as roughness too. #UnrealEngine #UE5 #Gamedev #Indiedev
May 23, 2025 at 10:43 AM
Brake Disk texture is just a 64x64 with radial function.
And as you can see even on close-up it does a great job.
#UnrealEngine #UE5 #Gamedev #Indiedev
May 17, 2025 at 3:32 PM
Just a good looking screenshots of my vertex wheels.

Tire treads looks a bit off, and center rim, will be improved.
#UnrealEngine #UE5 #GameDev #Indiedev
May 11, 2025 at 8:50 PM
This is a still image, using FXAA instead of TAA to avoid the ghosting plus some new tweaks to get better visuals.
May 11, 2025 at 8:58 AM
In fact now, the smoke particles are the most perfomant green XD. Here for perfoomance comparision.
May 11, 2025 at 8:21 AM
Here a video with the dither smoke in action.

You can see with this technique due no translucent/additive there is no overdraw and smoke particles are always green, no dark green, red or white.

Cons: No realisitc smoke, but for styled games maybe.
#UnrealEngine #UE5 #Gamedev #Indiedev #TechArt
May 11, 2025 at 8:07 AM
Not useful for my purposes actually but for somebody:
(Still tweaking playing around)

On Material:
Blend Mode > masked
Advanced > Dither Opacity Mask > Enabled
Link the spriteshet alpha to Opacity Mask.
#UnrealEngine #UE5 #Gamedev #Indiedev #TechArt

bsky.app/profile/davi...
May 11, 2025 at 7:55 AM
Oh but this is only available on traslucent :(
May 11, 2025 at 7:48 AM
Any trick to improve perfomance with spriteshet smoke?

I trying using additive instead of translucent, unlit, no decal response, fully rough, disabled "apply fogging"... and still.

Or this is common? Already tried FluidNinja but looks flat and like fog. #UnrealEngine #UE5 #Gamedev #Indiedev
May 10, 2025 at 8:01 PM
After two days trying to find a way to get bluenoise normal maps finally achieved it. In this case was using a spatial bluenoise from the other post.

To convert in normal map without seams i used Materialize:
🪢 www.boundingboxsoftware.com/materialize/
(Attached normal params too)
May 9, 2025 at 7:38 AM
Spatial Bluenoise. App needs WebGPU browser compatible
Info 🪢 acko.net/blog/stable-...
App 🪢 acko.net/files/bluebo...
May 8, 2025 at 8:12 PM
Somebody using www.materialmaker.org ?

Is there already some node or material to create bluenoises? And/Or with normal map option? Checking nodes have white, fbm, etc... but not Bluenoise, checked community nodes too.
May 8, 2025 at 12:39 PM
I need a single bluenoise normal map tile of 64x64 so i can tile without seams. Already somebody provided one that works, so its possible. Attached, hope bluesky not compress or ruins it.
May 6, 2025 at 9:50 AM
Is there any way to generate accurate BlueNoise normal maps? Cant find one already done, so im using some standard grey ones and using some online tools for conversion but with some issues.

Is there any tool or way to get them at any size?
#Gamedev #Indiedev
May 6, 2025 at 8:59 AM