Davit Masia - GameDev & PixelArt
@davitmasia.bsky.social
ℹ️ PixelArt & Gamedev / Indiedev account
⚙️ Engines :: Construct 3 & Unreal Engine 5
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📦 GameDev Bundle :: https://itch.io/s/86346/
🖼️ 8bit conversion tool :: http://kronbits.itch.io/pixatool
🕹️ Unreal Racing :: http://kronbits.itch.io/unreal-racing
⚙️ Engines :: Construct 3 & Unreal Engine 5
-
📦 GameDev Bundle :: https://itch.io/s/86346/
🖼️ 8bit conversion tool :: http://kronbits.itch.io/pixatool
🕹️ Unreal Racing :: http://kronbits.itch.io/unreal-racing
Here a video with the dither smoke in action.
You can see with this technique due no translucent/additive there is no overdraw and smoke particles are always green, no dark green, red or white.
Cons: No realisitc smoke, but for styled games maybe.
#UnrealEngine #UE5 #Gamedev #Indiedev #TechArt
You can see with this technique due no translucent/additive there is no overdraw and smoke particles are always green, no dark green, red or white.
Cons: No realisitc smoke, but for styled games maybe.
#UnrealEngine #UE5 #Gamedev #Indiedev #TechArt
May 11, 2025 at 8:07 AM
Here a video with the dither smoke in action.
You can see with this technique due no translucent/additive there is no overdraw and smoke particles are always green, no dark green, red or white.
Cons: No realisitc smoke, but for styled games maybe.
#UnrealEngine #UE5 #Gamedev #Indiedev #TechArt
You can see with this technique due no translucent/additive there is no overdraw and smoke particles are always green, no dark green, red or white.
Cons: No realisitc smoke, but for styled games maybe.
#UnrealEngine #UE5 #Gamedev #Indiedev #TechArt