duarteivo.bsky.social
@duarteivo.bsky.social
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Two big changes that looks small,

Testing 3D hands, and switched from tile based movement to first person controls

#indiedev #gamedev #unity #screenshotsaturday #solodev
January 17, 2026 at 7:48 AM
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Retro Textures 1 is out now! 🎉

Completely free to download and use in any of your projects. Includes 115 textures like walls, floors, windows, doors and much more!

kenney.nl/assets/retro... (no tracking, no ads, no sign-up, etc.)
January 15, 2026 at 11:17 AM
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heyo folks, i'm datagoblin!

i make games, pixel art, shaders and all sorts of things on my computer

check out more of my stuff over at datagoblin.itch.io

#portfolioday #pixelart #gamedev
January 13, 2026 at 6:08 PM
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These cuties are now available in the Platformer Kit and come with animations! They're free to use in any of your projects, who's the first to implement them? 👀 #gamedev

kenney.nl/assets/platf...
January 13, 2026 at 5:50 PM
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Some of the Pre/Early Federation ships I designed for #shiptember

Enjoy.

#scifi #StarTrek #3dmodel #lightwave
January 13, 2026 at 1:39 PM
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Almost done! Each character comes with 30 animations and is CC0/public domain licensed so they can be added in any of your games or projects! ✨

(Coming... early next week? Probably!)
January 10, 2026 at 9:00 AM
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Implemented interactive doors ! Handling still needs tweaks but it's starting to work !

#indiedev #gamedev #unity #screenshotsaturday #solodev
January 3, 2026 at 7:42 AM
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Tambien super recomendable: nothings.org/gamedev/thie...
The 3D Software Rendering Technology of 1998's Thief: The Dark Project
nothings.org
December 26, 2025 at 11:54 AM
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I saw a post about pen drawings, but lost it.

Here are some of my old ink stuff that I did in the month of ink drawings, usually sketch one day, ink the next.

These ones were all alphabetical mount themed.

#ink #illustration #characterdesign #elephantshrew #isopod #gecko #moorhen
December 27, 2025 at 11:32 AM
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I'm Sar and I do TTRPG illustration and comic work - you can check out a bunch of free comics on my site: sarcousins.co.uk and I'm also open for personal commissions, email me about your ideas!
December 26, 2025 at 8:17 AM
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Last Christmas
I gave you my heart
The very next day
Kali ma shakti de
December 23, 2025 at 6:57 PM
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Snow & wind & woods. #art
December 24, 2025 at 1:08 AM
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One last shot of the Boney Island Whitefish before shifting focus to some vampires or something.

I have the zombies primed, but I'm not sure what I want to do with them so single model focus for now.

#cursedcity #miniaturepainting #warhammercommunity
December 23, 2025 at 12:43 PM
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One more thing! A few weeks ago I wrote a post that aggregates various articles I have written on meshoptimizer over the years:

zeux.io/2025/12/09/m...

If you’re looking for some reading to do over the break, consider revisiting these.
meshoptimizer 1.0 released
A short post today. If you’re following me on any of the vast array of social accounts then you’re probably aware, but if you’re reading this blog through the ancient technology otherwise known as RSS...
zeux.io
December 22, 2025 at 10:51 PM
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Worked on camera movement & finding a solution to grab items in a 3D space ! Right now, it's using handles projected on the hands plane. Seems to works well enough

#indiedev #gamedev #unity #screenshotsaturday #solodev
December 20, 2025 at 7:01 AM
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He made these stairs out of trash cans.
December 19, 2025 at 3:25 PM
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#C64 #Kouyate #RPG progress: the 3 desert dungeons are all defined, with just the enemies to setup and finalise; I'll do that later when I get around to doing a full combat balance pass.

I've also added a bit of dithering to the LOS masking blocks, so now it looks like this:
December 17, 2025 at 8:57 PM
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water study for day 28 / ripple #nodevember2025
December 12, 2025 at 3:50 PM
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Watch me build the J-77 Fulcrum from scratch:
Not quite enough detail for you? Full video is up on YouTube
December 13, 2025 at 1:51 AM
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After nine years of development, meshoptimizer has reached its first major version, 1.0!

This release focuses on improvements in clusterization and simplification as well as stabilization. Here's a release announcement with more details on past, present and future; please RT!

meshoptimizer.org/v1
🐇 meshoptimizer v1.0
Mesh optimization library that makes meshes smaller and faster to render
meshoptimizer.org
December 8, 2025 at 4:56 PM
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My skellybob army grows!
November 28, 2025 at 6:23 PM
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this guy has a lot of very nice free pbr materials (below the paid packs that include source files) juliovii.itch.io
JulioVII
juliovii.itch.io
November 28, 2025 at 6:48 PM
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Tis the season ❄️

Love this one by Pascal Campion.
November 26, 2025 at 6:31 PM
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escapism through channeling a medieval manuscript illustrator
November 27, 2025 at 3:47 PM
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Icewind Dale 'Night Hags' Den' by Andrew Mar
#dndart
November 22, 2025 at 10:10 PM