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igneosakro.bsky.social
@igneosakro.bsky.social
Oddly specific hyperfixations.
Reposted
Mole Mania DX is out now!
Enjoy this classic Game Boy puzzle game in full color for the first time in 30 years!

Get it at www.marcrobledo.com/game-boy/mol...

#MoleManiaDX #GameBoy #GameBoyColor #RomHacking
September 30, 2025 at 3:03 PM
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¡El parche en español de Boku no Natsuyasumi ya está disponible!🐛

Entrada en TraduSquare:
tradusquare.es?p=14858

Página en GitHub:
github.com/GriffithVIII...

Descarga:
tradusquare.es/proyectos/bo...

¡Gracias a todo el equipo y participantes del proyecto!

Ilustración por @yummylammy.bsky.social
August 1, 2025 at 10:08 AM
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El problema es que no estáis colgando de un árbol
June 3, 2025 at 11:08 PM
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Well, it finally happened. Someone trained an AI on my voice, and used it to generate narration for their YouTube video.

Feels pretty bad! Don't like it!

I've submitted a privacy complaint with YouTube - hopefully they'll take it down soon.
May 19, 2025 at 7:59 AM
Hay algo que me resulta curioso al ver este tipo de escenas reimaginadas con tanto salto técnico y es que me hace sentir que estoy más cerca de estar viendo una adaptación de un libro a un medio audiovisual que de un remake al uso de una obra en su propio medio.
Trails in the Sky the 1st cutscene comparison between the original release & the remake revealed in today's Dengeki livestream. (Part 1 of 2)
May 15, 2025 at 6:42 PM
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Honestly, FAST Fusion is exactly the kind of thing I was waiting for to be revealed. I had hoped @shinengames.bsky.social would have something ready for launch and I was not disappointed! It looks spectacular and will likely be THE visual highlight of the launch lineup.
fast.shinen.com/fusion/
FAST Fusion
fast.shinen.com
April 2, 2025 at 6:57 PM
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up to 10 now (11 if we're counting the valentines minigame)
March 25, 2025 at 1:53 PM
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[🚨NEW DOC ALERT🕹️]

The Origins of Dwarf Fortress
WATCH HERE: www.youtube.com/watch?v=MxV2...

In the first episode of our four-part series we explore the pre-history of Dwarf Fortress and how two brothers embarked on the game design journey of a lifetime.
The Origins of Dwarf Fortress - Dwarf Fortress Series (Episode One)
YouTube video by Noclip
www.youtube.com
March 22, 2025 at 4:09 PM
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Dentro de mi cabeza tengo un montón de recuerdos inútiles, y uno de ellos es cuando Emilio Aragón sacó un tremendo plagio de Padre de Familia llamado "Qué bello es sobrevivir", que esto no lo soñé en una mala noche, esto realmente existió, y necesito compartir esta información con todos vosotros.
March 4, 2025 at 6:54 AM
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Here we go, something I've been drafting for a long, long time: how the US-centric approach to video games and their history / culture basically gaslights us who come from other realities:
felipepepe.medium.com/the-gentrifi...

AKA, why LAN Houses, PokéTibia & Bomba Patch rule.
The Gentrification of Video Game History
We’re not all suburban kids who got a Nintendo 64 for Christmas
felipepepe.medium.com
January 3, 2025 at 12:43 PM
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Cave Dave is a #GameBoy platformer I'm working on. Everything is programmatically generated so different every time you play.
Dave is trapped inside video game cave stages from throughout game history. 👷🏼
#GBStudio #GBDK2020 #GameDev
December 12, 2024 at 8:21 PM
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This is so important for the future of motion clarity. Just an unbelievable achievement that I’ve waited decades to see come to fruition. Amazing work here from Blur Busters.
CRT simulator GPU shader coming December 24, 2024 on github & shadertoy!
Genesis of CRT-simulation replacements in future, when used CRT tubes are near-extinct.
Tomorrow's 240Hz, 480Hz & 1000Hz OLEDs can optionally faithfully simulate CRT electron beam for 60fps content.
December 24, 2024 at 8:12 AM
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Non-console #gamedev often ask how to get started with gyro controls given that most engines don't support them out of the box.

This looks like a great way to go! Thanks, @agentottsel.bsky.social !
Introducing JoyShockLibrary4Unreal!

I've been working on an Unreal plugin that adds native support for PS and Switch controllers, including gyro! It's based on
@jibbsmart.com's JoyShockLibrary, and integrates into Unreal's existing input events.

GitHub link: github.com/AgentOttsel/...
December 20, 2024 at 12:55 AM
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I kid you not, @itch.io has been taken down by Funko of "Funko Pop" because they use some trash "AI Powered" Brand Protection Software called Brand Shield that created some bogus Phishing report to our registrar, iwantmyname, who ignored our response and just disabled the domain
December 9, 2024 at 7:13 AM
Buenísimo este remake fan de King's Field II. Actualmente el proyecto está en pausa y solo incluye la sección introductoria del juego, pero se le nota un mimo y un cariño bestial. Echadle un ojo incluso si nunca habéis probado el original:
rotmill.itch.io/kings-field-...
King's Field ll Remade by Rotmill Dev
A first-person RPG dungeon crawler in a retro style. A fan tribute to a FromSoftware old series.
rotmill.itch.io
December 4, 2024 at 7:12 PM
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A little improvement to the gyro settings in Fortnite: players using a PlayStation controller can now set "touchpad touch" as a way to disable or enable gyro aim
December 1, 2024 at 11:47 PM
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La versión buena del Dark Souls 2 está a 20 boniatos, gente.
November 27, 2024 at 6:50 PM
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For those going home to visit family this weekend:

• Samsung calls it Auto Motion Plus
• LG calls it TruMotion
• Sony calls it Motionflow
• Roku calls it Action Smoothing
• Google TV calls it Motion Enhancement
• Vizio calls it Smooth Motion Effect.
November 25, 2024 at 11:31 PM
Esto sí que es un indicador de misión como DIOS manda.
November 11, 2024 at 4:05 PM
Hoy, en Economía del lenguaje: El sistema definitivo para hablar de las trilogías de Star Wars sin tener que decir "la de las precuelas", "la clásica/original" o "la de las secuelas":
- De la 4 a la 6: Star Wars
- De la 1 a la 3: Star Worse
- De la 7 a la 9: Star Worst
November 27, 2023 at 3:03 PM
En defensa de Dark Souls II open.substack.com/pub/igneosak...
November 2, 2023 at 3:57 PM