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Turns out having really simple shadows but at the same time casting accurately over short distance is kind of a contradiction. So I am bridging this with tons of options.
Turns out having really simple shadows but at the same time casting accurately over short distance is kind of a contradiction. So I am bridging this with tons of options.
So I also allow turning them off entirely.
So I also allow turning them off entirely.
This can be helpful since screen-space methods can reduce aliasing caused by shaders (reflections, refraction, etc). That way, both options can augment each other.
#gamedev
This can be helpful since screen-space methods can reduce aliasing caused by shaders (reflections, refraction, etc). That way, both options can augment each other.
#gamedev
That way you can make your machines look like David Lynch built them!
#godotengine #gamedev #solodev #screenshotsaturday
That way you can make your machines look like David Lynch built them!
#godotengine #gamedev #solodev #screenshotsaturday
"Toggle Speed Shift" (no more holding button) and "Auto Fly" (no need for Fly Up/Down buttons).
All based on feedback from wonderful playtesters. :)
#godotengine #gamedev #solodev #screenshotsaturday
"Toggle Speed Shift" (no more holding button) and "Auto Fly" (no need for Fly Up/Down buttons).
All based on feedback from wonderful playtesters. :)
#godotengine #gamedev #solodev #screenshotsaturday
#godotengine #gamedev
#godotengine #gamedev
Still not sure if the player should decide in which slots new parts getting added cause personally I am kinda into the FIFO style. Less inputs, quicker iteration.
Still not sure if the player should decide in which slots new parts getting added cause personally I am kinda into the FIFO style. Less inputs, quicker iteration.
I was hesitant initially because of the "made for younger audience", but this is just an amazing Trek adventure and I can't wait to see where it goes.
I was hesitant initially because of the "made for younger audience", but this is just an amazing Trek adventure and I can't wait to see where it goes.
#godotengine
#godotengine
And they are.
I'm just one of them now.
It's like this layout was made for coding.
And they are.
I'm just one of them now.
It's like this layout was made for coding.
Building and modifying machines has become so much easier now and while I still want to do so much more, I would almost feel safe to release it like this to the world. But I won't yet. :)
#gamedev #godotengine
Building and modifying machines has become so much easier now and while I still want to do so much more, I would almost feel safe to release it like this to the world. But I won't yet. :)
#gamedev #godotengine
But turns out my implementation just automagically takes care of it.
But turns out my implementation just automagically takes care of it.
#godotengine #gamedev
#godotengine #gamedev
The code is still a bit jank, but I'll clean that up next week.
The code is still a bit jank, but I'll clean that up next week.
And due to the extreme flexibility of how parts can be designed and placed, this will never be possible, I'm afraid.
And due to the extreme flexibility of how parts can be designed and placed, this will never be possible, I'm afraid.