https://8bit-memories.com
https://mastodon.gamedev.place/@memoriesin8bit
Public playtest: Soon.
Full release: 2026.
but I'd be lying if I said it didn't sting.
Could've used that boost. But so do others and I'm happy for them.
but I'd be lying if I said it didn't sting.
Could've used that boost. But so do others and I'm happy for them.
Turns out having really simple shadows but at the same time casting accurately over short distance is kind of a contradiction. So I am bridging this with tons of options.
Turns out having really simple shadows but at the same time casting accurately over short distance is kind of a contradiction. So I am bridging this with tons of options.
So I also allow turning them off entirely.
So I also allow turning them off entirely.
This can be helpful since screen-space methods can reduce aliasing caused by shaders (reflections, refraction, etc). That way, both options can augment each other.
#gamedev
This can be helpful since screen-space methods can reduce aliasing caused by shaders (reflections, refraction, etc). That way, both options can augment each other.
#gamedev
* November: More work on game mechanics, UI, systems, implementing feedback, etc.
* December: Porting heavy systems to C++.
* 2026: Way, WAY more parts. Then release.
It's not gonna pan out like that.
But it's a plan.
* November: More work on game mechanics, UI, systems, implementing feedback, etc.
* December: Porting heavy systems to C++.
* 2026: Way, WAY more parts. Then release.
It's not gonna pan out like that.
But it's a plan.
That way you can make your machines look like David Lynch built them!
#godotengine #gamedev #solodev #screenshotsaturday
That way you can make your machines look like David Lynch built them!
#godotengine #gamedev #solodev #screenshotsaturday
"Toggle Speed Shift" (no more holding button) and "Auto Fly" (no need for Fly Up/Down buttons).
All based on feedback from wonderful playtesters. :)
#godotengine #gamedev #solodev #screenshotsaturday
"Toggle Speed Shift" (no more holding button) and "Auto Fly" (no need for Fly Up/Down buttons).
All based on feedback from wonderful playtesters. :)
#godotengine #gamedev #solodev #screenshotsaturday
This has been an incredibly fun experience - development and playing (and I'm not a Multiplayer guy!) and I hope you're checking it out!
This has been an incredibly fun experience - development and playing (and I'm not a Multiplayer guy!) and I hope you're checking it out!
I may not be the biggest fan of Valve, but this is the kinda PC I knew I wanted next. That is: If it's power efficient (< 50W from the wall in idle). If it can do that, I'd go for it even if upgrading is not an option.
I may not be the biggest fan of Valve, but this is the kinda PC I knew I wanted next. That is: If it's power efficient (< 50W from the wall in idle). If it can do that, I'd go for it even if upgrading is not an option.
#godotengine #gamedev
#godotengine #gamedev
I have an idea I want to try to see if I can improve that, too.
I have an idea I want to try to see if I can improve that, too.
Of course, we can’t guarantee there will be any survivors.
#pitchyagame #goodboy #indiegame
Of course, we can’t guarantee there will be any survivors.
#pitchyagame #goodboy #indiegame
I love that. Although some may just want "Windows without the crap". Nothing wrong with that. You can make Linux into it, but it's not meant to BE that.
If you're taking the leap, take your time. (contd)
I love that. Although some may just want "Windows without the crap". Nothing wrong with that. You can make Linux into it, but it's not meant to BE that.
If you're taking the leap, take your time. (contd)
Still not sure if the player should decide in which slots new parts getting added cause personally I am kinda into the FIFO style. Less inputs, quicker iteration.
Still not sure if the player should decide in which slots new parts getting added cause personally I am kinda into the FIFO style. Less inputs, quicker iteration.
Some things I didn't like:
* Replacing David Hayter
* I called that twist in the fucking intro
* The Metal Gear in this was more advanced than its successors
* vocalcorcparasitesvocalcorcparasitesvocalcorcparasitesvocalcorcparasitesv
Some things I didn't like:
* Replacing David Hayter
* I called that twist in the fucking intro
* The Metal Gear in this was more advanced than its successors
* vocalcorcparasitesvocalcorcparasitesvocalcorcparasitesvocalcorcparasitesv
I was hesitant initially because of the "made for younger audience", but this is just an amazing Trek adventure and I can't wait to see where it goes.
I was hesitant initially because of the "made for younger audience", but this is just an amazing Trek adventure and I can't wait to see where it goes.