8Bit
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memoriesin8bit.bsky.social
8Bit
@memoriesin8bit.bsky.social
Game developer / Untitled Marble Game / #DDGravityDive / jammin with Terrible Posture Games / DRM-Freedom fighter / Drinker of lotsa coffee / Onions are my own

https://8bit-memories.com
https://mastodon.gamedev.place/@memoriesin8bit
Much happier with this now. Downside a lot less accuracy with close objects. SSAO can catch some of that, but maybe I'll add PSSM shadows back for the highest detail level. Seems like a good compromise. But gotta sleep a night over it - get a fresh perspective. :)
November 15, 2025 at 9:55 PM
Decided on tossing PSSM shadows completely and relying only on Orthagonal ones. Shadow Quality instead increases the shadow map size from 4k (low) to 12k (high) pixels. The impact on FPS is non-existent - just needs a bit more VRAM.
November 15, 2025 at 9:14 PM
That is my next idea should I need more keys. But ideally I'd like to prevent doing that. I am not smart enough to make this intuitive and it's kind of a pain to make remapping options for such a system.
November 15, 2025 at 3:45 PM
I'm tempted to make Auto-Fly the constant mode and free up the Fly Up/Down keys. Cause I am using every single button on a gamepad. But being able to move independently from where you're looking can be so helpful when building. So more options it is.
November 15, 2025 at 9:57 AM
Mind you, I am not looking for a PC-TV console. I am looking for my next PC. Workhorse. Something small, efficient and ready to game.
November 14, 2025 at 12:42 PM