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memoriesin8bit.bsky.social
8Bit
@memoriesin8bit.bsky.social
Game developer / Untitled Marble Game / #DDGravityDive / jammin with Terrible Posture Games / DRM-Freedom fighter / Drinker of lotsa coffee / Onions are my own

https://8bit-memories.com
https://mastodon.gamedev.place/@memoriesin8bit
Marble Game now has blurry UI backgrounds. I don't think I can go fancier than this.

Literally, I have no idea what else I can do to make it look nicer.

#gamedev #godotengine
November 16, 2025 at 3:52 PM
Hey kids! Want some blur shader for your UI?

#godotengine #gamedev
November 16, 2025 at 11:23 AM
Decided on tossing PSSM shadows completely and relying only on Orthagonal ones. Shadow Quality instead increases the shadow map size from 4k (low) to 12k (high) pixels. The impact on FPS is non-existent - just needs a bit more VRAM.
November 15, 2025 at 9:14 PM
Gotta say, since I can now switch Shadow Quality on the fly, I admit, I like the low quality ones better. Yeah they're blurry, but compared to the High Quality PSSM ones, they got no splits (easy to see with player flying) and due to simpler shapes, there's less visual noise on the ground.
November 15, 2025 at 8:13 PM
New bunch of player options just dropped:
"Toggle Speed Shift" (no more holding button) and "Auto Fly" (no need for Fly Up/Down buttons).

All based on feedback from wonderful playtesters. :)

#godotengine #gamedev #solodev #screenshotsaturday
November 15, 2025 at 9:52 AM
On my quest to streamline building parts in Saturday Morning Marble Game, I have ignored systems I made long ago. Until now. May I introduce: the new Build Menu!

#godotengine #gamedev
November 14, 2025 at 10:37 AM
New quickbar is in place. For now this'll do. I think I am gonna add some auto-hiding once I get UI animations going.
Still not sure if the player should decide in which slots new parts getting added cause personally I am kinda into the FIFO style. Less inputs, quicker iteration.
November 7, 2025 at 8:40 AM
Spawn snapping just got a bit smarter. Some parts of Marble Game are very flexible in their use. Like pipes make sense horizontally and vertically. For such ambiguity, the game now auto-determines the alignment of a connection. Works pretty well.

#godotengine
November 2, 2025 at 10:55 AM
Saturday Morning Marble Game

#gamedev #godotengine #godotjolt
October 31, 2025 at 2:40 PM
Today's the day!
October 31, 2025 at 2:21 PM
I am truly happy with the state of Saturday Marble Game now.

Building and modifying machines has become so much easier now and while I still want to do so much more, I would almost feel safe to release it like this to the world. But I won't yet. :)

#gamedev #godotengine
October 31, 2025 at 11:46 AM
When I thought of being able to move around multiple parts at the same time, I thought how complicated it would be to prevent the player from clipping them into the ground.

But turns out my implementation just automagically takes care of it.
October 31, 2025 at 9:42 AM
Here's a marble machine pretending to be a sink with siphon in these trying times.

#godotengine #gamedev
October 28, 2025 at 5:50 PM
Saturday Morning Marble game in motion.

#gamedev #godotengine #godotjolt
October 26, 2025 at 3:08 PM