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back to digital
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back to digital
I looooove how this camera handles bright screens and marquees, and how they have a timeless quality.
I looooove how this camera handles bright screens and marquees, and how they have a timeless quality.
Designed by Henk Rogers and programmed by Eiji Kure, The Black Onyx would go on to be an influential title, with Shigeru Miyamoto quoted as being inspired by its character progression mechanics.
📺: The Black Onyx, Bulletproof Software, 1984 (1985 MSX version)
Designed by Henk Rogers and programmed by Eiji Kure, The Black Onyx would go on to be an influential title, with Shigeru Miyamoto quoted as being inspired by its character progression mechanics.
📺: The Black Onyx, Bulletproof Software, 1984 (1985 MSX version)
also today I made one of those frozen pizza but I accidentally burn it... and eat it anyway. it was really bad.
also today I made one of those frozen pizza but I accidentally burn it... and eat it anyway. it was really bad.
I bought a used PS3 to play this game years ago, after having already played Dark Souls 1, 2 and 3, and it became and remains my favorite.
It's so beautifully weird. Clever and ambitious. Primordial and yet ahead of its time. I love it.
#crt #demon'ssouls
I bought a used PS3 to play this game years ago, after having already played Dark Souls 1, 2 and 3, and it became and remains my favorite.
It's so beautifully weird. Clever and ambitious. Primordial and yet ahead of its time. I love it.
#crt #demon'ssouls
ko-fi.com/misellapuell...
ko-fi.com/misellapuell...
I love the cockpit perspective and moody lighting of the original release, with the 92/93 JPN release adopting an anime aesthetic.
I love the cockpit perspective and moody lighting of the original release, with the 92/93 JPN release adopting an anime aesthetic.
Due to be released in 1995 and developed by Absolute Entertainment, this would have been a first-person arcade sim similar to the Super Nintendo BT/Mechwarrior game.
Due to be released in 1995 and developed by Absolute Entertainment, this would have been a first-person arcade sim similar to the Super Nintendo BT/Mechwarrior game.
Acrylic on Canvas - 6 ¼” x 6 ¼”
This began as an abstract color experiment. I had no particular subject in mind until I recalled a drawing in my sketchbook. Staring at a darkly swathed figure earlier that day, I felt that she’d been waiting for a painting to float into. 1/2
Acrylic on Canvas - 6 ¼” x 6 ¼”
This began as an abstract color experiment. I had no particular subject in mind until I recalled a drawing in my sketchbook. Staring at a darkly swathed figure earlier that day, I felt that she’d been waiting for a painting to float into. 1/2
// Super NES | Super Famicom
// Intro (2/2)
// Super NES | Super Famicom
// Intro (2/2)