Nemyrnyi
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nemyrnyi.bsky.social
Nemyrnyi
@nemyrnyi.bsky.social
Design and Art of War. Art Director, Designer and Artist from Ukraine. A big videogames enthusiast since 1989. Vajrayana Buddhism friendly. Solo dev of the Baroom universe.
Now we're getting somewhere... As for #palette – it will be a modified websafe (with bleak colours to match the #setting/#lore)
#Baroom #pixelart #tiles #solodev #indigames
December 8, 2025 at 4:41 AM
Switched back to "traditional" 32x32px #tiles for way too many technical reasons. First of all – a place for #sprite #animations of characters/objects to unfold naturally. Some shadow effects, as well as some #decor/#debree are to be placed as a second dithered layer.
#Baroom #solodev #indiegames
December 6, 2025 at 11:47 AM
Processed more than 30 different games (retro or styled mostly). Still a big fan of an approach where technical limitations produce enormous quantities of creative solutions by itself. Bitmap Brothers and PC98 dithering are still unmatched by many parameters.

#Baroom #solodev #indiegames #research
December 6, 2025 at 11:00 AM
#visual #references in the search for a distinct visual style for #Baroom. Part 4/4.

#indiedev #solodev #indiegames #research #pixelart
December 6, 2025 at 10:53 AM
#visual #references in the search for a distinct visual style for #Baroom. Part 3/4.

#indiedev #solodev #indiegames #research #pixelart
December 6, 2025 at 10:48 AM
#visual #references in the search for a distinct visual style for #Baroom. Part 2/4.

#indiedev #solodev #indiegames #research #pixelart
December 6, 2025 at 10:46 AM
War take it's toll on time and effort, so, as for now, just some #visual #references I've processed in the search for a distinct visual style for #Baroom. Part 1/4.

#indiedev #solodev #indiegames #research #pixelart
December 6, 2025 at 10:28 AM
Reposted by Nemyrnyi
New major video out!

In this video I describe "What is a Game Architecture?". This topic includes organization and production methods for managing your game project files.

youtu.be/qqKaX_01Zf8

#indiedev #gamedev #indiegamedev #unrealengine #ue5
MASSIVE Guide To Game Architecture PART 1
YouTube video by VerticalThird
youtu.be
December 1, 2025 at 2:49 AM
Some thoughts on #UI and #Magick #mechanics for #Baroom: just imagine a creature or an #NPC teared down to a bloody mess by… a telefragged #tile (or a fragment of a wall in a #tabletop version)!

#gamedev #solodev #indiegames
December 1, 2025 at 4:39 AM
No big updates since I've dedicated all free time to test and analyze different #gameplay #mechanics and #systems, as well as some decent #roguelikes. It seems like #d6 is really becoming a cornerstone for the #Baroom, yet with a twist: 6 is a contextual parameter, so there can be zeroes and 10s.
November 30, 2025 at 5:51 PM
Reposted by Nemyrnyi
Going to be streaming my Morse Code game on Steam in just under an hour, I'll be using my glowing telegraph and assortment of different Morse keys! See you soon: store.steampowered.com/app/1976860/...

#hamradio #gamedev #morsecode #morse
November 23, 2025 at 6:34 PM
Studying #MainframeDefenders for inspiration. A really cool made #turnbased #tactics with lots of style in everything!
November 23, 2025 at 7:51 PM
"There are endless rumors of a giant mysterious Pillar of an alien origin that just appeared inside one of the Subsectors causing Megastructure to break at some places hundreds of years ago. Somebody thinks it was a sign of impending doom, the Great End"
#Baroom #Locations #Lore #gamedev #solodev
November 23, 2025 at 6:55 PM
#Baroom Universe definitely wouldn’t be possible without listening to these beautiful fellas. I can’t recommend #Igorrr enough to all melomaniacs. This one’s definitely sets up the right mood for #Baroom

youtu.be/bLurBxXo0_U
Polyphonic Rust
YouTube video by Igorrr - Topic
youtu.be
November 23, 2025 at 4:36 PM
Reposted by Nemyrnyi
Built a cannon in my marble run sandbox game #gamedev #indiedev
November 23, 2025 at 4:18 PM
The #World of #Baroom: a vast #Megastructure around the long dead Sun, sprawling into space with its mechanical #nanotech tendrils. Corrupting the very material aspects of #reality, it grows indefinitely, plunging even into the neighboring universes with its unholy #frequencies...

#gamedev #solodev
November 23, 2025 at 3:45 PM
Reposted by Nemyrnyi
Blender 5 is here and if you’ve ever wanted to learn Blender, now’s the perfect time.
Grant’s brand-new Beginner Guide is live (and totally free):
👉 youtu.be/kVcY7K-JA1Y
No fluff. No fuss. Just a super clear, easy-to-follow intro for complete beginners.

#GameDev #IndieDev #Blender #B3D #Blender5
November 21, 2025 at 8:17 PM
Playing and analyzing different #rogulikes, including classics like #ADOM, #Angband, #dcss, #cdda, #coq a little in order to learn for #Baroom, and I found truly a gem that caught my attention: The Doors of Trithius! You can find it and support the #dev here doorsoftrithius.com
The Doors of Trithius
doorsoftrithius.com
November 21, 2025 at 9:28 PM
Reposted by Nemyrnyi
A ruined world deep inside the House.
November 2, 2025 at 11:32 AM
Reposted by Nemyrnyi
Concept art for the main character drawn in pixels

#pixelart #conceptart
November 18, 2025 at 1:59 PM
Some of my friends, which will be involved into the #playtesting of #Baroom showed me some cool similarities with @morkborg.com! I think #dark #gothic atmosphere and #metamodern is just in the air! We have to rethink our concepts of life and couple with existential/world processes, games are to help
November 20, 2025 at 2:11 PM
Third iteration of #character #attributes for #Baroom: PHYS, FLEX, MIND, WILL. These main aspects will influence #skills as well as many #modifiers and #checks.

#indiegames #solodev #gamedev #lore #mechanics
November 19, 2025 at 1:35 AM
Reposted by Nemyrnyi
Jupiter Hell Classic 0.7 "Europa" update is live now, and on sale as part of #ScreamFest2025 !
Turn-based, grid-based traditional roguelike with a strong FPS lineage!
store.steampowered.com/news/app/312...
October 27, 2025 at 5:25 PM
Reposted by Nemyrnyi
Blender is struggling. it's the best piece of 3d software on the market, and it's free. I'm not going back to autodesk.
please donate if you can!
fund.blender.org
Blender Development Fund
Join the Development Fund and support Blender Foundation to work on core Blender development.
fund.blender.org
November 18, 2025 at 7:26 PM
#Baroom Player Character aspects and #characteristics as well as basic #stats. As for now I favour #d6 #system for all the stats and critical #checks, as well as influence on the #skills and #skillcheck calculations.

#videogame #lore #setting #gamedev #solodev #indiegames
November 18, 2025 at 8:13 PM