West 🧭
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neswest.bsky.social
West 🧭
@neswest.bsky.social
Technical Artist in the Video Games Industry
🕹️ Interests are: 🛠️Shaders, 📑Houdini, 🥤Blender, 🧨VFX

https://www.artstation.com/westoca
Pinned
Yo! Time for a Introduction post.

Technical Artist at a mobile games startup in Seattle. Mainly interested in PCG, Pipelines, and VFX. But do a lot of small project I want to start posting.
Reposted by West 🧭
I've been working on a Unreal plugin in c++: The plugin merges two Niagara emitters into one at the request of a visual effects artist friend. It has taken so much effort to just copy the modules over to a new emitter. Might be in over my head...🫠

#GameDev #Unreal
November 26, 2025 at 3:04 AM
I've been working on a Unreal plugin in c++: The plugin merges two Niagara emitters into one at the request of a visual effects artist friend. It has taken so much effort to just copy the modules over to a new emitter. Might be in over my head...🫠

#GameDev #Unreal
November 26, 2025 at 3:04 AM
Reposted by West 🧭
I love intros like this, so many environment and concepts artists who work with 3d chould do something this simple with your spaces to show them off. Animation does not need to be complex if it works to tell the story of the space and the things in it.
// Silpheed | シルフィード
// Sega CD | Mega CD
// Intro
November 24, 2025 at 9:30 PM
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Many remote roles across several disciplines available at Escape Velocity: eve.games/home/careers/

#gamedev #gamejobs
CAREERS - Escape Velocity Entertainment
eve.games
November 6, 2025 at 9:43 PM
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Fake video games are so fascinating. I really want to spend some time working on one at some point.

youtu.be/5hkkCbxoaz0?...
The Most Disturbing Fake Video Game
YouTube video by Super Eyepatch Wolf
youtu.be
November 23, 2025 at 6:18 AM
Fake video games are so fascinating. I really want to spend some time working on one at some point.

youtu.be/5hkkCbxoaz0?...
The Most Disturbing Fake Video Game
YouTube video by Super Eyepatch Wolf
youtu.be
November 23, 2025 at 6:18 AM
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THREE WEEKS TO GO...

@lostincult.co.uk presents #TheHorrorGameAwards on Saturday, December 13th.

Who will take home the coveted Horror Game of the Year Claw Trophy?

Join us and get your FREE tickets to the Kensington Conference Centre in London at the LINK BELOW 👇
November 22, 2025 at 8:44 PM
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Finly putting time into Frieren: Beyond Journey's End. Such a delightful story with so much depth and I just enjoy the depiction of the cast without them being hyper sexualised and just let to be well rounded characters. Some very special animation as well.
a girl with white hair sits on a couch reading a book
ALT: a girl with white hair sits on a couch reading a book
media.tenor.com
November 22, 2025 at 7:47 PM
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Someone posts art be it finished, wip or just rough ideas I hit share .

Someone posts their cute pet you hit share.

Someone asks for help or looking for advice I hit share.

See some interesting references well buddy I hit share again.

That’s how I use this site and it’s a swell time.
November 21, 2025 at 12:35 AM
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⭐ GAMES INDUSTRY LABELER INSTRUCTIONS v2 ⭐

The automated labeler is working! Let's walk through the new process of getting a label! 🧵

#GameDev
October 23, 2024 at 9:23 PM
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November 19, 2025 at 10:24 AM
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Monday #Houdini experiments.
Copernicus is amazing. No more, no less.

Thanks for such tools,
@sidefx.bsky.social @sidefx-jp.bsky.social

#techart #gameart #proceduralart #render #3d #CGI #art #gamedev #vfx #gamedev
October 27, 2025 at 8:58 PM
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My Berlin Sidewalk Generator is now more customizable than ever with two new features: freeform cobblestone markup and granite slabs.

#houdini #procedural #techart #3d #gamedev #tools #tech #proceduralart #sidefx #algorithms #cgi #blender #vfx
November 1, 2025 at 12:23 PM
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My #PCG presentation at @everythingproc is finally out :)
Focusing on PCG at runtime, impacted by gameplay, with a revisited Snake. It also shows that it is possible to have it at runtime on Mobile.
www.youtube.com/watch?v=5YR-...
#UnrealEngine
EPC2025 | Revisiting Snake - PCG at Runtime in UE5 | Adrien Logut
YouTube video by Everything Procedural
www.youtube.com
November 8, 2025 at 5:59 PM
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Hey there! Unreal Engine 5.7 just released and tomorrow I'll be part of the cast to talk a bit about new features in this version! Excited to show some of the new features of PCG the team has been working on :D

See you there :)

www.youtube.com/live/3PQga-2...
Unreal Engine 5.7 Feature Overview | Inside Unreal
Unreal Engine 5.7 is now available! Build expansive, lifelike worlds filled with rich, beautiful details in real time; render high-fidelity layered and blended materials; light complex worlds like nev...
www.youtube.com
November 12, 2025 at 10:24 PM
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🥳New 30-min video out!
I dive into different ways to rasterize dynamic effects (explosions, attacks, etc.) using Niagara, and show how to apply them to foliage & particles. Check it out!⬇️
November 11, 2025 at 12:42 AM
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I went to meet the 'Rockstar 31', the developers who were suddenly fired from their work on GTA 6 for what the studio has described as gross misconduct.

That's not what the workers call it though. They have another couple of words they prefer to use: union busting.

www.youtube.com/watch?v=c9nO...
The Rockstar Workers Fired Before They Could Finish GTA 6
YouTube video by People Make Games
www.youtube.com
November 11, 2025 at 2:43 PM
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listening to my team in a meeting today
November 10, 2025 at 8:05 PM
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The morphs in Keeper use distance fields as an (implicit) surface representation, which makes it possible to control the distance at which the surface should lie. In other words, it’s easy to deflate or inflate objects, and meshes become easily ‘moldable’.
November 7, 2025 at 6:40 PM
Reposted by West 🧭
Trying to get moving on more portfolio work. So started with something small to start building on.

The goal is to make a better executed version of this piece currently in my portfolio. www.artstation.com/artwork/yJwlz5

#GameDev #TechArt #Unreal #UnrealEngine #Houdini
November 9, 2025 at 2:48 AM
Reposted by West 🧭
Hey #pitchyagame!

Tower Lab is a physics-based, roguelike tower defense game where the enemies have to be pushed off the level.

Wishlist: s.team/a/3084810
November 7, 2025 at 12:08 PM
Trying to get moving on more portfolio work. So started with something small to start building on.

The goal is to make a better executed version of this piece currently in my portfolio. www.artstation.com/artwork/yJwlz5

#GameDev #TechArt #Unreal #UnrealEngine #Houdini
November 9, 2025 at 2:48 AM
Reposted by West 🧭
🥳 New video is out on my YT!

It’s a 1h20m deep dive into 𝗦𝗶𝗴𝗻𝗲𝗱 𝗗𝗶𝘀𝘁𝗮𝗻𝗰𝗲 𝗙𝗶𝗲𝗹𝗱𝘀.

I went a bit more in-depth than most UE tutorials out there — there’s a lot more to this topic than you might think! :D 🧵
October 31, 2025 at 1:12 AM
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When she molts real bad she looks so mangy and feral. You’d never suspect she has a dedicated pillow that takes up 1/3rd of my desk, or gets the heater turned on any time she asks.
October 30, 2025 at 4:21 PM
Reposted by West 🧭
🌫HAZE🌫 is now OUT on the Unity Asset Store!

🎉And it's already 10% off 🎉

It's really easy and fun to use and you can make some really nice atmospheric foggy environments with it!

Heck, I ended up making a bunch of demo scenes for it cause I couldn't stop playing with it 😅

👇👇👇👇GET IT HERE👇👇👇👇
HAZE - Volumetric Fog & Lighting for URP | Fullscreen & Camera Effects | Unity Asset Store
Add depth to your project with HAZE - Volumetric Fog & Lighting for URP asset from Harry Alisavakis. Find this & more VFX options on the Unity Asset Store.
prf.hn
October 21, 2025 at 10:54 AM