🕹️ Interests are: 🛠️Shaders, 📑Houdini, 🥤Blender, 🧨VFX
https://www.artstation.com/westoca
Technical Artist at a mobile games startup in Seattle. Mainly interested in PCG, Pipelines, and VFX. But do a lot of small project I want to start posting.
#gamedev #gamejobs
#gamedev #gamejobs
youtu.be/5hkkCbxoaz0?...
youtu.be/5hkkCbxoaz0?...
youtu.be/5hkkCbxoaz0?...
youtu.be/5hkkCbxoaz0?...
@lostincult.co.uk presents #TheHorrorGameAwards on Saturday, December 13th.
Who will take home the coveted Horror Game of the Year Claw Trophy?
Join us and get your FREE tickets to the Kensington Conference Centre in London at the LINK BELOW 👇
@lostincult.co.uk presents #TheHorrorGameAwards on Saturday, December 13th.
Who will take home the coveted Horror Game of the Year Claw Trophy?
Join us and get your FREE tickets to the Kensington Conference Centre in London at the LINK BELOW 👇
Someone posts their cute pet you hit share.
Someone asks for help or looking for advice I hit share.
See some interesting references well buddy I hit share again.
That’s how I use this site and it’s a swell time.
Someone posts their cute pet you hit share.
Someone asks for help or looking for advice I hit share.
See some interesting references well buddy I hit share again.
That’s how I use this site and it’s a swell time.
The automated labeler is working! Let's walk through the new process of getting a label! 🧵
#GameDev
The automated labeler is working! Let's walk through the new process of getting a label! 🧵
#GameDev
Copernicus is amazing. No more, no less.
Thanks for such tools,
@sidefx.bsky.social @sidefx-jp.bsky.social
#techart #gameart #proceduralart #render #3d #CGI #art #gamedev #vfx #gamedev
Copernicus is amazing. No more, no less.
Thanks for such tools,
@sidefx.bsky.social @sidefx-jp.bsky.social
#techart #gameart #proceduralart #render #3d #CGI #art #gamedev #vfx #gamedev
#houdini #procedural #techart #3d #gamedev #tools #tech #proceduralart #sidefx #algorithms #cgi #blender #vfx
#houdini #procedural #techart #3d #gamedev #tools #tech #proceduralart #sidefx #algorithms #cgi #blender #vfx
Focusing on PCG at runtime, impacted by gameplay, with a revisited Snake. It also shows that it is possible to have it at runtime on Mobile.
www.youtube.com/watch?v=5YR-...
#UnrealEngine
Focusing on PCG at runtime, impacted by gameplay, with a revisited Snake. It also shows that it is possible to have it at runtime on Mobile.
www.youtube.com/watch?v=5YR-...
#UnrealEngine
See you there :)
www.youtube.com/live/3PQga-2...
See you there :)
www.youtube.com/live/3PQga-2...
I dive into different ways to rasterize dynamic effects (explosions, attacks, etc.) using Niagara, and show how to apply them to foliage & particles. Check it out!⬇️
I dive into different ways to rasterize dynamic effects (explosions, attacks, etc.) using Niagara, and show how to apply them to foliage & particles. Check it out!⬇️
That's not what the workers call it though. They have another couple of words they prefer to use: union busting.
www.youtube.com/watch?v=c9nO...
That's not what the workers call it though. They have another couple of words they prefer to use: union busting.
www.youtube.com/watch?v=c9nO...
The goal is to make a better executed version of this piece currently in my portfolio. www.artstation.com/artwork/yJwlz5
#GameDev #TechArt #Unreal #UnrealEngine #Houdini
The goal is to make a better executed version of this piece currently in my portfolio. www.artstation.com/artwork/yJwlz5
#GameDev #TechArt #Unreal #UnrealEngine #Houdini
Tower Lab is a physics-based, roguelike tower defense game where the enemies have to be pushed off the level.
Wishlist: s.team/a/3084810
Tower Lab is a physics-based, roguelike tower defense game where the enemies have to be pushed off the level.
Wishlist: s.team/a/3084810
The goal is to make a better executed version of this piece currently in my portfolio. www.artstation.com/artwork/yJwlz5
#GameDev #TechArt #Unreal #UnrealEngine #Houdini
The goal is to make a better executed version of this piece currently in my portfolio. www.artstation.com/artwork/yJwlz5
#GameDev #TechArt #Unreal #UnrealEngine #Houdini
It’s a 1h20m deep dive into 𝗦𝗶𝗴𝗻𝗲𝗱 𝗗𝗶𝘀𝘁𝗮𝗻𝗰𝗲 𝗙𝗶𝗲𝗹𝗱𝘀.
I went a bit more in-depth than most UE tutorials out there — there’s a lot more to this topic than you might think! :D 🧵
It’s a 1h20m deep dive into 𝗦𝗶𝗴𝗻𝗲𝗱 𝗗𝗶𝘀𝘁𝗮𝗻𝗰𝗲 𝗙𝗶𝗲𝗹𝗱𝘀.
I went a bit more in-depth than most UE tutorials out there — there’s a lot more to this topic than you might think! :D 🧵
🎉And it's already 10% off 🎉
It's really easy and fun to use and you can make some really nice atmospheric foggy environments with it!
Heck, I ended up making a bunch of demo scenes for it cause I couldn't stop playing with it 😅
👇👇👇👇GET IT HERE👇👇👇👇
🎉And it's already 10% off 🎉
It's really easy and fun to use and you can make some really nice atmospheric foggy environments with it!
Heck, I ended up making a bunch of demo scenes for it cause I couldn't stop playing with it 😅
👇👇👇👇GET IT HERE👇👇👇👇